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Comments for Little Stars for Little Wars: Players Pack

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q00u

Sep. 11, 2023

Under rating threshold (show) 24 is EXTRA hard if you're colorblind

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(0)

arduinoMASTEH

Jun. 12, 2020

Under rating threshold (show) BOY 24 is hard

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(1)

Larpskendya

Apr. 25, 2020

Under rating threshold (show) Level 14 is way too easy. Spread hard and fast and you overwhelm the AI quickly

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(0)

RohanO20

Dec. 24, 2019

Under rating threshold (show) nvm

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(0)

RohanO20

Dec. 24, 2019

Under rating threshold (show) lvl 13 is bullshit 0/10

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(0)

RohanO20

Dec. 24, 2019

Under rating threshold (show) strategy on your first play see who becomes strongest next time target them

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(0)

ninjamaster1991

May. 04, 2019

Under rating threshold (show) Minor note: Pausing the game resets the in-game tick counter, so by repeatedly pausing and unpausing, you can let the ships progress along their tracks while keeping the populations and AI frozen.

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(2)

Drekre

Dec. 08, 2018

Under rating threshold (show) +makariospollos, you did not specify what and where the bugs are, how can we know what you would be talking about?

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(0)

Chaflan

Jun. 11, 2018

Under rating threshold (show) Damn, got stuck in level 20. Any tips?

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(0)

holden4

Mar. 27, 2018

Under rating threshold (show) cool

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(0)

Jamelao1475

Feb. 03, 2018

Under rating threshold (show) what the heck is level 20?

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(1)

YehudiKhazar

Aug. 02, 2017

Under rating threshold (show)

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(-6)

Curtisriolet

Jan. 25, 2017

Under rating threshold (show) More plz

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(2)

CedricDur

Feb. 07, 2016

Under rating threshold (show) Man, best cell game ever. More please!

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(6)

Wiebejamin

Dec. 17, 2015

Under rating threshold (show) I can barely tell the difference between green and yellow, but maybe it's just me

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(0)

gracefool

Nov. 01, 2015

Under rating threshold (show) I like being able to pause, but this game is too easy. It needs smarter AI or unbalanced maps.

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(0)

destoryer2014

Sep. 24, 2015

Under rating threshold (show)

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(-9)

PreviousInstinct

Jul. 07, 2015

Under rating threshold (show) Tiny bug that I've noticed is that when you stutter pause (pause, start, pause in a short duration) the units already traveling will continue to travel yet no more units will spawn in stars (a star with 0 + 1 will remain at 0). This allows you to send your units on their way without any units spawning elsewhere (for both you and the enemies). This means that on levels in which you start with units you can take over the entire map before the enemy have a chance to even send off one fleet. Not sure I explained it too well so I'll take this example: assume you start with a 10 + 1 star and the enemy start with a 0 + 9 star. You can send you 10 units off to go and capture other starts (for the sake of this argument all stars captured are 0 + x). During this time no stars will generate extra units so you can conquer the entire map with the 10 units you start with. Nothing major, just thought I'd point it out.

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(2)

wachapo

Apr. 10, 2015

Under rating threshold (show) This game needs badges, its an awesome game, really!

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(1)

Thearias

Feb. 14, 2015

Under rating threshold (show)

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(-8)

barliani1

Nov. 08, 2014

Under rating threshold (show)

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(-7)

Bonnell

Aug. 16, 2014

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(-22)

TypoNinja

Jun. 20, 2014

Under rating threshold (show) Game suffers from the same problem every other game that introduces 3 way fights does. AI's decision making on who to pick on is terrible.

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(-1)

halflingwizard

Jun. 15, 2014

Under rating threshold (show) i like how that the health is also for attacking, so if there are three around a planet, then it is a bad idea to attack, yep, pretty cool

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(1)

muslim0and0proud

Jan. 15, 2014

Under rating threshold (show) i have 3 comments : 1)autosend is very good idea but needs to send faster i am waiting too long for first shot and other shots 2) i must have a way to send half of the points of a star , because when i have 500 points in a star i don't want this star to be week only by sending all points of it to another star , i should sent 250 points and leave 250 to defend it 3) needs achievements ... and thanks for the game 5/5 , favorite

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(3)

kainic

Dec. 09, 2013

Under rating threshold (show) i like the autosend feature, but I don't think it is frequent enough, maybe it could send ships the moment they are created instead

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(3)

calvindang

Dec. 08, 2013

Under rating threshold (show) How to beat lvl 10?

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(1)

BigOhStudios

Dec. 05, 2013

Under rating threshold (show) Love that music.

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(2)

dairyaday

Aug. 26, 2013

Under rating threshold (show) PAUSE is your friend

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(5)

tacoterminator

Aug. 16, 2013

Under rating threshold (show) they arent that small you must need glasses

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(5)

strategyfan

Aug. 12, 2013

Under rating threshold (show)

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(-10)

hvidkaer

Aug. 01, 2013

Under rating threshold (show) this game is awesome with a touchscreen

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(1)

ronco

Jul. 08, 2013

Under rating threshold (show) Whoever is further along the route wins if the numbers are even. LOVE level 24. My favorite by far!

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(3)

burkon

Jun. 29, 2013

Under rating threshold (show) game pisses me off to no end, congrats =)

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(2)

abaoabao

Jun. 23, 2013

Under rating threshold (show) built ship+killed ship: as youve probably noticed, colliding ships die. but, if they're going roughly the same direction, the one in front will have one less casualty. may be the case in other scenarios, but havent found them(to answer the more ships destroyed than built)

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(-2)

abaoabao

Jun. 23, 2013

Under rating threshold (show) capturing, but lacks a little gameplay finesse, one for one instant kill, no construction whatsoever, and a game like this, the defending side of a conflict should have a little boost, or defense makes no sense whatsoever, as the offensive side not only lose the same amount of ships, but also get a bonus income. only difference now is that the defending party most usually can get ships to the battle field faster, which is not that much a advantage as the computer AI moves faster than any human. this makes the only possible way to win is to start annihilating the captured points and ignore the neutral points until youve eliminated all enemies.

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(-2)

lolhi1122

Jun. 07, 2013

Under rating threshold (show) how can you have more ships destroyed then built isn't the ratio 1:1

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(0)

hothead369963

Apr. 12, 2013

Under rating threshold (show)

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(-3)

wartank

Apr. 10, 2013

Under rating threshold (show) the sad part about the dota map is that the red guys are on the bottom :P

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(0)

MaksimN3

Mar. 07, 2013

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(-9)

Hopper262

Feb. 01, 2013

Under rating threshold (show) Like xyroclast said, the mechanics are the best of this type of game. The actual levels, though, vary wildly in terms of difficulty and interesting tactics. The content just isn't worthy of the gameplay.

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(0)

Theirry

Nov. 29, 2012

Under rating threshold (show) I hope this is just me, but I wish the circles would be easier to click.

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(0)

1337speakisbad

Nov. 18, 2012

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(-3)

asdfzxc

Nov. 11, 2012

Under rating threshold (show) There's a sequel on the author's site.

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(4)

OnnD

Oct. 27, 2012

Under rating threshold (show) yup

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(0)

Broadwater52

Sep. 15, 2012

Under rating threshold (show) gave up on lvl 4

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(-1)

ellispiercy

Jul. 26, 2012

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(-8)

jackarbiter

Jul. 03, 2012

Under rating threshold (show) this is simple yet hard

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(6)

deceptiryan

Jun. 10, 2012

Under rating threshold (show) The game should end when there is only you and grey left.

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(0)

iame123

Apr. 04, 2012

Under rating threshold (show)

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(-30)

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