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You dig by selecting the shovel icon among the monster lairs and clicking rock you wish to dig, you can't dig rock blocked by other rocks and diggers can be killed by incoming enemies.
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also, does anyone have trouble with lots of text getting cut off? no matter how much i change my zoom level parts of the main screen are still unreadable.
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Reset your skills and pick new selections for each level, depending on the demands of that particular setup. And for those having problems with level 4, note that the two corridors are ideal for the use of Boulder Traps.
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@alexanderkiller would be cool, but they should put the "invade" part into a 2+ multiplayer so each have their dungeon to defend and each get attacked by some random creeps tho you can buy and upgrade your own invaders and send them to the others dungeon
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This game has a lot of potential, but the way it is currently set up it is more frustrating than enjoyable. Would be nice to see some more evolving challenges, equipment saved between levels, the ability to redirect your enemy (perhaps build walls, as well as dig them out?), and most importantly, the ability to reset skills without having to waste time replaying the previous level.
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Nice idea, and Beautiful music. But it's too slow. To be honest, I'd feel more motivated if I could replay levels and get my skills up. So, all in all, solid 3/5
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FYI -- You will not be awarded the City Sackers Badge (Win Level 9) until you click Finish on the power-up distribution screen. This is required even though you have 0 points to spend and the end-game message has already been displayed. (IMHO, this is a bug.)
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Something about the music and style still grabs me years after the first time I played this game. Eerily haunting, maybe taking me back to early memories of D&D adventures. Good stuff. A sequel would be very welcome. Manticore/vamp/gym spam with tough as nails Death Knight blocker to win.
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PauloBauCouto, why is it that your profile information is in english yet that post is obviously some foreign language...
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Level 5 on hard is a nightmare because of final round (the druids summon bears that actively try to go on to your monster tiles and destroy them).
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One of the best games i've ever played. Unique. It'd be nice if it had a few more lair choices, and a few more levels, but all in all, this is a great game.
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OMG love this game!!!! last mission is too hard though took me 10 tries to do it on easy with the evil wizard and i cant do it with the chaos ranger or death knight, its the champions theyre so sad
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maaaannn... screw level four. I have no clue what to do, it seems like no matter what i get overwhelmed by a lack of money and huge numbers of enemies. This is less forgiving than demon's souls, maybe I'll just go back to playing that.
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The song in level 4(and in most other levels) reminds me of the theme song from medievil just a bit different and sped up.
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Level 5 hint: "Use boulders." SURE< You give me enough for TWO (and that is ALL I can have). Then those boulders dont destroy ANYTHING - EVER (except themselves)
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I'm playing on level easy and made it through the first four levels quite fine but level 5 seems to hit a huge wall in the learning curve and unfortunately the side doesn't work for help :-(
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Just a simple advice: don't waste your bonus points for things you won't use in higher levels, like goblins. For example, firstly I upgrade my charater to "Stongest Best Fastest", then, as I usually play with chaos ranger I upgrade manticores (I will use then as they are the only flying creatures) and wyrmth (it is my strongest creature, sure I will use it) and the last point is used to respawn fast. You may not agree with my, but I think, that this is not the worse upgrading style ever :)