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Weird how people are complaining about lack of instructions, when the Kong version is basically just the intro explanation levels to the actual puzzels of the actual game. You are all basically just telling us you can't understand the instructions, even not having played the game at all.
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Starts well, but then gets more and more tedious. Attempts were made at adding clever complications to solve, but when you're going for the BOTD (or is just determined to complete the game), it becomes clear that the basic idea doesn't really support adding much more on top.
Last time it seems I got tired of it on level 16. This time I'm powering through, but I can't say I'm enjoying it.
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The game wouldn't work for me either in Chrome, had to run in mozilla. I have to say this is a miserable game for a medium Monday badge. Puzzle games are not my bag, I am sure they are for many. But seriously the complete lack of instructions when the puzzle pieces change and you've no clue what to do is ridiculous. I hate just randomly clicking because a dev was to lazy to add a little bit of instructions.
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It would be nice if we actually had to make more decisions. Not saying it is too easy (especially around 34) but it is never harmful to make a legal move. It would feel more like a real puzzle if we had to consider the order to do things, now it is a bit of just polishing away one block at a time till the board is clear.
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First time I played this kind of puzzle, really enjoyed playing all 35 levels. Mechanics are nice & puzzles have we enjoy thinking. Good thing there is no way to screw the puzzle up or else it would took me forever to finish this.
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I love how at the end of the level you can swipe across the remaining blocks to make them explode in one go. That's a detail that mostly go unnoticed
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How could i have missed this little gem of a game! i know ive played something super similar, maybe its predecessor, but this is nice
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I don't know which mode that is but the one with the hearts seems a bit easier. Like daexion I also had problems with the red X on some blocks.
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This is a fast play game, even playing the blocks which is slow mode. Arrows play faster for anyone new to the game. The lag time of Kong is terrible. Kek Games would not be happy.
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The only real issue is when there is a massive red X across them that obscures the pale box inside that indicates it's a pass through box. I couldn't see the pass through indicator on level 31 for the longest time.
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Ah, finally, a non-Flash game, and it's not an April Fools joke! ;) ... Already have the badge but I really liked the style and relaxing gameplay of this series of games :) Keep up the good work KekGames ;)
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I really dig these sorts of minimalistic, easy-to-learn-but-hard-to-master puzzles -- each new addition to the rules is simple enough to grasp on its own, so much so that the tutorials can be textless, but before long they're combined into some pretty clever combinations. I don't mind admitting some of the later ones had me stumped for a while.