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Nice although too many variables with unlocking one piece, having difficulties unlocking those! Still on level 34. ): Any help would be greatly appreciated! (: -Thankz! 5/5 stars
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I'm sorry, I understand why you have a mostly icon interface; but (other than the fact that icons aren't always translatable) if they're not intuitive they are not any help! Use text sometimes :/
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Limited field activation mechanics not so hard, but very annoying for me... It's hard to detect a field function(too many visuals) and need active some fields just to understand what is going here. And turn-off just after to operate.
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The new mechanics at level ~26 doesn't add any new challenge, only adds more clicking to the game. Liked the other ones though, thanks for the game.
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It was always satisfying for me irl to take apart the puzzle after finishing. This is more satisfying for some reason. lol
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No complaints about the "busywork" or "complex mechanics". Without these the game would be too easy and quick to complete. They eliminate the option to mindlessly click and drag blocks until you complete the level, and puzzle games shouldn't be mindless.
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Amazing game, great mechanics! 5/5, would kill my brain again. The intuitive tutorial system is genius, and the puzzles get an A++ for always being solvable but still being very hard. To tell the truth though, the last level wasn't a challenge, it was just a bunch of busywork, there was no challenge. Plus, the cancel gates can be annoying to use.
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5/5 It's a great puzzle game! I love how there's a built in intuitive system that acts as a tutorial. You learn as you go without any hand holding. That's pretty genius actually!
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I really don't like the swapping blocks. They really slow down the pace of the game and they aren't much of a challenge at all. Just a massive chore and not at all fun.
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I wanted to like this game, but it suffers a lot from forcing you to do lots of busywork to actually get done what you want to. Especially with the cancel gates (or whatever you wanna call them) it can sometimes be more than half a dozen clicks to move a singular block out of the way. Multiply that amount of wasted clicks and time over an entire level, then multiply that over the last multiple levels and you have an extremely tedious final portion of the game.
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I have to appreciate the fact that all of the puzzles (as far as I'm aware) in this series are built without fail-states. User levels coming soon?
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I like this game a lot. Just a couple critiques: when there's more than one symbol on a square, it can be a bit hard to see all of them, and after you finish a level it takes a bit too long for the next level to come up.
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Nice game, but it is a little annoying trying to figure out every new feature. Nice to have some kind of description of it.
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If not for a broken level 34 I'd have given this game 4 stars, as it is I give it only 2 stars for the bugged level that the hint function doesn't give hints for and the timer to skip that only counts down whilst your are on the tab... having to walk away from my PC for a bit just so the timer could run out is a fail
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Excellent. Each piece has its own principle. The only downside I can see is that there might be a one or two too many types. I'm guessing that's because of the +250 version, so perhaps keeping some more surprises for paying customers is actually a good idea. Anyway.... Those ending explosions and splats on every stage are very satisfying. lol
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Seems to be a trend with games these days not to give any instructions what you are supposed to do or what things do. Really annoying.
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Level 19 of the third game and it finally turns into a puzzle. Kinda. The last level was interesting. Still not a challenge, but getting close.
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Criggie I guess it depends on where you're stuck. Don't get focused on the blocks you have to activate one at a time to such a degree that you forget about the ability to crush them against the yellow blocks. Beyond that it's just a lot of clicking around to unlock particular pieces and send them away. Once you've unlocked the additional two activation blocks, you can get rid of the two arrows on the right hand side by sending them through two windows into a yellow crush block. They're the last ones to go.