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That appears to have done the trick for going on to the next level. Is there a level reset button I am missing. Currently have to go to a different level then back to reset a board.
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oh my, I love this type of games! Good balance of challenge and easy to solve, minimalism graphic and calimng sound. I was another one "too cool to use hints" because I simply even haven't started to look for them! :D After finishing the game I finally started to look around and try hiting the "3 dots"... okay, there actualy IS undo button - but it was fun even without using it. Thank you, enjoyed playing and gave you 5 stars! ^^
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On level 24 (or perhaps 23) I got in to a position where I could only complete it with quick reactions (triggering 2 unlinked rhombuses to move at the same time). I don't think that's the correct solution though, as no other level seemed to need that.
Try the solution recommend by the in-game hint system (click "3 dots" button, and than the button at the right), there shouldn't be any levels that can only be solved with timing
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Okay, I looked at the badge and the comment, and I know there is a hint system, but I won't need it, I won't say "Damn, there was a hint button?!". Okay, let's start... *play* *manage to finish the game without any hint* Okay, done... Is there any secret in this menu? *click on the three dots* *see the undo button* DAMN! THERE WAS A UNDO BUTTON?!
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The last level is the only one I cussed out. And not because of the game, but because I felt so stupid for making the same two or three mistakes over and over again.
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I think you should add reset by pressing "R" and yes, undo is ok, but "tree dots" look like some scroller or progress bar, but not a menu!
Don't really think restart button is necessary, because you can undo all actions pretty quick, or just lose, so the level restarts. Talking of "3 dots", I guess, it's more like a question of perception, and might not be working in little browser frame, surrounded with lots of visual information, but is ok, if you play it on your phone, or PC fullscreen, в будь-якому випадку, дякую за пораду)
I guess, it's because of some kind of cache issue, causing some people to start from the 1st level over and over again earlier. Now your weakness has become your strength)
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Honestly even without hints it's more an easy badge then a medium one. It's a pleasant game (and sooooo much better than idle $$$ games). I hope it would be longer.
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I was looking for a hint system and instead found an in-game hand holding walkthrough. Lets just hope I can resist the temptation to simply click the circles for the rest of the game :P
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If anyone's curious about the game title, "Rhomb" is short for "Rhombus" which is a type of two-dimensional quadrilateral shape. Upvote this comment so everybody knows!
Muahaha, I was hoping this would happen. I too only discovered this function after beating the game, and only after deciding it should be a medium badge. Now let's hope other people only discover these comments after also beating the game...
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Excellent little puzzle game. Simple concept but enough thought to make it interesting. Didn't bore me or make me swear. No need to hunt for a walkthrough. More levels please. :)
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Is it on the easy side? Yes. Is it still entertaining? Yes again. You have to use your brain, but you (probably) don't need to curse it. Perfect little time waster. I'd love to see more levels in the future.
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I was able to solve some of the puzzles by timing my clicks because you don't have to wait for the current block to finish its path to click another.
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Level 21: "Hmmm, I'm not sure if game completion should be an easy badge or a medium badge..." Level 22: "Medium badge it is!"
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pretty nice short game, kinda odd that we're calling objects with equal sides and 90 degree angles rhombuses but sure, interesting puzzles. I'm not sure I'd want to buy a full game of it though
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I see your point, kekgames, but I think there's an easy fix that can stop cheating and deal with the "stop means go" problem. See, right now it's possible to reel in multiple Rhombs at once, but no puzzle solution (at least in the demo) requires you to do that, and in fact giving the player this power is what allows people to break puzzles. So all you need to do is make it impossible to have multiple Rhombs go simultaneously. Just have the game ignore any mouse clicks while a Rhomb is reeling in. Bam, problem solved.
That would make game feel less responsive. And from the different poin of view, sometimes letting players feel, like they have "broken" the system is nothing bad) Thanks for your suggestion anyway
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Feels a lot like how Hook played out. And it has more elements and a set order to click through the rhombs rather than demanding timing or fast clicks. Loved it.
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The fact that blocking triangles switch when you make a rhomb go, as opposed to when the rhomb reaches its destination, makes things confusing. Effectively, when the triangles are in solid blocking mode, it's safe to send the rhomb, and when the triangles are transparent and harmless, you shouldn't send the rhomb.
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Reminds me of hook, but has its own interesting concepts and puzzles. The blocking triangles can be tricked by klicking two rhombs quickly.
Pretty much inspired by the Hook.
I know about the way to trick, but the only way to avoid that is by limiting player's actions for some time after each interaction, and I always choose a better user experience and fewest limitations
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I really love the concept and it's very well executed.
The symbols for the 'multi' squares are all a little similar though and can be hard to tell apart would be my only criticism. Maybe use numbers, colours or different symbols in the boxes?
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Complete Lvl 1 it goes back to level 1, complete Lvl 2 it goes back to level 1, complete Lvl 3 it goes back to level 1, complete Lvl 4 it goes back to level 1, complete Lvl 5 it goes back to level 1, complete Lvl etc. it goes back to level 1,
Hello, do you mean it stays at level 1, after you have finished level 1, or some other level?
Also it's a "5 minute" game, and it only consists of 25 levels, at least for now, and it goes back to 1 level after you finish all 25