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Ignore KaisarDragon, these are idle games not idle while you do stuff games, too many games try to add too many features and then have way too much going on and its annoying and frustrating, you dont need 1000 features to have a good game.
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hey, don't get any wrong ideas, I'm sure you have some of those in mind, but I'd like to suggest a bunch of units for the future to come of this game:
-explosives squad
-bigger drill
-domesticated (or robotic) mole
-laser drill
I'm more than sure some of these were already in your mind, but I just wanted to make sure. Mainly because I really like this sort of games. And with a bit of work this could become my favourite idle game, so keep up the good work done this far! I know it must be hard to balance all the new materials n' stuff, but I really hope something comes out soon enough.
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The auto sell feature is all but useless. The exponential cost to upgrade it for the minimal sell value needs to be re-balanced.
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hello keehan12, as i have seen some people are having their progress erased after they have left the game i have had this problem as well. what can you do to help rectify this problem for myself and all the others. thank you for your time and have a good day
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ideas:
-we can digg underground, each 100m gaves 20 cabbages and we can do upgrades so we digg faster, and we can click to go faster
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Um... okay, WHY do I have fewer units after leaving the game and coming back to it? (And why hasn't the cost gone down accordingly?)
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the games is to buggy i have 10 mine carts i buy 10 more i refresh the game it came back to 10 but the price is 10k+ for the next upgrade to 11 minecarts!!!!!
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it is a good game, and a great idea. i propose that everyone gives ideas so he can do updates!! i prupose that we also can underground for digging diamonds so you can do a highscore for digging the most inches. And when we finish a mountain we can digg the next one but we also can digg that one and we can chose who many persons we set on that hill (example: 50 workers digg rock and 20 mine cart digg platinum) and then we can buy upgrade with this stuff: an robot digger (price: 20 rock and 75 platinum)
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Updated so much, this game is so awesome! But I have an idea KEEHAN12, How about after gold you have iron, silver and then diamond, your welcome, rating a 5! This game is addicting!
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sorry im adding all of this as i go along playing the game also add the abilities for the stalagmites (the spiky rocks at the top(i am not sure if i spelled the word right ))to fall down and to destroy the miners and there gear
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this game has the potential to be a great game ... or a terrible game but this one is leaning on the good side of the force
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The reset not work properly, the upgrades tab allready bought, and i got 2 warehouse. but the upgrades aint counted, miners get 2 cargo but cant upgrade. all "dead" mines are still dead, and i start on gold after reset. that means just wipe all your miners to 0 and "start" from there.
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couple things is there no reset bonus or was i not far enough for it and if it is a hard reset there should be a confirmation its pretty standard to need confirmation before restarts so please add one tyvm.
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i've found that by the time you get enough auto sell to have an good balance between collecting the ore and selling the ore, the ore supply would have run out.
It's a really good game, but so far this one piece of the game takes away my motivation to progress. But, it is actually really good too, so thanks for that! 4/5
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The auto sell is... pretty weak. It does not help and I think I just lost the cash by buying it... what a waste. It's too expensive when you look how much does it sell and how often.