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Having trouble with some levels because planes keep crashing over the parking lot, off to the side, or on the edge of the screen (before one of the planes is even visible). Once a plane is told to loop around it seems it can crash into other planes, and there doesn't see to be any other command to prevent it, let alone being difficult to detect since you're watching so much of the screen already.
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The level length seems pretty good :) I would like to suggest to make each level last 2/2.5 years. Those small upgrades at the start make it very tedious. Put a few of them into 1 lvl so that every 3 lvls you get a gameplay-upgrade, like the post office or the 2nd driveway. I don't think nobody is waiting to do the same thing 5 times in a row before something changes. If you change that I believe people will find it less boring and see what a nice game this is :)
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Game designers!
Please, please place a mute button visible as early as possible on screen. Don't know how many games I've got the unpleasant surprise of sound and music blasting through the speakers.
This little irritating thing often cheapens the impression of a game.
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I've just updated this game, hoping to break the 3.5 rating barrier. I've removed a beginning ad, added some new art within the game, added instruction within the game, and am using a better leaderboard system. Is there any way that I can promote such changes here on Kong? I am guessing that all I can do is make it the best game I can, and hope that it gets noticed.
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I am looking for some feedback on what this game lacks. I suspect I've made it too easy in certain areas, too hard in others. Some report that it is very boring. I'm not sure how else to deliver a 60 year time span. Should I make the levels shorter? Easier? Should I unlock all levels from the very beginning, so that players can 'jump' directly to where they want to be. A HUGE error I've made thus far is making the graphics 'too real'. It's hard to see the planes. I should make the graphics much more cartoony and fluffy next time.
At this point, I'm holding my chin up, planning to make the next version the best ever, due in 12 months. It also has a special theme, but I will be focusing hard on the core game play's fun factor.
Jason
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As always, a neat, and very addictive game. Here's an interesting idea. It would be nice to have an "accident investigation" button. Like a replay button for a crash so i can see what i did wrong, with given control tower commands, and speed and altitude stats just before the collision.
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I'm excited to see a new airport madness. Interesting to see how the airport changes as the game progresses. I hope kongregate makes badges for this game also.
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So, a few things... First off, a mute button on the start page would be nice. Second, there is a bug, if you pause the game when a plane stops and starts to unload passengers, it will continue, and in fact, refuel, and reload with passengers. So basically, I circumvent time it's self and teleport passengers off and on my plane, as well as fuel into the tank... Yup, there's the time machine. Oh, and lastly, a kind of "day progress bar" would be nice.