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Seems like a really fun game fact of the matter is the controls are very unclear without starting out regardless of if you have had experience in roguelike-rpgs. For example I want to eat some food but can't figure out how to ?
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arrow keys scroll the page down as well as moving the character for me. I'm in chrome and haven't had this trouble with other games. It's not scroll lock either
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Done, at last. Ranger, maxed evasion, red dragon armor, long bow +3, helm +2, gloves +2, boots +2, dex ring, inferno ring, etc...90 minutes, did all side levels
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16th level barbarian teleport trapped into the treasure room of the ice caves: I'm not trapped in here with you, you all are trapped in here with me.
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Note to self: ALWAYS listen to that voice in your head that says, "I should move diagonally away from the fire pot behind me before attacking the unaware archer so that just in case my evasion makes his shot miss me..."
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So. If you hover your cursor above the crystal chests you get to know what's inside before you choose. Wish I'd realised that some 500 deaths ago...
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@ThetaTauTau I have to disagree on the warrior being weak. Except for runs where you don't get ANY other weapon then your starting dagger by floor 10-11 (maybe 1 in 10-15 games), warrior is a good class. A warrior needs to take advantage of corridors, choke points and unstable terrain. Shields up is an amazing skill, as is fortitude. Power strike, charge, deflect, what more could you need? Even shield wall incase you get very few armor drops (though admittedly that isn't used very often).
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Haven't beaten the game with every class, if there is just one piece of advice I would give it is don't neglect your Strength or Fortitude.
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1/5 - the skill level ramps up like crazy for no apparent reason and before you can level up your character. Luck based it seems. And with barely any explanation of what different tomes, traps, etc do you find yourself doing fine then all of a sudden dead. Waste of time.
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This game is isanely good and deep for a web game. The only thing that is not so good imo is the balance between classes. Some classes have a very wide array of useful talents like the ranger, other have overpowered abilities like the confuse spell of the enchanter, other are flawed in so many areas that the only way to win is to be lucky, like the warrior wich lacks in the offense department, and as a melee character, takes a lot of damage even with his good resistance because he can't kill enemies fast enough, and finally dies because he don't have any talent for running away. On something like 10 games with the warrior, I won only one, and it was because of pure luck, this guy had an +6 infernp sword, 41 melee damage, 186 HP, 50% dodge chance, 24 protection and the very usefull boots of speed. Even with this insane stats the game felt harder thant with an average enchanter.
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@Somelane The major theme of this game is to learn from your mistakes and improve your skills, not your stats, each time you play.
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I did learn a lot from playing ranger, for example unstable terrain means crits. No wonder my necromancer was faring poorly against lots of archers while standing in water. A major theme of this game is skills coming back to bite you, strafe can awaken enemies you don't want to, fireball can blow yourself up, etc.
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Ranger was doing good until I decided to try something new and jump down a pit. Got surrounded and lost against endless waves of enemies. Ranger seems terrible against large groups of enemies. Strafe can be a real down side, cannot turn it off. So even with very high stealth, you autofire altering enemies to your presence. Since you got dodge/evade melee range 75% of the time at high levels lots of spell casters are a pain. In contrast fire mage just aes down massive waves with 4-5 fireballs. Never jump down the pits lol.
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Ranger seems super easy so far compared to other classes, no fireball spell to blow yourself up with, infectious disease, electrocute yourself and so far.
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This game is too unforgiving I accidentally hit myself with infectious disease, had plenty of health potions, but I had no idea I was taking damage, I really thought I was at full health. I think I got killed several other times this way. I think I am at full health, but am taking damage from a source I have failed to identify. There is just so many spam easy monsters that you let your guard down and wham you lose against a super easy encounter.
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I still don't get the transference table. I assume you can transfer an enchantment from one item to another, but I haven't be able to test that hypothesis yet.
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Not even large groups two dark elf sentinels just took about 8 lv.10 skeletons very easily. The sentinels attack and move, must have fast speed and/or strafe ability. Skeleton moves one sentinel attacks once and moves, repeat elves keep same distance while annihilating any number of skeletons.
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I've tried the necromancer twice and the skeleton army seems to fail against large groups of ranged enemies. The skeletons march single file and lose. First against driders on lv.13 with web, now against dark elf sentinels.
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Got to floor .14 and wasn't paying attention, apparently some monster reflected my own fireball spell back at me for 40 damage or more. A teal colored golem. Seems lvs1-4 are moderately difficult, 5-12 are easy, and then 13-16 are difficult.
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This time the rat piper was on lv.4 instead of lv.2 and I used fire mage and won easily. Seems like a lot of luck for the first four levels. Once you get to merchants it is a lot less luck based.
