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Minor note: Pausing the game resets the in-game tick counter, so by repeatedly pausing and unpausing, you can let the ships progress along their tracks while keeping the populations and AI frozen.
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AI cheats on level 25. Had a pop of 30, and 11 attackers brought it to 0. Rating 1 star until I get a personal message saying that such a stupid bug is fixed.
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Tiny bug that I've noticed is that when you stutter pause (pause, start, pause in a short duration) the units already traveling will continue to travel yet no more units will spawn in stars (a star with 0 + 1 will remain at 0). This allows you to send your units on their way without any units spawning elsewhere (for both you and the enemies). This means that on levels in which you start with units you can take over the entire map before the enemy have a chance to even send off one fleet.
Not sure I explained it too well so I'll take this example: assume you start with a 10 + 1 star and the enemy start with a 0 + 9 star. You can send you 10 units off to go and capture other starts (for the sake of this argument all stars captured are 0 + x). During this time no stars will generate extra units so you can conquer the entire map with the 10 units you start with.
Nothing major, just thought I'd point it out.
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please please please for the love of god let us deselect the planets. This is like, 1/5 because i cannot use good strategies because i CANNOT SEND HALF OF MY UNITS TO ONE SPOT OR CANNOT DESELECT ANY OF MY FREAKING PLANETS.
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there is a BIG problem with this game..... IT DOSENT HAVE AN ENGLISH
SETTING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Game suffers from the same problem every other game that introduces 3 way fights does. AI's decision making on who to pick on is terrible.
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i like how that the health is also for attacking, so if there are three around a planet, then it is a bad idea to attack, yep, pretty cool
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i have 3 comments : 1)autosend is very good idea but needs to send faster i am waiting too long for first shot and other shots
2) i must have a way to send half of the points of a star , because when i have 500 points in a star i don't want this star to be week only by sending all points of it to another star , i should sent 250 points and leave 250 to defend it
3) needs achievements ...
and thanks for the game 5/5 , favorite
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i like the autosend feature, but I don't think it is frequent enough, maybe it could send ships the moment they are created instead
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No offense, but the way you represent the numbre of troops on each planet really makes my eyes bleed. Writing like 30+3 in small characters makes it really hard to know what number is what when you have to make split-second decisions. Other than that, great gameplay.
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built ship+killed ship: as youve probably noticed, colliding ships die. but, if they're going roughly the same direction, the one in front will have one less casualty. may be the case in other scenarios, but havent found them(to answer the more ships destroyed than built)
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capturing, but lacks a little gameplay finesse, one for one instant kill, no construction whatsoever, and a game like this, the defending side of a conflict should have a little boost, or defense makes no sense whatsoever, as the offensive side not only lose the same amount of ships, but also get a bonus income. only difference now is that the defending party most usually can get ships to the battle field faster, which is not that much a advantage as the computer AI moves faster than any human. this makes the only possible way to win is to start annihilating the captured points and ignore the neutral points until youve eliminated all enemies.
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Like xyroclast said, the mechanics are the best of this type of game. The actual levels, though, vary wildly in terms of difficulty and interesting tactics. The content just isn't worthy of the gameplay.
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this is a crappy version of mushroom wars ! (seeming as mushroom wars is on PS3 and this is on PC is inevitable) and i like it thank you Kendja for this game