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I had to stop playing. My mouse keeps going off the screen when I am trying to turn. Is this a common problem with the Unity engine? Other wise, I really like the look and feel of this.
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I would like it if you locked the cursor. I find that when I'm trying to turn around, my cursor leaves the screen and I mess up my play/pause timing.
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Loved the game, it wasn't that hard for myself, but it was fun. I found it interesting, though. How you start in a white room, with black decals...End up in a 50/50 white/black room, and then end in a black room with with decals. I'm sure you thought of putting a meaning in that, but it is too widespread for me to think of one. :P
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Meh. It's alright. I was entertained and interested enough to finish it. The design seems crude, but I fell it gives it a unique look.
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I stand thoroughly corrected, this game is really awesome. It kind of creeps me out though, listening to the sounds, and it reminds me of Portal, the same kind of ominous puzzle game. 5/5
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Now, I got jettisoned out of the level on the right on the second floor by the super-speed bridge (not the spiral one). There was no respawn. RESTART #2
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I KNEW there was some kind of secret with that bridge in the second floor's left room! Thing is, the giant mobile platform won't come back anymore. I have to refresh to continue.
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thought it was great, only things letting it down were the graphics making it hard to see sometimes, but otherwise good game
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A really nice game, but there is one major problem. I have seen unity games that integrated the mouse into the game so that you couldn't click outside the game window unless you hit escape first. This would be extremely useful for this game because half of the time I mess up is because I accidentaly clicked outside the gam window.
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The last level had some annoying glitches (warping back to main room after getting flinged out of the map), but the game was epic anyway, loved the concept.
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It's EXTREMELY annoying to have to tilt the camera at extreme angles in order to get the mouse pointer into the game area, so the pause function will work. Map it to another button, or lock the pointer to the game area, or make a fullscreen option. Other than that, interesting game, 3/5.
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Please fix the problem some of us have where the mouse will not appear in the game window. There is no way to play the game if you can't click on start.
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as with most unity-games, the mouse-sensitivity in unplayable high, taking fun out of the game.
still 4/5 for incredible visuals and fantastic idea!
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Didn't play it through very far because I had to keep doing other stuff and the focus was crapping itself, but otherwise it was pretty good. 4/5