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Shadragon

Jul. 21, 2008

Under rating threshold (show) I lost 7 games because of these three MAJOR problems 1. the worst, i spawned on a chemotherapy cell and five medicine cells. 2. there were only a total of 8 red blood cells, and nothing else but 1 white blood cell. 3. my virus killed the red blood cells instead of infecting them. i would LOVE this game if it were fixed, but right now. its just GAY!

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Dieterich4

Mar. 11, 2008

Under rating threshold (show) the random placemeant stinks 1 time i was started between 2 mine things and 1 cloud thing

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Rahler

Jan. 04, 2008

Under rating threshold (show) For the most part, an alright game, but as some other have said it lacks polish. There is no indication when your abilities will be ready or what level they are at, and the random placement sometimes puts antibodies under red cells, where they are invisible and overly deadly. All that I could live with, but the thing that really made me stop playing is the extreme radiotherapy (the laser beam). There is no warning, and unless you have invested a lot of points into your membrane, it kills you instantly. It is incredibly frustrating to just instantly die when there was nothing you could do about it.

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Godseed

Oct. 29, 2007

Under rating threshold (show) Nice game, could use a (brief) tutorial as it's a little baffling on first play. 4/5

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miniwally

Oct. 13, 2007

Under rating threshold (show) good game but twice in the same game it automatically made me lose a life because it started me next a toxic cloud once and then a mine

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frokg

Sep. 08, 2007

Under rating threshold (show) good idea, would be great with some polishing

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SirMustapha

Aug. 14, 2007

Under rating threshold (show) I see the very same problem in ALL the games you published here: they're great ideas, but unfortunately, great ideas are not completely sufficient. Do you actually PLAY those games? The execution is sloppy, there are *serious* gameplay issues and problems that make these games very, very frustrating. On this one, the collision detection is all wrong, the object placement on the map is completely random, the upgrade system is far too unbalanced, and those "abilities" seem like a last minute tacked-on "feature"; they barely work, and it's impossible to know when they'll be recharged again (let alone to see how many upgrades you've already made). Also, those area, air and water levels are all exactly the same, and all give you one point. That's beyond lousy. I felt like I was playing but a prototype of the game. Sorry, but you need to work more on polishing and debugging your game. Maybe some beta testers wouldn't hurt.

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NuGlock

Aug. 11, 2007

Under rating threshold (show) what is that giant laser beam thing called and why is it in there?

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StaleEyez

Aug. 04, 2007

Under rating threshold (show) Oh, I see, thats cool.

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dojel

Aug. 04, 2007

Under rating threshold (show) those six rectangles with those collord squares above are to style your bacteria

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StaleEyez

Aug. 03, 2007

Under rating threshold (show) I'm sorry, I meant six.

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StaleEyez

Aug. 03, 2007

Under rating threshold (show) The instructions don't tell as much as they should, because I don't know what those 5 colored squares are for on the mutation menu. Other than that, it's a pretty good game.

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DarkFrog

Aug. 01, 2007

Under rating threshold (show) - I like running away from the antibodies. I wish I could destroy the launchers by using a toxic cloud. - At first I thought that antibodies did the damage, and that white blood cells only did slowdown, but a second look shows antibodies not doing damage. What are antibodies supposed to do? - Running away from the white blood cells is fun, but I wish they had a different effect upon contact. Maybe a slow down that's not shakeable, longer duration, weaker, stackable, and not damaging? - The custom tail color is pretty neat, although it appears that the left-most segment is not used. - Having all obstacles do damage over time seems awkward. Could mines in particular only do up to a set amount of damage before being removed? - I'm hoping to see another version! :)

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DarkFrog

Aug. 01, 2007

Under rating threshold (show) - Agility is an absolute must, since the game becomes much easier after a few upgrades. - The upgrade system seems unnecessary and detrimental to the initial experience. After acquiring adequate agility and speed, it's just fun to drive around and ignore getting any more upgrades. - The toxic cloud is fun. It feels effective, and I like the long recharge delay. - Stunners feel weird to me. They don't seem reliable, and wind up just being used to shake attached white blood cells. - Using a speed burst is fun when dealing with blood flow and radiotherapy. I'd like it more if it was an explicit teleport.

