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So.... what are my towers good for? I only find out what their powers are when I buy them, and I can't check it later. Does the smasher tower stun things? How long does poison last? And WHY, for 's sake, haven't you added something like "hold down shift to place more than one tower" on the THIRD game, since people have been complaining about it from the FIRST!?
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Things that should be added a name,description, and stats of tower when you scroll over them cause I have no idea what kind of towers they are (Lighting arc, Machine gun) and clicking to see their stats is annoying. I would like to be able to see penguin stats i.e Health and any special abilities in the lower right hand corner where it shows the next wave. 3. More time between waves we need more time to build.
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Please add hotkeys for sending waves and upgrading. It's really annoying clicking thousand times. And if you'd like to make a 4th of penguins attack, put something really new in it!
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I am really dissapointed with this game. when the first one came out I liked it, it had many little errors and annoing parts, but they were forgiven because it was fun, interesting and new. You don't seem to have learn't anything from the players though, requests for hot keys and other features have been completely ignored, to produce what is effectively exactly the same game with afew more maps and afew more bad points. I give it a 1/5 when it should have been a 5/5
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Erase OBVIOUS cheaters from the high score list!
You may earn 250.000 p per round, 2 billion points means 8.000 levels, 5 minutes per level means 40.000 minutes or 27 days (!!!) of continous playing without breakes, that is impossible and takes the fun out of aiming for highscores!
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Nothing new, no shortkeys for placing, upgrading and sending waves. Too little knowledge given to the players, you only give basic info about towers, you don't show us what the upgrade does, you don't tell us anything about the penguins, both stats and skills. -- I believe we're all very disappointed they even made a third game in the series without paying any attention to what we say.
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I don't want a [-] but how is this on the "hot new games" and how is it the TOP hot new game? You can't un-choose to buy something, there are mistakes that were made on the FIRST GAME, there are no hotkeys, and the developer has yet to listen to a thing players have said. Players are more important than any tester because they truely give what they feel and we aren't getting paid and if we say something bad about the game, the worst we can get is a [-] (or even a [+]!), not a lost job. I would like to see this developer take into account what the players say...
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What could be added in next edition:
1. Multiply Towers (shift)
2. Info about towers (mouse hover on the buying panel)
3. Canceling tower build-want (like click on somewhere where you cannot build a tower or on the same tower once again
4. Bigger areas
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The greyed out 'send next' button kills this for me. Games take way too long and they don't have to, since most of the time each level is spent waiting for the next level to arrive after you've killed the last level. That's poor design, as is a total lack of hotkey implementation for placing, upgrading, and selling towers. So much potential in this series, none of it realized.
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One of the most annoying things I'm noticing so far is the submit score to armorgames that keeps popping up after each level. Kill it >.>
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TIP: If you select a tower, but don't want to place it, you can click the SELL button to unselect it. I just noticed some people complaining about the issue. (+)
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I would also like to point out that the "next wave" pictures sometimes are not what comes out. I had a picture of the groupies, and bomb tanks came out. Then same groupie picture, and diggers came out.
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The game is OK for a third installment. Two very major problems would be hot keys and difficulty. Hot keys would offset the problem of short intervals between waves and the game is too easy. The only time the enemy seems to get anywhere at all is when they destroy my first row of defenses that I get to rebuild
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One would think that after 3 versions of a game they would had reached a truly great game, but lacking the basics as shortcuts, place multiple towers, and lack of information about the towers, penguins attack 3 fails, 3/5, could be so much more.
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What do you mean? This game is GREAT! I mean, after you forget about the lack of hotkeys (actually -- there are hotkeys -- you just have to click them with your mouse ;D), the extreme easiness, the lack of creativity, the lack of descriptions for towers, the inability to choose to cancel buying of a tower, no in-game data about waves of penguins, the (many) problems since game one, lack of explaining the special effects, the annoyingly bad lack of hotkeys, the wait time on the "send now" button, the not increased price for upgraded towers (and no lower price for re-selling them as an incentive to keep them, like most TDs), and... Oh! Did I mention the no hotkeys yet?
