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To beat level 4, you need to use main hero and free the bottom right chest of the map to unlock some important gold. If not gathering gold will be hard to do with initial badge.
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you dig by clicking the showel (on top of "lairs") and wait for little thingies to come out. They can be killed by enemies and sometimes they take a while to come out.
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didn't like this game very much D: gameplay wasn't so intuitive, even for a TD. graphics were pretty smol so it was a little hard to see what was going on sometimes. and yea same as the others, level 4 and up suddenly saw exponentially increasing difficulty
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kickass game, my suggestion is using the evil wizard and then just use your lairs for meatshields. Get the hero boosting bonuses so your wizard kicks more ass, and the item bonuses so you can get good items faster. Your haste caps at 80%, and when you reach that the wizard has insane dps, especially with chain lightning and the demon. Didn't even have to use any traps to beat the whole thing. (I never figured out how to make the boulder trap work anyway)
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Here's a good tip. For the early levels, (1-3) Make alot of centaurs. For the rest, just do all minotaurs or minotaurs then manticores. + if this helps.
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Fate...you are full of crap. Tried all 3 avatars. Upgraded Minotaurs like you said but level 4 only gives 132 gold..wtf. so can buy 5 of them. doesn't kill enough to buy more.
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Stage 4 wasn't that hard. Just make sure you guys have Minotaurs and lots of them, with the Beefy upgrade. Worked fine for me. Important thing in this game is to reset your Upgrades for the next map correctly. That's why you get so few points, because you are supposed to be strategic. If you want a general strategy though, the hero avatar upgrades are always okay, especially Alchemy. The 3rd Manticore is nice too. I find the archer to be best. He can take some hits, but also do range kiting cheeze.
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lul I love how level 4 is a smack In the face, especially if you try for the chests. Did it, but those new to this game will have tough times ahead.
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graaahf, level 5, got beaten with like 700 gold on reserve and 12 lairs including manticores, vamps, minos, demons, elementals -_- *le sniff*
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LvL4: Use Evil Wizard, before LvL4 reset your bonuses & put 2 pts into minotaurs & 1 pt into avatar. Start LvL4 & immediately pause. Stack the Minotaurs in line with the grey columns. Start with 2 on each side & 1 in the middle (max patrol range all lairs all LvL long). B/c they're lined up with the columns, the heroes WON'T destroy the lairs. Unpause & take your hero to 1 of the goblin lairs on the sides & kill the goblins w/o making the centaurs come out(must be as low as possible and just barely move into goblin range). Retreat & heal,order a minion to dig out the goblin lair,tank the centaur arrows while it's digging &grab the gold. You'll die b4 you can get out but you got the treasure. My wizard died 2-3 times defending the base and getting the 1st chest & I lost about 7 gems early on. Keep stacking Minotaurs vertically, get the goblins on the other side (shouldn't die with minotaurs' help), stack more of them dig out 4 more space, add a few manticores 4 AA, then stronger ones.
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Couldn't the Oh so wise dungeon lord that I am have taken some of the money from previous levels with him up into the city. Seems pretty retarded to attack an entire city with 180 gold...
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You dig a hole directly to the end and set it on fast mode. Seconds later, 'This wasn't how it was supposed to to go!', really now?
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41 skills, but access to only 9. Practically useless inventory interface. Compounding resource limitations--miss 1 enemy and you lose the XP, the gold, and the interest on that gold. Relevant unit info barely mentioned. Loop music and no sounds. 2/5, you can do better.
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To improve your game,the next update must include more skill points,transferable hero items (when skills reset,all items are deleted to make up for the artifact items or add a vault to store items and lock artifact items when the skill isn't in use),Add a vault,(these updates decrease difficulty so add an insane mode unlocked.
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This game inspired me to make sure a RPG/FPS/TD game comes out. It would be amazing. vote plus if you agree with a game like that.
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And the point of getting all the treasure chests in level 4 was???????? I'm usually not so spiteful, but when you've played for hours and STILL stuck on level 5, that's when all the twigs snap in my head
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Need to be able to grind abilities. Instead of a single skill point after winning, fallen enemies should render xp and each level should be granted with skill points.
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I liked it but there werent enough points given for upgrades. There were alot of upgrades I wanted that could have been great and made it real easy, however i didnt have enough points. Also it would be nice if you could keep the eqs from previous levels. Some ideas for a sequel if one is ever going to come.
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Good job.I really liked this game, even if there a few things you could do better. 1) It's a bit too short. 2) Would like to be able to upgrade the units with coins, so I don't have to buy so many "towers". 3) Something like a special attack of any hero would be nice. 4) A set up for auto equip. For example that I can choose an option that the system prefers magic items.
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I found it amusing that if you don't mind sitting there all day if you plug every space with goblins on max patrol and use a ranged hero behind the fodder you can win on any level that doesn't deal area of effect damage without even watching the screen making sure you account for the ghosts. It even works on the last level, but Liches are a good idea to area of effect the inevitable clogging
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Way too few skillpoints, an avatar that gets completely useless after the first few lvls, crappy visuals, spam stuff to win...