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i wonder where all these guys came from. maybe they built a huge cave an started mass breeding and training and then we shot one of them, so they went on the worlds dummest suicide misson. i mean look! we have a never ending supply of weapons! still Fun listning to those guys sceam! + if you think this is a good reason the penguins are atking!
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lol when i played it i was like "Omg these waves are so long maybe theres diffrent game modes........................................" then when i finished it i was like HAHAHAHHAHAHAHAHAHAH THERES 6 LEVELLLLS WTF???
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the flow of the game is good and game play is smooth. Just a shame how easy it is. Agree with all previous comments that by wave 20 you can go watch tv and return later. For those having trouble, just practice making a maze with cheap towers.
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Actually find this quite fun
The amount of levels is great as it allows you to actually build a maze and have some fun (the whole point of a TD) I would just prefer if the game was Bigger (in terms of the size of towers and enemies) the jets and bosses are great but id like to be able to make out what im attacking a little bit more
Great game, some pathing issues etc little kinks that can be worked out; Would love to see a Version 2 of this
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Every time I play a TD without hotkeys I die a little inside. q through i should be the buildings from left to right, a & s should upgrade and sell, the positions of upgrade and sell should be swapped, and there should be a next wave button or key.
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i liked it. I agree with the interface issues the other guy mentioned....having to click "c" is REALLY annoying! give us hot keys for multiple tower building and remove the cancel command requirement so we can juggle and it will be much better. I'd also like more upgrades for towers as well as a few new towers...I suggest maybe a extra-long ranged laser, maybe another area-effect type as well. 4/5 till you fix the interface. oh yeah...one more thing....give it achievements!
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These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.
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what the hell has no badges. secondly this has no PAUSE BUTTON IT REALLY NEEDS 1!!!! thirdly the levels r so long it is so annoying!
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The controls are pretty ugly and even the first level got boring about halfway through, because I had gotten all sorts of towers fully upgraded by then, nothing new out there and tons of waves left. The tower targetting AI is silly and the fact that you can't change it makes this a bit annoying to play. The pathfinding AI sucks, because if you trick the first penguin with the build & sell strategy, all the rest will follow every single one of the first ones footsteps, even when it's obvious there's no path that gets closer to the finish in that direction.
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Pretty uninspired; I've seen this same game as a different name/theme a hundred times before. There was nothing here that really made it stand out as compared to others of the genre. That being said, it was still fun enough to finish all 50 waves, so I'll give it a 3/5