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One would think that after 3 versions of a game they would had reached a truly great game, but lacking the basics as shortcuts, place multiple towers, and lack of information about the towers, penguins attack 3 fails, 3/5, could be so much more.
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People have expectations from a tower defense game. They also have expectations of Armor Games games. And they expect something better still when being faced with version 3 of a game. Penguins Attack 3 fails lamentably on every count and disappoints in every way possible.
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what i dont get is why people have to comment to say the game needs what the prequels had... i mean WTF who screw their game up like that?
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LKDg, Yes, yes I would, so I can IMPROVE my game instead of making the same errors over and over again. Let us place multiple towers, show the goddamn tower stats, and all that stuff people have been complaining about since the first game.
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this would be a perfect game 5/5 but the towers are just plain annoying i hate that you cant see the stats and how often the poison will effect still good game tho
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Graphics and such are nicely polished, but it needs more attention to basic usability. To the commonly mentioned lack of hotkeys and showing tower data, I would add this: HUD elements like the level up bar should NEVER obscure vital information. For instance, on level 12, is that a start or a finish? Guess wrong, and now I get to start over. Maybe not a big deal, but minor annoyances like this add up to a negative game experience.
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Why does a sequel has less features than the first part? No more flying units. Instead of graphical change for upgraded towers lots of stars. Where are the paratroopers from the background picture? And once you have got all towers, the rest of the game is just lame and easy. Could be fun, but it looks and feels like a loveless fast-made clone, with little new to explore... 2/5
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- the enemies are all the same
- lazers are overpowered, it's the only thing needed
- all the other turrets are either useless or redundant
- should have a single gold star for upgrade lvl 5. (not that is hard to achieve), silver stars for lower upgrades
- it's just too easy
Too bad because it could have been a great game. Graphic is good, good concept.
Please play Desktop TD Pro to get some ideas.
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1. What do the different towers do? Now it's just a guessing game.
2. I want to be able to place multiple towers.
3. Way too much stars in my screen. It's almost impossible to see the penguins.
4. This game is to 2 what Windows Vista was to XP. Go figure.
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If you gain a level with the last penguins of this mission, you LOSE your level bonus. When you click on a tower to build it you can't cancel. Stats and abilities of tower should be apparent.
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Yeah. This is a major dissapointment. The old upgrade system where the gun got more awesome with heavier or more barrels 'n stuff, was way more better then these stupid stars with ends up coverin' the screen. The difficulty is laughable. PA 1 had a feelin' o' accomplishment when ye finally got the No penguins gone through Medal. The levelin' system is a nice touch, but buggy. No shortcuts, and ye have to click sell to deselect a selected tower:( The game's content is just more o' the same from 1&2. Which means I won't give it more then a 2/5 :(
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If the level finishes at the same time you level up you miss the opportunity to select the upgrade. Also, sometimes when I place a tower it dissapears yet I'm still charged for the tower.
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Also.. "Send Now" button is quite buggy. I think removing the cooldown would be better. Especially with levels having 99 waves.
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I'm already at level 6 and I'm getting quite bored. I think having 99 waves is way too much. I got all my towers set by wave 30 or less and then I can go afk for waves 31-99. :O
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How do you cancel a build? If I accidentally click a basic tower when I meant to click the lightning tower, i'd like to be able to cancel that build instead of trying to find a spot for it. And as mentioned in other comments, more time, hotkeys, same as the previous 2 titles, blah blah blah. 1/5
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How to get an easy level: after buying heat ray (4th weapon) and have some extra funding upgrades, put at least 3-5 heatrays @ the start. If you cant afford that put as many heatrays as possible, and then some other weapons. sell them eventualy until you have 3-5 heatrays. if you can, upgrade them often and if a drill guy gets past, get a heat ray, put it next to him when he surfaces and then sell it when he dies. PRESS + IF YOU LOVE HEAT RAYS!!!!!! (or if i helped. whatevers good)
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Great game, and one of the more challenging tower defense games I've seen. My only complaint is the need for a fast forward button, not just Send Now.
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How about we stop asking for the same thing over and over again when it's already been said several times in the top comments? Make a new point, like for example, I get a glitch that gives me 40,000 starting money that I can't spend. And kazama bee, you would do well to read your comments every once in a while.
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There is nothing new from this game. When you make a game for others to play, try actually LISTENING to what we say. I know it's a new concept for you, but you'll get the hang of it. That, or you'll make 20 more of these games exactly the same. More time to build, holding shift to place towers, hotkeys, and for goodness sake tell us what the towers are! This game fails. Hard. 1/5
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"Select a Level, click on any unlocked level to begin" But there is nothing to click on that screen. Only background image and the four buttons at the bottom.
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The "start" and "finish" appear under the scores when they are up the top sometimes...Cant tell what they are until something comes out/goes in