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The visual style of the game was great, and the music seemed to fit nicely. But the gameplay was somewhat lacking. No real difficulty along w/ no real length and it just doesn't last long enough to really immerse yourself in it. I understand this was a Ludum Dare entry, but maybe you could do a revamped sequel, and call it Big Dream. 4/5 overall.
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The style, the character animation and even the alternative music style is a complete ripoff from the game LOVED by AlexanderOcias, published here on Kongregate at 2010-06-14. While games may take ideas from others, there should be a limit... a limit, where the creator at least should mention the original source of style if he use more than 80% of it, to say. It's not only a few minor similiarity... it's the whole visual style, movement animation, atmosphere.
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A little annoyed that I didn't get one puzzle, and it was because I had all of the switches on the opposite colors. A bit flow breaking there, it would have been more obvious if the lights were red and green instead of red and blue.
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Sharp visuals, I really liked the "alien world" concept. The rotating world was easy for me, but that may be because I'm also able to read words backwards and upside down. It became especially easy once I wrapped my head around the fact that the controls don't change, just the view. The one real puzzle you had I found the solution within the game (just as it's supposed to be for those particular kinds.) The only real downside? Far too short. The ending sucked at first, I was thinking "Hmm..Aw crap, RUN!" *smash* "...That sucks." Then the punch-line got me X]
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I like to see other citizens in the game. It makes me feel like the world is alive and I'm not alone.
Also I like the art and the soundtrack. But I'd like to have an inventory, because it's boring to run back and forth to collect all the keys and bring them to the doors.
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Looks nice. I love the atmosphere. Controls react well, the world is interesting to explore. However are you sure that rotating the world really adds a lot? imho it doesnot and might even be counter-productive because controls become then unnatural and frustrating. I wanted to explore this tiny dream world, not bend my neck and tilt my head :)