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Much better than the other beta. Keep up the good work, your game is getting WAY better and possibly a fantastic TD game.
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wayyy to easy, maybe add different difficulty modes? all i did was have a few machine gun towers, didnt even need to watch after i upgraded them a bit.
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Tower stats are represented by bars, while creep health is represented by numbers. Choosing one would be nice (specifically, representing tower stats with numbers).
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possibly make more options as far as upgrades, a little graphics tweak for each upgrade is sweet. Also, I maxed out the "Mercenary" upgrade and accidentally clicked it, even with no room, it takes my points away if I click one of the "+" for a upgrade path that is already filled.
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Great game, it needs arrows where the enemies come in and leave though, it's annoying having to guess or try it once to see.
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have homing missles find new target if their first dies before they hit it. have numbered stats instead of bars. Let you choose the target preferance of your towers, first out or last out. and you have awesome graphics, keep up the good work, 5/5 for it being a beta!
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Decent tower defense. Usually when it comes to these types of games, the graphics make the difference because all the games run on the sam concept. The graphics of this were great, not the best, but still enjoyable and difference. The weapons were unique, and this game was quite the challenge. Nice work! 4/5
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Needs balancing; some weapons are way too powerful (machine guns) and others are just plain useless. Glitches: At one point I hit the "skills" button a few times, it crashed game because I triple clicked it? Uncommon glitch but still a glitch. Also, is the game supposed to go past level 7? If thats the case, say "you win" or something. It looks like the path goes to like level 20.
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simple strategy to win this is mass-ing machine gun at the entrance, and activate "next wave" , make sure you have at least 3 points in money making skill, and the rest is reload/engineer.
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Good potential here. I love defense games. this one needs a little more balance to the towers. I beat the seven levels with prettymuch just sniper towers. Cant wait to see the finished game.
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there's an anoying glitch that doesn't let you do anything, the little metal door keeps closing halfway then opening again until you refresh
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you might want to add a menu to the map screen . i forgot to add my skill points and I couldnt find a button to return the previous page.
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organize the towers better, from lowest to highest cost, it seems totally random right now, also BALANCE, it is far too easy to spam powerful towers, upgrades are useless at that cost with a TINY benefit. On the right track but needs a lot more attention.
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after putting a few points on making more money, it becomes way too easy. there is a lot going for this game though, well done.
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The heat ray seems to fire where the previous target was rather than the current one, and the old "continuous beam" style was a lot cooler.
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It seems since the previous version, the difficulty reduced a good deal. Also, the difficulty doesn't scale much between wave 1 and wave 30, or level 1 and level 7. The same '5 machine guns around a damage tower' strategy got me perfects reliably the whole way through.