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I'd like to see the talent bar expand once you hit 7 rather than not accepting anything new you learn, or give you the chance to replace something
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Ok just got it for the first time after few attempts so few tips: 1- As in RF III, if you refresh the window the game won't save si if you're a desperate situation you can continue from the previous save. This applies to acquirement scroll, so you can have multiple tries until you get what suits you. You can also have another tab with game in progress (not on title screen) opened so if you dies in your main tab, you then have to save to menu from the second tab so the game will recreate the save. 2- You will most likely need talents from other class 3- Enchantment are more important as it can only go to +2 (without cheating) and you will switch weapons more often than in RFIII. 4- You cannot go strafe/evasive only and hope to survive, rapid move and spells are uber important and should consitute the basis of your game. 5-
That's an awesome game that has been delivered, I can imagine the amount of work needed thanks!
BUT: Why are the Nudist (and Untouchable) parameters useless :O ?
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Got a stair crash, reloading doesn't help this time... from the console i get this: [Cannot create item in table: Hands with level: 6. Defaulting to Main table 5 item-generator.js:112:13]
[No valid Zoo-Side-Vaults. 4 level-generator-base.js:352:12]
Uncaught Failed to generate TheSunlessDesert:4 after 40 attemps.] Seed is 65235100917
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@Piasa5
The Duelist is overpowered beyond imagination. I once beat a summoner boss in the arcane tower with him never even getting one spell cast.
I'll second that, he's possibly the most overpowered class in the game right now. Doesn't even really need any cross talents to totally dominate the late game. Just keep stacking Speed Points and embrace the time lord. Enemies should not even be getting turns in which to deal damage.
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Am I missing something about Duelist, or is it really as bad as it seems? A melee-focused class without armor. Yeah you move around more, but die so quickly. Focusing on a ranged weapon seems possible, but it doesn't synergize with the starting talents besides Strafe Attack.
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A couple tips for those who may not have figured it out:
- [left click] for melee, [right click] for ranged
- hold [shift] and left click to sprint (uses the new blue bar)
- encumberance is a count of how much armour you can wear before you lose the ability to sprint, and lose a bit of all your stats except protection. You can increase how high this encumberance count can go by gaining more strength attribute.
- boring looking talents usually give a strong special stat when fully upgraded.
- enchanting is very strong compared to RF3, especially on special armours.
- you dont naturally regenerate like in RF3, but health fountains give you this regeneration for 100 turns after using them.
- the final boss's summons despawn after 4 or 5 turns. this means you can back off and wait for them to disappear, then unleash your skills on the now lonely boss.
I hope this helps someone.
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After playing 100 times (4 wins), i find some things a little weird. Chest content is less rewarding than stuff found on the ground, it is almost always meat or a potion, making the sealed doors more dangerous than rewarding. Food and hunger also are completely irrelevant, i never encountered a situation where hunger level is low and i have no food (while this happened in RF3 when you retraced your steps too much). Some equipments are really crappy, giving half the bonus a stat point would give (+10% Ability bonus, for example). There are also a little too much "bad luck, you died" situations, specially in the first levels, like "pitfall into a boss room" (seems to happen less since last update, i chained 3 pitfalls at one time), "poisoned over your HP with next mushroom 50 steps away", "opened sealed door to stairs as a mage without AOE, bad luck, 4 fast enemies gang you up to death"... There could be some balancing on these points, but i still love the game. Thanks a lot, Justin !
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I used cyclone strike on my warrior while under blood lust, high strength, maybe even potion of power while wielding a lance and being sorrounded by a bunch of enemies in the arcane tower and the game just crushed. Probably too much damage to handle or killing too many enemies at once triggered something strange.
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Todays daily challenge seed is so goddamn sweet.
Feels like the run is handcrafted.
That merchant in The Dark Temple 1/5...just chef's kiss.
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So far, haven't noticed much difference between this and Rogue Fable III; aside from the totems, it handles more or less the same. Still fun, but haven't seen much that differentiates enough to justify a separate game.
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I love the interaction of summoned skeletons on cursed floor healing and gaining extra max health. sitting around for a couple turns can now give me an extra thick army
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If you have strafe attack II and attack a slime when sprinting and it splits onto your path the game kind of freezes and you have to reload the page
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I've had what I think is a bug where the SHOCK 1 spell stops allowing targeting, making the spell unable to be used. I think it worked when I first obtained it but stopped later. It did not improve when closing the game and restarting. (Other than that great game.)
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Everything's designed around you being able to "reset" the fight whenever you please (ranges are down one "but you have extra move" yeah but when I spend it it doesn't come back)
Your ability to actually escape and come back to the fight is minimal at best..
RF3 was better.
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RF3 was better, cooler and a lot more fun. Spend days and days on RF3. But this version will not take up my time, sadly.
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I managed to get a win on both warrior and ranger, but i have no idea how i'm supposed to survive with other classes... I think a menu where we could see what killed us the most could be a good addition, like an inverse highscore xD i'm sure >50% of my deaths are by poison, crawling on the floor to get to a life mushroom.
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I still love the game, but is there a way for the game to tell what talents I have? When buying a book from the merchant if it is associated with your starting class you can get a stat up from using it instead of the new skills because it knows that I would already have those skills. Unfortunately if I learn both skills offered by a skill book and then buy it and use it it doesn't give stats. It just wastes my money. I feel this would be a cool way to get extra stats and make the books more interesting because then you would e able to get the skills from other sources first then buy the book for the stat. It would at least be nice if this doesn't get implemented for it to warn you that you are not going to gain anything from the book so you can re-sell it. Thanks for the great game and for reading this lengthy comment.
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I just got the most cracked storm mage run (i think it was the daily challenge from 2 days ago). I got an interesting full set of armour and additional talents that gave me +90% ability power, +30% magic power, 30% evasion, 40% block chance, 60% reflect chance. And I could fly because storm mage. T'was fun and I was basically unkillable in a crowd, except a lot of enemies at the end were resistant to my damage types, making battles long and causing my health to slowly chip away. Still one tho.
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Any chance in the future that we could possibly collect and use Mushrooms at a later time? Like say collect x # of mushrooms allows us to create a potion/scroll of the mushrooms effect that the player can use at their own choosing?
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It to 10 tries and almost 3 hours the last time, but my Warrior finally got the goblet and has 1 win!! So, umm... how come it's still only you, Justin, who has any wins in the Kongregate High Score tables?
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The only suggestion I would have would be to introduce difficulty lvls that would reduce monster hp and/or hits:
1. Very easy x0,5
2. Easy x0,75
3. Normal x1
4. Hard x1,25
5. Very hard x1,5
I would play on easier levels then to enjoy the game more :p
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Against my expectations, I've had more success with Warrior and Barbarian than Ranger or the Mages. They can stack so much armor, get a bunch of health, and still dish out serious damage. Mace, hammer, or any weapon that ignores protection has worked well for me.
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One of the things I liked about the last game was that you seemingly made a conscious decision to never have gold or items behind walls obscured from view. It seems like the opposite is the case in this game, why is that?
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almost won on my 8th try as necromancer, and made it to the last room with the goblet surrounded by a shield in it (unless that goblet is a fake). Made one wrong move where instead of running i used a toxic cloud spell, got constricted by crystal golems and died. The point is, I COULD HAVE WON THAT!! It's possible, but my gosh, you're dancing with death the whole time.
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It's too hard, you're the only one that can win! ;') Great work, i really like the gameplay. (thanks for the sound control! ;')