Under rating threshold (hideshow)
Wow, ok... so... love the constantly updating path icon, loved tunnels and all that, loved the interface... but as everyone else is basically saying, gotta spice up the gameplay a little bit...
Under rating threshold (hideshow)
What are the "All the ones," "All the twos," "All the threes," etc. awards? That's the only thing I haven't been able to figure out.
Finish a mission with only level 1, i.e. upgraded once only, guns. They can be any type but you need to have at least five. Then level 2, then level 3, etc.
Under rating threshold (hideshow)
ok, figured out apparent boss immune issue - was the armor. anyway, also figured out easy win - use only 2 or 3 lines of a spike tower maze and upgrade them to get past the armor. win perfect every board easily.
Under rating threshold (hideshow)
well done. as others have said, adding tunnels and path is unique. what's good is everything works: graphics are smooth, in-game hints, upgrade menu, noted the tower details, tutorial, sound effects, intuitive stuff. lots of TD makers missed those basics, so glad you didn't. the upgrade prices seem a bit high, and would like a speed up button (nice to have the early wave button, but not the same). keep up the good work.
Under rating threshold (hideshow)
just rated it 5 stars to see if i could change the total rating ... I actually REALLY managed to change the Avg. rating from 3.14 to 3.15 for the first time in my life. Now i now what's life worth. oÔ
Under rating threshold (hideshow)
You have the right idea I say make bug tunnel defense 2 fix the difficulty, like make resistances for the bugs, like bettles have resistances against spear and spike towers, and flys are not affected by ground towers, stuff like that other then that this game is way to easy, difficulty is a must with TD games.
Under rating threshold (hideshow)
kbk2001us: I'm sorry, you can't on Kongregate. The vault uses GamerSafe's LevelVault for storage, but this depends on logging in to GamerSafe which games cannot do on Kongregate, so uploading is disabled here. If there's enough interest here I could add it instead using Kongregate's own Level Sharing: I've not yet made a decision on this as there's a non-trivial amount of work involved.
Under rating threshold (hideshow)
A major problem is that speed dosent increase with the tower levels (atleast, not the levels ive seen) so you have the same speed but more power...which is useless when you have swarms of enemys showing up
Under rating threshold (hideshow)
rubbel:
The biggest difference is the tunnels. Three of the five training missions focus on tunnels and how they affect gameplay. All forty regular missions have tunnels, as do all the additional missions in the vault (at least so far).
Under rating threshold (hideshow)
well.. can anyone tell me what is the EXACT difference of an usual TD and this "tunnel" TD? i don't get it. I even can block'em. Just asking - no flaming. I just don't get it..
Under rating threshold (hideshow)
additional notes: seems sometimes the bugs aren't consistent between levels. like the yellow bug is immune to one type of damage on level X but not on level Y. Also, the hover over info for some bugs (mainly bosses) seems to usually be incorrect. often it says "immune to fire" and then find out that's the only thing that will damage it! would be nice to be consistent and maybe have a "bug stat" page with correct info to reference. also, what triggers extra upgrade slots - completing levels, scores, or perfect levels?
It's now enabled on Kongregate. Because it's a separate system the levels have to be created here. To encourage this the editor is unlocked from the start, so no need to complete the game first.