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Comments for Little Stars for Little Wars: Players Pack

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abaoabao

Jun. 23, 2013

Under rating threshold (show) built ship+killed ship: as youve probably noticed, colliding ships die. but, if they're going roughly the same direction, the one in front will have one less casualty. may be the case in other scenarios, but havent found them(to answer the more ships destroyed than built)

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abaoabao

Jun. 23, 2013

Under rating threshold (show) capturing, but lacks a little gameplay finesse, one for one instant kill, no construction whatsoever, and a game like this, the defending side of a conflict should have a little boost, or defense makes no sense whatsoever, as the offensive side not only lose the same amount of ships, but also get a bonus income. only difference now is that the defending party most usually can get ships to the battle field faster, which is not that much a advantage as the computer AI moves faster than any human. this makes the only possible way to win is to start annihilating the captured points and ignore the neutral points until youve eliminated all enemies.

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wartank

Apr. 10, 2013

Under rating threshold (show) the sad part about the dota map is that the red guys are on the bottom :P

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kingtimc

Aug. 03, 2011

Under rating threshold (show) Hint:click and drag towards chosen star to auto send

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ellispiercy

Oct. 04, 2010

Under rating threshold (show) i think the player pack pack is better than the normal but both are excellent games

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Zefar

Aug. 02, 2010

Under rating threshold (show) What was the point with level 20? I got a total of 1400 ships and the enemy only had ONE station with 0 ships and 1 regen... Seems kinda unfair to them.

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hexalslug

Aug. 02, 2010

Under rating threshold (show) i've already completed the original, now i have to play through the same levels to get to the new ones?

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Gaiaix

Aug. 02, 2010

Under rating threshold (show) i really love this game, but on lvl 3, "red" has one base with 5 ships but no spawn rate, so it wont move because it will only send ships with a minimum troop value of 11, meaning red sits there and does absolutely nothing while you and blue rape him >.<

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Masterkil470

Jul. 23, 2010

Under rating threshold (show) no save :s -.-

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Kohari

Jul. 23, 2010

Under rating threshold (show) @LUkesx22 As a point and click game, it doesn't need Hotkeys. Other than that, it's a nice way to pass the time. 5/5

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sjs00

Jul. 22, 2010

Under rating threshold (show) Pezmage ?

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sjs00

Jul. 22, 2010

Under rating threshold (show) You have cookies enables correct?

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Smiley_Unlimited

Jul. 22, 2010

Under rating threshold (show) You should make it so that wiping out all enemies counts as a win, rather than capturing all planets.

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Thatar

Jul. 22, 2010

Under rating threshold (show) Level 9 was awesome! :D

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Kingy24

Jul. 22, 2010

Under rating threshold (show) This game would be quite fun as a multiplayer game, the only suggestion is to have the computer take over when the opponent gives up as to make all the rounds finish. Other than that just keep it the same, maybe let people pick their color :)

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Kingy24

Jul. 22, 2010

Under rating threshold (show) Levels complete 32 - ships built 58943 - ships destroyed 58688 - systems captured 624 - systems lost 199 - total score 60349. woulds thougt my score would be higher as I built very few ships. of well. Its a great pack of fan made levels. I like the strategy in this.

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Uzarname

Jul. 21, 2010

Under rating threshold (show) 'K I win. Lots of the levels felt like pictures rather than real levels. That's not a good thing. levels completed: 32 ships built: 128330 ships destroyed: 147784 star systems captured: 769 lost star systems: 321 number of victor..ious games: 32 number of failed games: 0 total score: 104287. Why don't you include a high score board? Everyone loves high scores!

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sheepman

Jul. 21, 2010

Under rating threshold (show) Tolric, I recommend started in the top left, and get the one red one sandwiched, and then spread on from there. Also, pausing, and making your moves, and then starting, pausing, etc. can help you get alot faster reactions, as you can send in more waves, thus getting planets faster, if you send right when you have enough, or continually every couple of spawns, so that you get the planets faster than if you have the hold click "feed" style.

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wilzons

Jul. 21, 2010

Under rating threshold (show) the ad isnt going away >:O

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Vaetrus

Jul. 21, 2010

Under rating threshold (show) Generally player packs are suppose to be difficult. Levels where all the sides start equal is almost a guaranteed win for the player, AI strategy can't compare.

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Heyga4Huk

Jul. 20, 2010

Under rating threshold (show) awesome game

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1337speakisbad

Nov. 18, 2012

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ludisposed

Jul. 26, 2010

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ciaranmadden

Jul. 23, 2010

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ciaranmadden

Jul. 23, 2010

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LordLuBu511

Jul. 22, 2010

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saulens181

Jul. 22, 2010

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carlemil123

Aug. 02, 2010

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steveg89

Jul. 26, 2010

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suvius4

Jul. 23, 2010

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AzureTW

Jul. 22, 2010

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whitespider

Jul. 22, 2010

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YuvalW

Jul. 26, 2010

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Lttlemoi

Jul. 26, 2010

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Lukesx22

Jul. 23, 2010

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MichaelChandra

Jul. 22, 2010

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YehudiKhazar

Aug. 02, 2017

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Eciplyse2

Jun. 20, 2011

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mattd979

Jul. 28, 2010

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montuoro100

Jul. 20, 2010

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Stegs

Jul. 29, 2010

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Thearias

Feb. 14, 2015

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destoryer2014

Sep. 24, 2015

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MaksimN3

Mar. 07, 2013

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StoneysLounge

Jul. 20, 2010

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GadgetGeek

Jul. 26, 2010

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gebx

Jul. 20, 2010

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Bonnell

Aug. 16, 2014

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iame123

Apr. 04, 2012

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joshcoolguy10

Feb. 06, 2012

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