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Bug: If you buy the machine gun and then go to the first level, put it at the very front of the gate where the enemies come in, and then fully upgrade the gun, it will kill enemies so fast that the tutorial notices won't come up and the speed up/pause buttons will stay disabled the whole level.
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Its too EASY. I literally had no challenge whatsoever with this game... I do like all the upgrades, and the 'potential' for challenge, starting off with only three types of units, the sound quality and graphics were great though. The whole thing leaves me feeling satisfied, yet wanting. 3/5.
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good game man its a bit easy though. i like the sniper bonus games, they could do with a cross hair rather than the mouse pointer though
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The electric towers(the 250 one) are overpowered. Build 3 or 4, then max them. The only thing you need to do after that is keep pressing NEXT.
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Seriously? 3.89/5? Who's giving it 5? It's missing several of the key components to a good TD, things that anyone who's played a few of them will find lacking here. Just from playing the first round I can offer these suggestions: 1) tower descriptions - Very basic, very essential. What does a tower do? A mouse-over popup would be cool. 2) Drop tower w/o buying - Spacebar to drop or cancel a purchase would be cool too, I shouldn't have to lose $25 just because of a mis-click. 3) Money or score bonus for hitting "Next Wave". A reward for better tower placement = cool. 4) Hot Keys, not a necessity, but very useful. 5) ... actually that's it for now. Otherwise, pretty good game, I'm still playing it so I guess it can't be too bad. The lack of tower info is wicked annoying though. Good graphics and sound. I'll give it a 4, despite my gripes. Maybe that's how it got a 3.89, everyone's giving it 3s and 4s. :)
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to anyone experiencing difficulty: Buy starting cash with all of your war mart credits. Nothing else. you earn war mart credits with level score, and level score uses leftover money as a multiplier, so build 4 tesla towers, and stop spending.
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There is no strategy required, like in some TDs where you have to build poison and ice to slow troops so that you have time to kill them theres no need for that in this game just build some tesla tower go afk-upgrade everynow and then and your fine.
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Not meaning to offend the developer or any of the people who found this game challenging, but this is on my list of top 5 easiest games of all time- all you need is to buy the 400 towers and fully upgrade them (ROF and range first). The game is still running while I'm typing this, and I'm winning even not paying attention to it.
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I agree with all about the multiple wave option, having a timed bonus to clear the level would be awesome too! Send all waves at once and see if you can clear it in X:XX time! Also, hotkeys for towers n such would be a nice touch. Good game, quite easy as it is though...
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Just two more things: sniper missions make no sense, and i'd like to see hotkeys in the game, especially an "N" for the next wave.
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This might be one of the easiest Tower Defence games I have ever played.
I played through the entire game with only the starter towers. And then I was AFK most of the time.
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I would suggest incrementing the cost of upgrading your starting money: make it cost 1000 at first, 2000 the second time, 3000 the third, etc. That way you'd run into diminishing returns and buying the other towers would be more valuable. It'd also up the difficulty, which is problematically low right now.
Also, most other tower defense games have enemies which are different in ways other than just hit point totals, and this one hurts because of that. Big differences in speed, movement type, powers, etc. would be good on enemies.
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Like the first, well made generally all around. Unfortunately, like the first, all you need to do to win is put up 2 sniper towers, upgrade them, and take a nap
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This game is very easy and repetitive. By level 3, I could set the map up in about 20 seconds and then go do something else while the level finished.
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playerzzz, flamethrower is for heating up vehicles so the rocketlauncher can lock on. If you can't read descriptions gtfo :)
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A bug: upgrading sniper costs 100 but you need at least 110 to be able to upgrade it although only 100 will be deducted.
The upgrading cost needs to rise when you upgrade the tower, otherwise you can just win by placing sniper towers and upgrading them fully. For example: the cost for the second upgrade could be double etc. Sniper missions give too many credits and are very repetitive. Also a sniper can't fire as fast as you can fire in the sniper missions. Doesn't need any aparent strategy- i tried to use some strategy in some missions just to fool myself only to find out it just took more time to finish it. Some units need to be resistant to bullets/electricity/fire etc, otherwise there's no point for the other towers. If there are any such units at the moment then they are too weak to make me place different towers.
Good work but you need testers (td nerds (like myself)) before you release it. If it's super-duper-easy mode only, then it's not worth playing you know? :) 3/5
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I don't usually like tower defense games, but this one is the exception. There are, however, a few problems with the game, like it being very unbalanced. During the game i found no reason to buy other towers because the 3 starter towers work fine. Also its very long and tedious. There is like 40waves per level and about 10seconds per wave. ans the worst part is that you have to wait a little bit before you can press next wave, remove that and you got a 5star game. But for now 4/5
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If you click on the + to upgrade repeatedly when the game lags, you can go into negative cash and exceed the normal upgrade limits. Mega-bug.
http://img813.imageshack.us/img813/316/glitchfrontlinedefense2.jpg <---screenshot