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New Wave button needs to become active at death of the last enemy of the wave, not just right before the next wave starts anyways.
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The first Frontline was better than this one, IMHO. It seemed more challenging. I didn't like how simple the game was but, it could be challenging for first time TD gamers. I play TD games a lot so this was super easy till I got to level/mission 12. I can't seem to get past wave 74 at the moment. It goes from being super easy to suddenly super difficult. It just needs better balance overall, I think.
Also, as others have mentioned, I would much rather send the next wave whenever rather than waiting and waiting for the NEXT button to light up.
The game's got great potential, it just needs a lil fixing up. :)
Take care and Happy Holidays :)
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is it just me or is there no "save" in this game? I had levels/missions 1 through 11 complete, Firefox shut down on me and now it's having me start all over. A little frustrating but, at the same time, I'm kind of happy. I can now purchase different weapons at Warmart than I originally purchased. There should be a reset stats somewhere so that we can go back and play again with different choices.
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This game is so ridiculously easy that i played only for the first 4 out of 35 rounds and then let it sit and didnt take any damage. 2/5. no challenge what so ever.
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it needs and update that will alow you to seend many waves at once because i am typing this while waiting for 45 seconds now that is eratating me so plzz update this plzz
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Love this game, but I would enjoy it more if one could remove the cool down on the "Next wave". Just to speed things up :) 5/5
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Agree with the comments. Generally fun game, decent graphics (like the cartoon aspect), but can beat the entire game just using shock towers... too much repetition.
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I like it all in all. Very easy, but self-imposed challenges can even that out. It really, really needs to get rid of new wave cooldown though, or alternatively a 10x speed up button.
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At first im in need to say, that this game is one of the best Tower-Defense-games i ever played.
But i also have some criticism: please make me able to buy a better "send wave"-key, it would make this game much better.
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Needs hot keys and to be able to spam waves instead of a cool down and that screen fading out and in is really annoying and slow too. If you could get rid of it.
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Overall good game, not balanced enough. Found a bug where if you select a tower to place then change your mind you can't change it to a different tower. Agree it would be nice not to have to wait 10 sec to send more troops.
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I love the aspect of replaying missions to earn more money to beat the game. Those complaining of difficulty fail to understand this type of TD game. However, I must agree with those saying that the sniper missions really don't belong here; it's like two games crammed into one, and one of them isn't very good. For Frontline 3, please allow players a few more seconds to set up towers before sending in the first wave. It becomes a frantic dash to place and upgrade a tower that isn't fun. Finally, consider adding mouse-over descriptions for the towers. Trying to remember which is which is confusion in the early game. All in all, you've made a great game; keep it up.
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the "next wave" button is kinda messed up sometimes you hit it and you get the coming wave and the "next wave" makes for a surprising time.
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there are way too many bugs,
- Unlimited upgrades of start up money
- u can actually upgrade the "super weapon" before u used it just like other towers do with $0
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ok due to some sort oflag during the game i was clicking the weapon upgrade of the tesla tower, i was fully upgraded and i am now with -243 money... check this out please
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Excessively boring due to large start-up fund available through purchase at War-Mart. All you have to do for a majority of the levels is set up a few upgraded sniper towers, set the speed to fast, and walk away. Maybe play a better game while it's running.
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All together a good game. Here are my suggestions to make it even better.
Limit the amount of start up cash that can be purchased.
Standardize the amount of time per wave, some of the wave have way too much time.
The first two sniper mini games were fun but I saw no point in playing the rest.
Limit the number of each tower your can place on the board.
Make some type of congratulations for beating the game screen.
Do not take these suggestions as a big negative I did enjoy the game, thanks for making it!
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Bugs:
1- No way to cancel placement of a gun after choosing it (provided you have enough money...) even by trying to select a different cheaper gun to place instead.
2- speeding up time does not speed up the next-wave wait period after pressing... hence, playing on double time makes you wait the same amount of time as if playing on normal, not speeding up the game at all.
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guys, a bit of advice as a game designer: try to fail your game, but not by clicking slow (it's obvious) but by making bad decisions. It isn't *** possible! Player's decisions just dont matter in your game at all.
It is too easy, all game is just one single resource mechanic which behaves in a very simplistic way. Throw in some features to make the system may be a little more complicated, will you?
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The money upgrade seems to break the game. It looks like the money left over at the end of the round gets you more money, so the money upgrade has an incredibly high return. I'm starting out each round with over $25k, so I'm able to get through each level with the guns and equipment I buy during the first wave. There's basically no challenge.