Under rating threshold (hideshow)
You might want to update the tooltips of 'equipment' after an upgrade. For example, after buying the miner speed upgrade (base speed + 1), the tooltip still displays the base stats.
Under rating threshold (hideshow)
weeeeeee neeeeeeeeeeed mooooooore :D More Uogrades more miners More more more want MOOOOOORE !!! i dont have more to do in the game now :C
Under rating threshold (hideshow)
AWWW..I just reset the game to find out that the upgrades are not available anymore (the ones that I bought in the first game).
Under rating threshold (hideshow)
Also my tractors are supposed to have the same speed as my miners, but they are actually very slightly faster. Not like the mine carts, which are much faster, but the tractors have like a fraction of a speed point higher than the miners.
Under rating threshold (hideshow)
Could you add some different designs of the workshop when you increase the max cargo? Also, maybe extend the game, more levels (mines), more stuff to mine, more units that mine better and better as the game progresses?
Under rating threshold (hideshow)
After purchasing second base every time i buy unit i got 2 of them (one for every base). IM all cool with it really. Byt now i got odd number of tractors and drill robotsand thats just ugly. PLS fix it, my eyes can't stand these abominations!
Others than that preety nice game, i think you should nerf auto sell price it's no longer an idle game like that.
An idea, how about meaking units that mine and transport resources. Miners should stick to rock and just mine and put somewere things they mined, and then carts or tractors come and take it to the base. Of course if there is insuficent numbers of carirs miners can run to. It's just strange to se carts jjust going there and in 0.0001s turning back full of gold invicible Dwarfs or what? And spiky balls shuld just stick near rock hit it move few meters back and hit it back others miners just stay there, (or carry something). Balls cant cary anything.
Under rating threshold (hideshow)
I think you should be able to fire/ destroy workers or robots for money. That would help with money. I hope you take my comment into consideration :)
Under rating threshold (hideshow)
not a fan of getting 2 units when i buy, its makeing it hard to keep everything at good round numbers (stuck with odd numbers like 49)
also a good thing to do is maybe change it so that max ore being held is a nice number like 5000 when your upgrading and not these seemingly random numbers. just a complaint about the way it looks, dont think it would change anything functionally
Under rating threshold (hideshow)
just my 2cents: nice angle , mining is always interesting :-) ... update stats after upgrades, also some items seems faster even when they should have same speed (cart speed 3 is faster than miner , spiked ball is also faster , so numbers are probably more precise inside but rounded for display?) , should not platinum be more expensive than gold ? would be good to add more end game and balance autosell
Under rating threshold (hideshow)
For anyone who's played before you release anything that comes after gold, they're going to be a hot knife through butter when you make it destructible.
Under rating threshold (hideshow)
Also, change the stats that are displayed on the new units after you upgrade them. By default cart has 2 speed, make it show 3 speed after the upgrade is purchased.
Under rating threshold (hideshow)
Confusing error... Last night I upped my spikey balls to 10, today they are 7. Normally I would just assume a save glitch but the 6 robots i bought after that are there... Doesn't really set me back much but thought it was worth a mention
Under rating threshold (hideshow)
oh and in addition to loosing miners the price of buying new ones starts off at what it was before you lost them (in essence, you went from having 15 miners down to only having 6... but the price to buy the next miner is the same as buying your 16th one.)
Under rating threshold (hideshow)
i seem to be loosing miners every time i reload the page, everything else keeps their bought ammounts accept the miners. (first time had 15 miners total and after reloading the page had 10, then reloaded again and had 6 miners left...)
Under rating threshold (hideshow)
i can already see you added ideas i posted into the game really quickly too, so i cn already see this game is gonan be a great success, keep up the great work dev :)
Under rating threshold (hideshow)
maybe upgrades shouldnt cost money but should cost minerals instead, like if you add iron you would need x of it to increase minecart speed and add rail, and if you add uranium you could need x of it and make a nuclear reactor making robots faster and etc.
Under rating threshold (hideshow)
Upgrades bought prior to a reset are not made available again after a reset. And speaking of resets, wouldn't it be a good idea to implement reset bonuses?
Under rating threshold (hideshow)
hm, around platinum when u buy autosell u get negative numbers ...
also i had 37k bought autosell for 31k should have 6k left but had -116k nice logic :D
Under rating threshold (hideshow)
auto sell gold upgrade takes way more than stated, throwing me in to negative cash every time, i reset only a few hours ago and it's still a lil off, hope you get time to tweak it soon
Under rating threshold (hideshow)
i know the auto sell feature is new so it probably needs debugging, but sometimes it seems to take cargo without giving any cash, and one of the upgrades just took all of my money instead of just the 96 on the price tag
Under rating threshold (hideshow)
I suspect that your "autosell not paying out" bug is due to a race condition between the depositors (producers) of the stone and the autosell as a consumer of the stone. See if adding in a little synchronization protection in the form of a mutex works to clean it up
Under rating threshold (hideshow)
When i click on reset it does not reset everything, upgrades are all grayed out mines are all empty except for gold mine and i cant purchase the upgrades even though their effects are gone.
Under rating threshold (hideshow)
also, it says miners speed is 1, and driller speed is also 1, but driller is slower, maybe you should increase the number of everything's speed by 1 except the driller?
Under rating threshold (hideshow)
Either auto-sellers need to be universal - that is, work for all minerals - or you need to be able to sell them given that the minerals currently get destroyed and leave behind useless auto-sellers.
Under rating threshold (hideshow)
platinum is better than emerald and ruby, and you should add Iron too, and shouldn't having more sell item/sec mean sell stuff FASTER not sell it in bigger quantities?