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dojel

Aug. 01, 2007

Under rating threshold (show) i have 2 questions allthough 1st what does that stupid turret do except being there 2ns whats the effect of blood transfusion

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Duveroux

Jul. 31, 2007

Under rating threshold (show) continued: And by infecting other countries or airports, the virus is able to multiply on its own.

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Duveroux

Jul. 31, 2007

Under rating threshold (show) Never have I agreed with so many comments before! Very much potential, I'd like to see a sequal or maybe an entire remake. Stick with this idea, maybe even add on some features from 'Apokalyptic's game where you choose to infect countries/airports/ or water.

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dingowarrior

Jul. 31, 2007

Under rating threshold (show) controls suck :(

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Ketchupyoshi

Jul. 31, 2007

Under rating threshold (show) Like almost everyone else said, this game has a lot of potential. For me, it got boring after a while though.

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bobsocool

Jul. 29, 2007

Under rating threshold (show) I like this game the controls are ok once u learn to use them but going ahead in the game is confusing how do u use adaptations I played 27 levels and it still didn't give me points or allow me to spend them also whats that color changing thing above it. Love the game itself though.

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Zemro

Jul. 15, 2007

Under rating threshold (show) Good concept, but I found the execution to be lacking. Sometimes spawning right on an insta-death location is definitely a negative. Along I found the control lacking, perhaps an 'each arrow key is a direction' approach instead of a 'Accelerate, decelerate and turn' approach would make play a little easier. Also level boundaries, and perhaps larger levels...

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Geohyte

Jul. 14, 2007

Under rating threshold (show) I liked it, but it got hard pretty fast. By my 4th human I was avoiding green blobs, spike balls, turret fire, and white puffballs. It was way to hard to just hit the 10 red cells and go on. Otherwise it was really good

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Alcari

Jul. 12, 2007

Under rating threshold (show) Very nice concept, but to add to the points stated below, it would be nice to see how many points have been spent in which improvement. that way, you get more of a feeling of improvement and power.

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moonsanim

Jul. 10, 2007

Under rating threshold (show) My only addition to the discussion is at the beginning of a 'level.' Too often have I been spawned on top of a radiation cloud. This pretty much leads to instant death and there's nothing I can do about it. Would it be a good idea to maybe add a very short invincibility time when a level starts to avoid this problem? Similarly, I think it would be fun and interesting if the levels and enemies changed with the environment change. An example would be fighting off cleaning agents and mites and whatever during the house infestation, or amoebas, pesticides, and other fishy eaters in the water stages. Otherwise, I do enjoy the game. I love bacteria-type evolution games. A lot can be done with this one.

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xmetalx2k

Jul. 10, 2007

Under rating threshold (show) needs some work but a great concept and start for a game

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damijin

Jul. 10, 2007

Under rating threshold (show) Amazing concept but the game is just too frustrating. I played it about 5 times because I wanted to like it, but it needs a serious controls tune-up.

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Captain_America

Jul. 09, 2007

Under rating threshold (show) Way too easy to get frustrated by the controls. Could also stand to have a tutorial and perhaps an easier starting level.

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rejex

Jul. 09, 2007

Under rating threshold (show) music stops after a level ends...

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rejex

Jul. 09, 2007

Under rating threshold (show) Are you a virus or a bacteria? antibiotics are for bacteria not viri, but when you die it says virus lost... The learning curve is a bit backwards, it gets easier and starts out hard (to move). It would be nice to show how high each of you upgrades where (agility, speed, etc). Fairly good, just has some weird things.

