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i have to say it has a point where it gets WAAAAYYY too easy, i destroyed liked 50 godus when i turned to the next one
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guys if you are wondering the best strategy,its famine=Planet HP lower,Disease=-def for planets and attack damage up. ok? comment if u want to...
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my only real complaint is the lag...i get maybe 4-7 clicks before i get lag spike and eventually said screw it and let auto zap take care of it
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Hey, does having atk>planet def=damage boost? if so then disaster (+attack) and disease (-def.) would be actually worth it.
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Fun game, but a lot of thing is missing for me :
- Xp : Don't understand the mechanical. I take +1xp/s lvl 1, no other modification, and I earn someting like 10/15 xp doing nothing (no click). Logical ? No explanation..
- Skill evolution : too slow, 1skpt per lvl is really low, at midgame it's really hard to upgrade them, and upgrade are too expensive for effect (+2% ... really ?). Exp/x² law might be better.
- Midgame : really long, sometime really boring, upgrade attack, wait long time (one night) fow upgrade bolt/dmg, kill planet, next, repeat.
- Autoclicker upgrade : too slow, even with cult skill..
As Sirpezbag said, WASTED TALENT :( .
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The game works kind of oddly. It seems like closing and reopening the window makes the game recalculate the upgrades, sometimes making them more valuable.
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Another lazy idle game. If you're going to make an idle game, make it fun and interactive. Just because it's an 'idle' game doesn't mean I'm confined to staring at a screen and mindlessly clicking shit. Come on, people. Try to be a little more creative. So far, I just see this game as WASTED TALENT. 0/5
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Need offline mode, redistribute skill points, and resets. The offline and resets are pretty much staples for any "good" idle game. Also, a dev who updates games is a happy dev.
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I would like to point out that the total time in the stats page is off. It says I've been playing for 52 hours, when I've only been playing for about an hour and a half. This is a fun game overall, but it could use a little bit of polishing.
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@typhoon47 ATK determines whether or not you can damage the planet at all (if your ATK is equal or greater than the planet's DEF, you can damage it). DMG is how much actual damage you do.
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when i want to scroll through achievements, i scroll the entire page down too. and i cant use the side slider. pls repair this bug.
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Ballance is a little off imho. Dmg-upgrade increases by 2-3 times, while the Bolt-upgrade starts with less, decreasing every lvl. The Atk is trivial: the Hp-Pop ratio gets worse every planet (after earth) and WTH: disease/disaster... 1%atk/def??? Atk is cheap, the gaps are too large and it always perfectly matches the planets Def.