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A good effort in extending the original, but the new pieces and how they operated was not very clear to me from the get go. The hooks only ever make sense after I try all directions, find the right one by accident, and then in retrospect it makes sense. The 'hard' pieces that crack others were perplexing at first since you do crack other pieces against them on the first board they appear on, but you do not crack pieces that are joined to them, which is the important part later. A small, but important, difference.
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good game. this just like the first one has made my list of games to play while im trying to get other stuff to happen. i dont know how to make this sound good. but your game is my list of time wasters... that doesnt sound any better. i cant make his sound good. its one of the gmaes i play when im bored. thats the best way to put it. its a fun simplistic game that i can get into with out getting into it
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I was really upset when I finished the last level. The puzzles were super good, great learning system, oh my god. 10/10.
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update: randomly the T arrow block didn't turn at the same time as the other two and I was able to throw it, I'm not sure I understand but I'm not about to try and get it to happen again
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I don't understand the spinning arrows on lvl 27, I've tried throwing every block in every direction with the arrows pointed in every direction and not a damn thing works
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banner shows up shortly into the game, no lag issue yet. sticks around for a while then disappears. both games. it's called intentional advertising, and don't be dishonest: it's bad for your image. some people call it bad programming. some people call it money grubbing. live and learn, kid.
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The only thing I dislike about this game is that you can't turn off the shaking when a block hits the bomb. It may make users feel a bit ill, as it did me.
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i thought the hook pieces were only supposed to unpuzzle in one direction. those "bomb" pieces--the ones with the triangles on them--don't require being hit at all. i tried it on one of the later levels, since it's impossible on the earlier ones: avoided hitting it even once, but could still blow it up at the end. as for the ad banner, its your own. it doesn't stay for the entire time, but it does cover up part of the play area. it was more of a nuisance in the first game.
Well, you supposed wrong. Bomb pieces don't require being hit, you can destroy them when there are no pieces that can potentially be blasted by that bomb. Oh, you mean that banner, it's only supposed to be visible when you open menu, so there's nothing to complain about.
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well, some of the special pieces don't quite make sense to me, even though i just ran with it: particularly the hook pieces and "bomb" pieces (or whatever you wanna call those). i was under the impression that the former could only go one way and was confused about 15 until i tried tossing the other two into the bomb pieces. that shouldn't have worked. i was also under the impression that the bomb pieces had to be hit once in order to be cleared: apparently not. easier by far than the first game, but it makes much less sense. also, that blasted ad banner still gets in the way. lag is still terrible. even stalls out my browser sometimes. weird. nice music, but pretty much the same problem here as the first game: it can get on your nerves if you take to long. fortunately, the game's much shorter and easier. still....
"that shouldn't have worked" if it works with with regular connections, why wouldn't it work with hooks? And it also makes sense if you think logically, and a bit outside the box - if you have two hooked pieces, the only reason they can't move one towards another is that pieces will collide, but it isn't the case with the "bomb". I don't know, why would you decide that 1 hit is enough for bomb to be cleared - even on the first bomb level it has to be hit at least 3 times, it also makes much more sense, because otherwise it would be simple to get stuck if you use bomb to destroy wrong piece, and it doesn't fit the main game's concepts. I don't know about the lags - it's very rare and specific issue, the game works well on all my devices, including old smartphone, old tablet, cheap laptop/tablet on windows. Also no idea about the banner - I don't influence Kongregate's ads.
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Easily one of the best puzzle games i've found online, each puzzle managed to be different enough to keep my interest to keep playing, but at the same time be similar enough that I knew how things worked. And then a new thing would pop up that i'd have to deal with to solve the puzzles, definitely one of the best puzzle games i've played in a while
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Unpuzzle and Unpuzzle 2 are just challenging enough to be fun but not so hard that it gets frustrating. New elements are added at a good pace that keep it from becoming repetitious or boring. Just the right amount of challenge! Well done!
Thanks, the music is written by neural network
https://www.jukedeck.com/share/33f1edd5acd50e45ee
890111561692aae4032d28b1c9c0107c6aa2d0c5edf016 (you'll have to delete space, or copy each line separately) , website's not very convenient, you'd have to sign-up and find the 1:30
version of track (sort by ambient, sparse) and choose to build 5 min version, but at least it's free for personal use.
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Within thirty minutes or less I was able to beat all the levels. Good game all and all it took me more time to beat this one then the last. Keep up the great work.
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One of the most interesting puzzle games I have encountered in a while. Nice variety, when after a few levels new quirks are thrown in, making for a good experience. Soundtrack is relaxing, if slightest bit bland, background could use a few more items, but the main core gameplay is good. 4.7/5
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hey! whats name of this game soundtrack? its simple but i love this! so great chillout ambient sounds :D any information about this!?
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The learning curve was just right, to me. As soon as I got used to a new puzzle type, a new one would be thrown in - and then the inevitable combination levels. I can't even imagine the amount of planning to just create each level. Well done!
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my eyes, my brain, what a wonderful game, it made me comment, on how my eyes saw this very complex puzzle, yet my mind solved it quite easily once it found the solution, it made my brain just melt a few times trying to figure it all out, thank you.
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It's daunting to conceive of a puzzle game in which one wrong click doesn't lead you to a dead end, having to restart the level over and over again. This game is brilliant in that regard; I had to think my way through a lot of these levels but never reached a point of frustration. It's the perfect balance of challenge and the joy of conquering the challenge. Fantastic!
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No wonder this game won, its simplistic design belies the complexity of the puzzles, some felt easy but once i got to 29 it was like a brick wall but once i saw the solution i felt like an idiot for not seeing it.
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Very nice additions to the earlier stuff in the first game. I liked all the new ideas you added into it. and new ways to play. Very good game and not to hard or easy. Keep up the great work.
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I did not hit her! I did noooot! Oh, Hi achievement.
Good game. Every new puzzle type made me go "Oh what sweet hell am I in for this time?"