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Great game. Maybe consider increasing the amount of time the speed run achievements give you. Times like that were reachable in RF3 because you didn't have to do the side dungeons or fight a final boss. you just had to get to the final floor and blink to the goblet. Now you have to go through twice as many floors to win so it simply isn't enough time.
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You made my day, randomly scroll through and then "Huh? RF4? No way!" and it's real. Oh the sweet memories are coming back. Thank you for developing these gems
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tome of knowledge feels like a real bummer most of the time I find it because it doesn't give you any more talent points. If I see something I want in the book of knowledge I'll just hope to find it in the librarian so I get the free talent point.
The talent points on Tome-of-Knowledge is still something I'm going back and forth on (was changed very recently). Not sure what the final solution will end up being but I'm not super happy with the current implementation.
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I managed to meet Yendor, you have to kill him multiple times, i managed to kill him once, but too many mobs on the second phase... He got me again ! @dls8dls8: game is saved when you are about to take stairs, so reload page and you'll be on the stairs before entering. (learned this from reloading on game freezes). i have no idea how we can speedrun this (45min?) i barely make it to the boss in 90min, with most op class...
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Controls being quite a bit different from rogue fable 3 is quite annoying. Like the ranged attack requiring a right click rather than the left click of the past. It's difficult and not intuitive how to navigate the menus as well. I'm slowly figuring things out, but it's tough to call it a definite improvement since my *very early* impression is that things got overcomplicated.
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potion of power does not HEAL it restores mana and speed points, and then gives a short boost in the power of your abilities
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Can you add a cancel button on entering the vault of Yendor. Misclicked the floor traversal button on the side while trying to go to the merchant with 300+ gold. It forced me to go in and now I cant go back. Hope I win anyways cause this was looking like a great run.
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I partially revert on my previous criticism. If you find some nice things it gets much easier. But this is a big IF...
And now this happened: On the final level my brave warrior is down to 29 hp, so we drink a potion to restore hp and mp fully (forgot the name), and we get killed, because apparently the potion took effect AFTER enemy action... a terrible end for a good run!
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pax78 ranged attacks use the other mouse button, else you go to try and punch the enemy(or use a melee weapon if you have it)
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Went down to 3/4 Vault, then one wrong step...of a golem! To enter you need runes, so you're forced to go down an "optional" dungeon. Mechanics inside are weird so i rushed some levels. One good thing to know is that the merchant that sells talents give you the first level free. I still feel that archer is stronger, range increase and speed points allow for more survival. How are we supposed to fight ennemies with more life, damage and range ? Or the ones that heal their group more than we do damage ?
Hehe I think you pretty much just described pros and cons of the rangers kit. Very mobile, very survivable, decent at plinking out consistent damage but pretty terrible at actually bursting down high HP or high priority targets.
I've been toying with this idea for awhile. Some sort of weapon sets or loadouts or something. Someone recently suggested having it cost 1SP to 'swap' which I think is brilliant as otherwise the player essentially just has all weapons equipped as long as they are willing to fiddle with the interface between attacks.
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save & quit option is already in the game, go to menu, the exit option there saves, so you can continue your last game
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After many hours I finally made it almost to the end with my archer, and then I was faced against a ranged boss mob with apparently 100% reflection of ranged attacks. If you want a game where random rng can and most often WILL completely ruin your run, this is the game for you. As fun as the concept is, the balance here is really bad.
If you haven't found a non-ranged weapon or ability anywhere in the entire run you always have the option of just not killing the enemy. I assume its Crystal Golems which are slow and very easy to run away from.
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30 plays and can't get past the 8th floor regardless of character choice. Just got killed by 8 bees at once. Too hard to enjoy at this point
Yeah I'll definitely look into it this time around once I get the main Steam release sorted. Itch.io can also handle executable files though I think I'd have to create a second 'project' for it to not override the web version hosted there.
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Archer has a clear advantage compared to other classes. Speed, range, and strafe attack. Can also push bosses in pits from range... My choice for now to get to a first clear.
Heh we did ALOT of work during Alpha trying to dethrone the ranger a bit since he was even more over powered in the final version of RFIII. The rough conclusion reached was that no matter what, in the hands of a skilled player, highly mobile characters are always going to have a huge advantage. I've basically accepted this and even gone so far as to roughly say that the more experience a player gains the more DEX > INT > STR will hold true.
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Stop f583ing making games bigger than their own display area. I should not have to change browser settings to play your game.
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Really need to map the number pad to the defaults typical for Hack/Rogue/Larn. I don't really like using mouse just to move/attack diagonal.
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Went as far as the orc garrison (9th level i think). So hard, so good ! Found some bugs though, like attributes fountains and potions never allowing strengh and flame armor not triggering when immune to damage. Diagonal shooting is a nightmare (cannot target at distance 3 with 4 range staff, due to X+Y mode). Why do i love raging so much ? :D
Attribute fountains always offer a random choice of 2 attributes. The diagonal shooting is one of those things I've toyed with for awhile, specifically just making all ranges square since that's how movement works. The only thing holding me back right now is that it would drastically upset the balance since range already tends to feel really strong (both player and monsters) and obviously this would make it even stronger. Not that this can't be balanced around but its likely ALOT of balancing so something I'm waiting for EA to experiment with.
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For everyone who is saying the game is too hard. I can see why you're saying this. But that's what a roguelike is. A traditional one. And compared to most traditional roguelikes this one is really easy. The player isn't weak in fact the player in RF3 web was way too strong. Also use Speed Points, it's how you fight things in this game. The game is balanced around mobility and talents. Use your talents and abilities and avoid as much damage as you possibly can. The game is hard but I honestly feel the web version of RF3 is far too easy. Also the point of roguelikes is learning from your deaths.
I think you pretty much nailed it! I just want to really emphasis the specific point you made. The game is completely balanced around the assumption that the player is squeezing every last bit of value out of Speed Points and Abilities so if your not really using these to their full potential then the game is likely impossible.
There has been a pretty conscious effort on my part to reduce the value of basic attacks and simple back peddle kiting which were both highly effective in RFIII and move this power to abilities and mobility. So playing the game with the mindset of RFIII (esp web version) is guaranteed to be 'to hard'. I think its a bit deceiving cause the game looks and controls almost identically but ALOT of the underlying balance has shifted significantly.
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Game is consistently freezing when I try to take the stairs from Swamp 3 down to Swamp 4. It was fun but I can't continue.
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This game is going in the wrong direction. The player is nerfed far too much and certain enemies are cheap and unfun to fight. Troll doom knight are particularly a bad design choice. They are massively overpowered and heal which mean half of the classes cannot beat them without luck. This game is not difficult in the fair way, but in a cheap unsatisfing luck based way. I know this game is a beta to test for the larger steam release so I will say this you are going towards a bad game with few workable options and massive dependency on luck to win.
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Great game, but I miss the ability to target with the keyboard, as in Rogue Fable 3. Being able to play with keyboard only was an asset of the previous, Rogue Fable 3.