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this game needs some serious re balancing done in that the bosses just hit far to hard to even be considered a reasonable amount so dev please fix this unless that is how you intend things to be in which case many of us are gonna spend days farming just to get past a boss
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This was uploaded before on ArmorGames, and still has all the same problems so I think it's just a straight copy. The second spell is really not useful. It has a higher cooldown and less damage than the first. And as others have said auto-casting/crafting would be really useful.
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seems you can only unequip items when you have a spare item to swap - why? The music loop is too short and obnoxious. Gameplay seems fine. Very basic like every other idle game. It's mediocre I guess. Not enough to hold my attention for more than 10 minutes though.
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I just noticed now that at some random point in stage 7, my strongest heroes HP no longer counts towards my total....maybe thats why i keep dying? Still.....shouldnt happen right?
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i reached a point where i have the first 6 heroes (Im on stage 5 now) And as soon as i hit lvl 20, i get insta-killed every time for no reason (Thats about 60k HP knocked off instantly by a basic enemy) How is that even possible? Also it really needs some descriptions on spells....spend your first 1K you make on a spell that basically does no damage? (Poison) Seems like that spell is waaaay underpowered while the first base spell (Arrows) Is massively OP (I can clear a full screen in one use)
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This game is cute and all it's just...intensely uninspired? There is nothing new here, nothing that stands out, nothing that makes me want to play it over all the similar (but better) idle games out there.
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Another shabby idle/clicker game with absolutely NOTHING new to offer the genre. Only this one has more flaws than most others. A game that was so forced in development that it didn't have any sort of testing phase to see the obvious bugs. Looks like it was thrown together with free graphical assets. Waste of time, 1/5.
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The very simple ability to just remove weapons off of our units to apply further crafting seems like an odd thing to leave absent. I find it strange that I have to fill in for that weapon with another weapon just to be able to pull them out.
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Great game dude, just a few things I'd recommend:
1. Allow the user to click anywhere on screen to hurt closest enemy to click instead of having to click only on the enemy which can be tedious
2. Attatch a keyboard shortcut for the skills on the left panel instead of having to manually click them.
Fun game!
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let the first boos beat you and repeat until you unlock the third hero. Let the third hero beat stage 1 boss. I was able to continue to the next stages after this!
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The game have great potential , of course it have bugs , it just came out , one of these bugs is that opening shop blocks the game.
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Not much similarity in gameplay to Clicker Heroes, however when you beat lvl 15 of Stage 1 there appear to be no further monsters. Heroes stand there while the Stage number slowly increments. I just passed stage 20.
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Guys, when you upload a game, your social contacts tends to be the first to vote. It's ok to tell the people you know and the people that follow you to vote. If there is a bot, Kong will find out. 190 gameplays with 4.5(current) is not to absurd. That's not a lot of plays!