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Enderjmu

Jul. 09, 2007

Under rating threshold (show) not... that... good... considering it took me a while to beat the first level... perhaps a tutorial? on the first level, I couldn't even MOVE!.

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C4isBad

Jul. 09, 2007

Under rating threshold (show) It's a little hard to begin, perhaps an easier "starting" level.

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linforcer

Jul. 09, 2007

Under rating threshold (show) like the concept, but I feel it happens too easily that you choose an evolutionary path that makes it impossible for you to ever make it.

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linforcer

Jul. 09, 2007

Under rating threshold (show) like the concept, but I feel it'

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Hyppy

Jul. 08, 2007

Under rating threshold (show) The controls are flakey, the instructions are vague, the boundaries are very weird, the starting point can instakill you, and the game is a little too challenging (possibly because of a combination of the above). That being said, I see a lot of potential for this if it is polished up a bit more. 3/5 pending the next relase :-)

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NuGlock

Jul. 08, 2007

Under rating threshold (show) oh yea the controls are good and if people complain about the slow sloppyness of their virus then blame yourself for not purchasing the right upgrades or a good computer.

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NuGlock

Jul. 08, 2007

Under rating threshold (show) very good game i give it a 4.5 for idea becuase it goes deep inside the games like pandemic and is very good so i give it a 5.

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Scotti

Jul. 08, 2007

Under rating threshold (show) A new idea, just needs better controls and instructions!

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Triste_Amaya

Jul. 08, 2007

Under rating threshold (show) really cool game but it took forever to get how to control the virus.. at first i hardly knew which thing was the virus.. i had to read kyriva's comment to know how to use the controls..

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Vaetrus

Jul. 08, 2007

Under rating threshold (show) More instruction and work would be nice.

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Nick

Jul. 08, 2007

Under rating threshold (show) Detection is off ocassionally. A little graphic showing you when your powerups are able to be used would be good as well.

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Bdead20

Jul. 08, 2007

Under rating threshold (show) nice concept. Needs a lot of cleanup. Needs camera work with hitting edge of level.

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SpuddsMuhgee

Jul. 08, 2007

Under rating threshold (show) Fantastic idea, but it was very hard. Give more points per lv up and give a way to kill some of the obstacles like the antibiotics in a different and updated version. All you need to do is tweak it a little.

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Illucoran

Jul. 08, 2007

Under rating threshold (show) A very good idea suffering from rather poor execution, I can hardly think of stuff Kyriva didn't mention, maybe some form of gradation in the evolution department? So that you can see how many of each upgrade you bough?

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chitown15

Jul. 08, 2007

Under rating threshold (show) Not very good, nice idea though.

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Koko

Jul. 08, 2007

Under rating threshold (show) movements are slow/sticky...love the concept. Go white cells! =D

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Hyrael

Jul. 08, 2007

Under rating threshold (show) its a bit hard to control !

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Koko

Jul. 08, 2007

Under rating threshold (show) ohhh SWITCH--^.^--=]

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D3adkl0wn

Jul. 08, 2007

Under rating threshold (show) never mind i never realized that the agility increase let you turn faster

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D3adkl0wn

Jul. 08, 2007

Under rating threshold (show) could use a tighter turn radius for sure, but seems cool

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Kyriva

Jul. 08, 2007

Under rating threshold (show) Good idea. Instructions aren't too clear though, i.e. forward is accelerate, left and right to steer. Since you are not allowed out of an area, some kind of warning could be given. The detection is a bit off, sometimes I go right over a cell and it doesn't change colour. The white blobs are too difficult to get rid of, you kill those that are holding onto you, but as it takes quite a while to get free, more come and grab you. The little things chasing you also appear to lose their effect from 'house' onwards. Also, it's possible to start on a green blob, which kills you instantly. Some information about how the different levels mean risking more lives for more lives if completed would be nice. As I said, it's a nice idea, and most of what I said above is just instructions

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