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love how simple the game is, but also so very original. honestly one of the better puzzle games ive played on any site
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I really like how you (with the previous one as well) take your time to introduce new elements before you start mixing in the old ones. I also appreciate that all the special pieces were new (or at least I think they were?)
I mean you *could* have just done Unpuzzle: Now with more unpuzzling, but you spent some time on it. Kudos!
Plus the hint system is very forgiving (erm, not that I needed it of course, scoff, scoff) and the chill music makes even when you're frustrated (slightly) acceptable.
Hope to see another installment in the future.
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I'm surprised that nothing was tangled up to make it impossible to solve. Got queer eyes just by looking at some of the puzzles. I'm sure you got that too
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@del711332 Level 10 introduces an interesting interaction with the explosive block. Try moving some blocks that can't leave the playing field.
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I've played both of these a few times, and have a few things to say.
Firstly, amazing job! This is a puzzle concept I haven't seen before and it's very fun and satisfying. Both games were just the right amount of challenging to stump me for a little bit but never cross the line into being frustrating. I love that you managed to make a second game without entirely recycling the tricks from the first one. I'd also like to add that (at least to me) the second game felt a good deal easier than the first one, though that's not necessarily a bad thing.
Hope to see more games like this in the future! :D
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A restart level option would be nice. I assume there's no possible way to get stuck without a solution except I can't see a solution. Every block has more than one connection on level 10 save for four which don't open anything up.
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It was a fun puzzle game! The game was quite intuitive and had a nice simple design to it. I didn't have to read the instructions to figure out how things worked.
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While this was as fun as the first one, it was buggy as can be and kept freezing. I had to refresh every couple of levels.
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I love everything about this game. The skip is timed well, the puzzles are the exact combination of easy and hard, and you never get stuck for more than 10 minutes on anything. 9001/10 would play until I die.
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I loved how we now can click away some tiles so they just explode, instead of having to pull all of them away! Great job on this! :-)
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I love this!!! I played the first one and it was fun, but this one was amazing! Congratulations on making a fantastic puzzle game (and a sequel to that game)!
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I don't like blowing up puzzle pieces- how will I ever put it back together -there goes my deposit from the rental store. Anyway I don't understand which pieces I can blow up- just trying and trying solutions is a bit empty.
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Is this how development went for this game?
"Alright, team. We have amazing minimalist game, with highly focused game lots of depth that only uses one major mechanic. What should we do for the sequel?"
"Add more mechanics, that way we don't need to make challenging puzzles, but rely on the novelty of the new mechanics! Players will only be challenged because it's a new tool!"
"Genius"
This is by no means a bad game, but its all these new mechanics don't really add much other than novelty.
"all these new mechanics don't really add much other than novelty" - damn, you're good :D It does add more challenge in mobile version, which will also most likely be on Kongregate some time later.
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Well dang. As soon as I got to level 10, I thought I was going to be stumped there until I removed all the normal blocks out of mild curiosity. Then, both of those blasting blocks glowed simultaneously despite that I had thrown the remaining normal block toward the one underneath it. Not the mechanics that I expected tbh.
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Utter beauty and brilliance-Kekgaames does not disappoint. It was challenging, but logically solve-able. Flawless design. 5/5
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haha tis is what i do wit my sister she make dum pusl all te time so when she slep i go to her room and brake evryting all te time and ten when she get mad and tell my mom and my mom she also get mad and ten i just say its not my falt coz tis game on kongrate it say tat i have to do it and ten tey see game and tey say okay we undestand all te time now its not ur falt u just do normal ting haha
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Honestly not a fan, the first one was smart and innovative because it had a minimalistic vibe while still being challenging and enterntaining. This one has too much eye clutter, I'm spending more time trying to figure out what each piece has on it instead of how it interacts with the pieces next to it. It feels like I have to translate the puzzle before I can attempt to complete it.
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Cross platform game done right, sequel w/ new elements, easy 5/5! Only issue I had was 2 or 3 reloads where I moved a piece and it did not clear properly which soft locked the lvl
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On level 33 you can get stuck. Row 4 from top with fixed bomb and puzzle piece on the left of the bomb. Both had hooks and it was impossible remove them.
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I feel like the green/orange block links could have been better expressed with Block shape than those tacked on Lines; idk it looks really tacky and cluttered to me
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i love the simple design and that it helps the brain build new bridges with just the tool of on mouse or mousepad. in general, fantastic game and keep on making things like this. i will be playing this now and in the future.