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Comments for Reaching Finality

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88nightmare

May. 04, 2013

Under rating threshold (show) The story was original, the spirit was cute, the music is awesome, difficult is just right... this game has only one flaw: It's too short. 5/5 for sure

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(1)

jakobl12345

Apr. 10, 2013

Under rating threshold (show) 4/5 the boss was too hard. maybe make it/him/her slower, smaller, or less strong would help.

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(1)

propane_mailbox

Jan. 28, 2013

Under rating threshold (show) It's like a legend of zelda game, only w/ far less length, no selection of equipment/weapons, and far less entertainment value.

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(2)

valkyriepwnz

Dec. 28, 2012

Under rating threshold (show) The attack feels really stiff. The sound affect is delayed, and without mentioning attack directions, attacking makes you stop walking and is a total pain. On greatheart valley, you just get your ass handed to you by the damn octoroc like creatures!

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(1)

spacedock

Nov. 20, 2012

Under rating threshold (show) Nice zelda clone. Here are things that make the game less fun: *Punishingly moving me way back if I die *Pots don't drop life with a good rate *Sword only strikes the 4 cardinal directions. I think more checkpoints, an inventory with 1 medicine so I can restore hearts if I'm having trouble and sword strikes guided by the mouse so they go in any direction would make it more fun, or make the hitbox for the sword way larger so it can hit monsters at a 45 degree angle.

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(3)

Vielus

Nov. 17, 2012

Under rating threshold (show) Should have called the weapon the 'Triforks of Courage'

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(1)

chickenlee

Oct. 06, 2012

Under rating threshold (show) everything is good except the game is short so give it 4 stars

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(0)

Jallhalled

Oct. 05, 2012

Under rating threshold (show) I walked into a tree.I could not get out.

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(1)

woodrowFC

Sep. 27, 2012

Under rating threshold (show) tired of completing the same rooms because I keep dying.

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(1)

MorkaisChosen

Sep. 26, 2012

Under rating threshold (show) I'm stuck in a tree.

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(1)

Moatster

Sep. 21, 2012

Under rating threshold (show) Enemies: Slimes Yellow or Blue: Move Randomly 2 or 4 hits to kill Rock Enemy: shoot projectiles when facing you but moves randomly 3 hits outside 4 in dugeon Bat: Moves through scenery, knockback is small for them, aggressive 2 hits Totem: Aggressive 4 hits to kill Skull: moves randomly and slowly 3 hits Moving Blade: Really? Dodge It Boss: 3 Attacks they get faster as you damage him, if you fail to damage him he will repeat the attack. 1. Stationary 8 directional shot not able to be deflected then he disappears hit him fast 2. Moves around shooting one bullet (can't deflect) at you avoid him and bullets and hit him 3. Stationary surrounded by lightning shoots homing rainbow ball at you deflect it back until it hits him. I saw attack 1 the most, attack 2 twice, and attack 3 three times with it being the last attack

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(1)

Elaysir

Sep. 21, 2012

Under rating threshold (show) After playing the whole game with all those similarities I am still confused because I did NOT free Zelda at the end...

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(3)

Izmejojo

Sep. 21, 2012

Under rating threshold (show) Semi fun game, the constant getting hit by ranged enemies makes it stupid and aggravating. The boss doesn't die(hit him over 10 times), just to have him "transform" into something else and not do anything. Horribly bored with the game now, and don't feel like fighting my way back through the dungeon for the umptenth time. 3/5

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(0)

cheymoth

Sep. 13, 2012

Under rating threshold (show) needs work but its got potential. made me laugh.

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(-1)

Irasfel

Aug. 25, 2012

Under rating threshold (show) Ugh - yes - fine - I withdraw the word entire. Let me revise my comment to "We have to walk through irritating amounts of dungeon just to get back to the boss, starting from the bloody entrance. This feels like it may as well be the whole damn place after losing a time or two."

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(-1)

Hookko

Aug. 24, 2012

Under rating threshold (show) I keep attacking the bushes, where are my rupees?

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(68)

bookwyrm1

Aug. 22, 2012

Under rating threshold (show) The save button doesn't work for me.

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(0)

Irasfel

Aug. 19, 2012

Under rating threshold (show) Wow yeah seriously - having to redo the ENTIRE last dungeon for another shot at the boss is pretty much bullshit. Sorry, it was pretty cool up till then, but ya lost me there. No thank you.

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(3)

Developer response from Kcori

You don't have to redo the entire dungeon. You keep every key, you keep every heart and all the doors you unlocked remain so. Additionally, you don't even have to walk through most of the rooms to get to the boss since a large chunk of the dungeon is to the left of the entrance, while the boss is to the right and a straightforward walk from there. I don't mind players wanting there to be a checkpoint near the boss at all, but to say that you have to redo the ENTIRE dungeon again is a flat out lie.

Furiiku

Aug. 19, 2012

Under rating threshold (show) Simple, entertaining enough for a quick game. Feels a bit underwhelming though.

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(18)

xandramas

Aug. 19, 2012

Under rating threshold (show) This is really dull. Not much going on. Needs more items, levels, monster style, etc this is a good start though.

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(0)

Shadowsil3

Aug. 18, 2012

Under rating threshold (show) Pretty good game, but I wish saving preserved your location and not just your inventory and number of hearts - it's a pain having to go all the way through the dungeon every time the boss kills me. 3/5 but I'd boost it to 4 if the save system was improved. Making the boss room a respawn point would be enough.

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(78)

frae2

Aug. 18, 2012

Under rating threshold (show) The graphics are great, all else could use some improvement. The story is a bit dull, as well as the game play itself. Most of the time I'm just walking in the intended path, trying to get all the chests. the game has a lot of potential, but not quite there yet.

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(29)

Jdpeach

Aug. 18, 2012

Under rating threshold (show) The game was fine. A standard linear adventure. Nothing to speak of. The story was quite annoying though. A little at the beginning. A little at the end, and I didn't care at all for the ending. It felt like a tearful farewell of someone I couldn't care less for. It has promise, and it's amazing that you did this in 2 weeks, but it just isn't quite there.

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(39)

Developer response from Kcori

Yeah, I wanted to have more story in the middle, but I was working on this until the last minute and I never had time. It's almost comedic how emotional the ending tries to be for a short Flash game with no story development.

brainisdead

Aug. 18, 2012

Under rating threshold (show) interact and attack could be better placed.

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(4)

Datless

Aug. 18, 2012

Under rating threshold (show) I liked it. I think there is a lot of potential as well, if you want to put the time into it. I did run into a few spots in the dungeon where enemies got stuck in walls, and I wanted to explore a bit more before running into the boss. Thank you for the great game.

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(2)

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