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Why no aircraft in this one? It almost seems like this one is a regress from the last version. Way too easy. The lack of challenge makes the game boring and repetitive.
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You're trying so hard to be Bloons Tower Defense yet fail so hard. Literally faceless balloons are more interesting enemies and I was able to get all upgrades after level 5. I really like this genre and I LOVE levelling systems that carry over from level to level. However, it just looks like you randomly glued things together from other games without much thought.
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I have to admit I liked the first version of this game. I mean it's a TD and you get to beat the hell outta Penguins. You all know you secretly have wanted to punch a peguin in the face a time or 2. But ya 2 was exactly like 1 and 3 is much the same. And it does seem that you completly ignore the user suggestions and requests. I didnt finish this Version and I wont play the next one. Whats the point?
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Having to place towers 1 by 1 rather than holding down shift to place multiple towers was annoying. [ As others have said ] . This game is far too easy as well. I haven't bought any towers, rather than the basic ones we start out with. Just by simply mazing, it's easy and even then, the penguins don't get very far. Try making this game a bit harder.
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Great game, but I've got some tips for next version. Most of them probably were mentioned before, but I'll make a neat list for you. ;)
1. The heat ray gun (if I remember the name correctly) is too powerful or too cheap - the game is too easy thanks to them.
2. No info on weapons - especially what their special powers are.
3. Keyboard shortcuts for buying or selling multiple towers faster.
4. A switch to speed up the game.
5. The "Send next" button doesn't work correctly - I've killed one wave and have to wait to send in the next one.
6. Some info on waves would be nice as well (fast, healing, etc.).
7. Sell price should be equal to buy price only before first wave - then it should be less (even as low as 50%), but should increase with upgrades.
8. Make leveling harder, so that the bonuses last longer - right now very fast I get only the cash bonus and it takes away the fun.
9. The HUD ("cash", "wave x/y") is covering the "start"/"finish" signs.
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Despite peoples complaint's i geniunly enjoyed this game! it could've used hot keys but apart from that it's a great game 5/5 =D
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How do you cancel a build? If I accidentally click a basic tower when I meant to click the lightning tower, i'd like to be able to cancel that build instead of trying to find a spot for it. And as mentioned in other comments, more time, hotkeys, same as the previous 2 titles, blah blah blah. 1/5
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I'm sorry, but even though I really LOVE most TD games, I think I skip this one. 2/5, has the opportunity to be 5/5 if the many mistakes of a TD maker weren't there. As other people have commented, these mistakes have been there since #1, but they shouldn't continue into #3. And also the towers. I found that the machine gun, after checking ROF and dmg with the basic shooter, it only does 1 dmg more, but costs $30 more. Also, explain what each tower's special abilities are. I would rather have a zap tower that can do hundreds of damage over a bomb tower that costs twice as much... Unless I knew for sure if the bomb tower had splash. I won't bore everybody with the details, but this series could easily make it to the top, but the developer needs to realize that the comments of the players are seriously important because no matter how many testers of the game you have who give you feedback, your most important are the players who would actually like to see games like this improve.
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Found a bug. if you level up with the last unit of the last wave. your upgrade screen will come up but you cant do anything with it. you will actualy lose 1 upgrade point.
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It seems like any potential improvements are ignored by the developer. So there's no point in suggesting anything, therefore I won't offer any constructive criticism.
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More Suggestions to ignore:
1) Progressive waves need more hp. Too easy to kill as is.
2) Tower upgrades need to cost progressively more. It is nearly the same price to get a 5-star tower versus buying 2 1-star towers.
3) Need an option to send multiple waves at once.
4) Should earn a small amount of money for sending a wave early.
5) 1-star towers should sell for less than you paid for them.
6) Upgraded towers should sell for more than unupgraded towers.
Click plus if you agree with these suggestions.
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Sooo... We have been asking for hot keys infomation on towers there special effects health for enemy units while they come through the gates, Show there abillities of the enemies more time to build towers and prepare for the next attack, But Nooooooo! You ignored not once not twice BUT Three times! I'l be sure to never play your games again if your ''Your ideas seem to be better then ours and you keep it the same.'' If your making games this way, Well... Why even bother too make ANY games what so ever!?