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This is one of the few games on Kongregate I enjoy replaying over and over despite having all the badges. The randomized dungeons and diverse characters with randomized item drops and skill tomes make this game always something new. You have to work with what you get, have to think through your actions, and deal with whatever is thrown your way.
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@Somelame Enchanter has the hardest early game, but it incredibly strong late game. The rat piper is a unique enemy, one of the most difficult early game enemies. For that particular combo, you need to use the fact that the enchanter's staff gets critical hits on unstable terrain. This will one-shot the rats. If you have issues with the piper running away, lure it to an area where you can corner it. What high level monsters surrounded you on floor 3?
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@haxor32 Only 1 enemy has confusion, and it is pretty rare. When you see that enemy, try and hide around a corner and kill it in one hit. Confusion is also not entirely random, if you repeatedly attempt to move in 1 direction you will generally move that way overall. A few more tips: Many consumables can be used while confused, and MP pots will cure mental effects (a fairly common item).
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Alright, I'm giving up wasn't paying attention and got killed on lv.2 with ice mage. This game is a little too unforgiving for me.
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This game is difficult, I got lucky with my last character killed on lv.3 with enchanter. Had to fight a boss called the rat piper on floor 2, couldn't beat him, every time I got him below half he would run away and summon a bunch of rats, went to the next level and immediately got surrounded by high lv. monsters.
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There definitely needs to be some feature that locks your character in place. I'd have won this game at least 5 times over if not for a single mis-click that puts me next to a crazy enemy that somehow kills me in one hit from max hp I'm so done
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It seems that everything has confusion which not only moves you randomly but prevents you from casting any spells. No way to save out of it unless you happen to have a cure mental effects item. Lasting 5+ turns is ridiculous too. No point in playing a mage since they instantly hit you with it as soon as you're spotted.
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Best way to use infectious disease is to use skeletons to keep the enemies from transmitting it to you- undead are immune to it.
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Lost patience and got my lv.15 necromancer killed on lv.13 or so. I should have leveled up on the side dungeon. Those driders are tough.
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Love the game, loads of content and great sense of theme. One tiny thing I just noticed on a run though is that sometimes projectiles don't stack? Like, I have two piles of 6 javelins that are exactly the same, I just can't condense them to one pile. Not sure if it was intentional
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I agree that there definitely should be more options for raising one's magic defense. It's easy to stack protection so high that physical monsters pose very little threat, and it doesn't make a huge difference between leather boots and plate boots here. But the only way to increase elemental defense are on rarish items like dragon mail/shields, the tome of defense, and elemental rings.
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After months and months of frustration, I finally beat it. I love the new monsters, the enchantment and transference tables, and the new level designs. My biggest complaint is probably the level of difficulty - it was HARD to get a win, whereas I was getting pretty good at winning almost every time in RFII. Damn, I miss those health and mana mushrooms. But I have to echo the most up-voted comment on here: a fire mage should carry the same sort of natural fire resistance that a fire bad guy has. I feel I'm just as vulnerable as any other class to fire damage. BTW, the trick to beating the reflective golems as a fire mage is to launch a fireball to an adjacent square. Didn't seem to blast back at me.
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@timmcnelson If there is an enemy adjacent to the web when you use Hellfire Scroll, it burns the web along with you for the full scroll damage, Armor doesn't help against magic damage. I did the same thing to myself today but luckily had enough health to survive.
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While the arcane tower *and* the ice caves are far from ideal for an ice mage, I finally managed to get the 5 day streak on the daily challenge. Hooray!
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Great game. I currently lack the skill to beat it with anything other than enchanter but that wont stop me from trying. There is just something awesome about confusion + charm + run like heck. Other than those freaking golems that reflect everything, it was fun.
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How can it be that I have 59 health, 8 protection on level 16, am caught in a web and use a hellfire scroll and kill myself? This makes no sense!
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I would say this game is a 5/5 but... well I love the content. It has got a lot of character options, like I just won with an enchanter who was a melee specialist. After confusion and stuff like that, I got good plate armor, had charge, put all my points into melee, str and health, like that is really cool. The find a book, multiclassing and then having utility skills. The issues I found though were the UI. There was some crashing and a extra dungeon (thank goodness) that the further I went just the more it would free and crash. There is no clear where to put certain items in the skill bars and stuff. A lot of the buffs do not have any details to them and what they do. Clicking as a ranged person sometimes I end up moving closer to enemies (when I don't want to) by accident. Essentially, great concept, needs some more content and needs some more polish. Also it would be nice if there was a rogue-like assisting element, like a carry over one item kind of thing.
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I think regardless of difficulty the most enjoyable to play for me are enchanter (cast confusion & watch the enemies defeat themselves), barbarian (survive long enough and you become an unstoppable killing machine), and rogue (lots of fun to deal massive critical hits to unsuspecting enemies).