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First impressions critique incoming:
The game heavily reminds me of another quality idle/incremental game, "Death Squad", however this one seems to cater on a simpler, direct approach on its upgrade systems. What worries me more however, is despite the description talks about "being able to collect mountains of loot", the apparent 18 slots in the inventory makes me wonder if it's going to be alright to idle-run the game for a longer while.
High props for the pretty graphics, I give to that.
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I might be blind, but where is the dang pause button? Be nice to be able to pause it, and take a bit of time to see what we are making and equiping.
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There's no point to picking up coins manually... there should be a bonus of 10% or something for picking them up manually, because we get the same amount if we just let them be automatically picked up.
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I wish there were some effects on both sides, such as: poison, AOE, AOE-behind target hit, burn, attack-cancel (when shovel hit ranged), and i think it can solve the problem with the Boss being way to OP, now the Boss will me much simpler if you will get there with all the squad and all the special effects, and in any case, rated 5 stars since i really see how this one can evolve and i want to support it, nice start!!!
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plz give us 1 button "Attack" so i dont have so to scroll over every new enemy. that takes out so much fun and gameflow
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4 stars based on the potential. Similar to other games in this vein, it could stand out with some work. Something as simple as being able to go back to previous levels instead of having to constantly grind your mouse to pieces would be nice, too. Going to watch this one.
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I think an option to sell items for gold would be neat. There just needs to be more things to do with either the items themselves or gold.
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I see wasted potential. You could use lots of ideas, like different formations that gives bonus to different stats, races or classes that specializes or upgrades, different kinds of damage (physical, magical, fire ... ) and resistances to them. Things to make the player think on strategies to win, and not just keep upgrading.
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Unsure if a bug or just wonky save mechanics but I purchased a bunch of upgrades and crafted a dew purple items before closing out to take a nap. When I came back, all my progress was gone and so was the money. So a little upset at that.
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This game has potential, but no real motivator to keep playing it. We don't go for a goal such as being able to ascend or start over, so we just go and go with no point or end in sight?
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The ability to toggle off the gold animations is really needed for fps issues, especially after running the game for hours. The lag on the system is tremendous.
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you should adjust the item stats, they are way to low
and add some upgrades or whatevery, the game is boring after 20min
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5 generic stats, 6 generic spells, ... nothing to customize, items are all weapons that have the same 5 stats that you can combine indefinitely ... this game looks nice, but there is little that would hold me to it.
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As some have mentioned theres a few bugs, but with time thatll get sorted. If you are committed to making this game "above and beyond" its definitely doable. You have a good start here, but you need to have some kind of ascension/reset system to keep people interested, and make them feel like they are truly progressing. Personally, something I have not seen implimented effectively yet, is a weapon ascension system that lets you reset but does something like combines all your weapons, then multiplies its strength or something. Idk, im sure you can come up with some kind of weapon system. The loot in this games fun, and I think if you implimented higher loot potential or rare drop potential at bosses, and a cool ascension system this game could be amazing
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PLS safe option, to change the browser, to change the PC etc. Some of are not poor and have more like only ONE PC or use more as only ONE browser -.-
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BossHP = 77mio
Hero 100%crit & 12,6mio critDMG
After hit BossHP is only by 67,7mio
77-67,7=9,3mio miss 3,3mio ...(the weapons have the 3,3 difference
mean the weapon CritDMG dont works :(
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like the game but weapons need some balancing. health and damage bonus for weapons is way too low. it is a fraction of a level. if i spend 3 worlds collecting weapons and combining them into 1 super weapon (i did) it barely matches the health/damage of 1 hero upgrade. i probably got 10-15 hero levels during those 3 worlds. the regen is significantly huge on the weapons making it the best stat to stack. crit and crit damage may be quite significant later in the game if those bonuses stack up to very high %'s. keep up the good work :)
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so---- whats the "wand" do? like why do i put gold into it to level it? I don't see any explanations? other then thats its a pretty straight forward game. Idle clicker.... clicking helps but it doesn't get OP if you use an auto clicker... so pretty balanced...simple game.... not much depth.... but i wouldn't berate you for it like other commenters.
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Stage 4, boss fight bug: first three heroes died other hero still at (almost) full health but still lost. Odd, that. Anyway, another echo here - plenty of potential but overall it feels like a clone. Would be nice if we could click to heal party members. Note to struggling players - farm crafting until you have full inventory and craft into one piece of equipment. Equip this on your first party member and you should not have any trouble beating the next 2-3 bosses.
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first boss started to appear, and then vanished, i am hitting and doing damage empty air, IT [empty air] died after some tome and i am still fighting empty air
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I have to echo most of the other comments. The game has potential but it's not nearly developed enough to sustain interest, it gets boring very, very quickly.
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I found a serious bug: the health bar on top completely ignores the health of your most strong hero, and so your party lose even when your most strong hero is still at full health.
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This game seemed fun enough the first 2 hours,until I realized there was only 2 upgrades, no rebirth/getting powerful, and the heroes doesnt get stronger at lvl 10/25 and so on either...no achivements at all.. In total this game sucks.