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Comments for Torvi Cube

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Kactus04

Mar. 24, 2012

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(-3)

Developer response from khailcs

You can rotate all the pieces together using the 2 buttons on the lower left of the screen. However, since this is an isometric game, all rotation is limited to 90 degrees at a time.

endplanets

Mar. 15, 2012

Under rating threshold (show) One of the best and most intuitive games I have ever seen. The puzzles are hard and yet they never feel like they are obtuse or contrived.

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(31)

tintan

Mar. 15, 2012

Under rating threshold (show) This is an awesome game. If you took a screenshot of it you would think it's one of the most boring and dull games of all time, however, after playing through the first level, I find myself deeply immersed in a challenging puzzle game. Kudos!

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(4)

13lackscaro2

Mar. 14, 2012

Under rating threshold (show) = - = reminds me of google sketchup minus all the other hards parts heh.

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(-1)

abortedlord

Mar. 11, 2012

Under rating threshold (show) I'll echo that the controls take a minute to get oriented with, but short after that it's a breeze. It's just a matter of how you think about the space you're working with, really. Other than that, it's a cool puzzler that'll actually get your brain going rather than sitting on your ass clicking the i-win button which a bunch of recent games seem to be about. 5/5

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(11)

Kingtiger522

Mar. 10, 2012

Under rating threshold (show) Anyone else think that the grey blocks were fixed points at first?

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(2)

sternrulez

Mar. 09, 2012

Under rating threshold (show) I received a PM to try this as well, and I'm glad I did. Yes, the controls are a bit odd getting used to, but I really enjoy the variety of puzzles available...keep up the good work! 5/5

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(17)

Pyrewraith

Mar. 08, 2012

Under rating threshold (show) Whoops never mind, not sure what happened but I didn't see the popup upon completing a level the first time round. Interesting.

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(0)

Pyrewraith

Mar. 08, 2012

Under rating threshold (show) It really needs a way to move forward in levels without having to back out to the level selection screen. Apart from that; well done.

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(-2)

KittehLover

Mar. 08, 2012

Under rating threshold (show) Amazing puzzle game. 5/5 This game is badge-worthy.

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(2)

KUSTOM1

Mar. 08, 2012

Under rating threshold (show) Nice, but extremely frustrating... 5/5

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(2)

NyghtShaden

Mar. 07, 2012

Under rating threshold (show) The complaints for the controls bother me... I got them down pat in 3 seconds lol... Figured it out and BAM /lvl 30 over in 45 mins lol My only complaint was the location sometimes being difficult to figure out but HEY I fixed that by putting them straight in the corner :D

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(17)

partsish

Mar. 07, 2012

Under rating threshold (show) Awesome improvement on the controls, I can't wait until I have time to play through the rest of the game now!

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(32)

Evi1M4chine

Mar. 07, 2012

Under rating threshold (show) Hmm, I just thought: Right now, when using the mouse/arrows, it feels like having to hit a area about 2-3 pixels wide, because of course when moving the mouse away from the middle of the arrows, it first isn’t 100% clear which one the player chooses, and so the thing flickers between two or three arrows. That’s the reason I requested keyboard controls: It feels very fiddly with the mouse. But this is very subjective, as of course it suffices to move the mouse in the general direction until it’s clear to the UI which one it is. So my suggestion would be, to cut away the center/tail half of of the arrows and also not have it highlight an arrow until one has moved half the way to the tip of the arrow. That means it will never choose the wrong arrow, making it subjectively not as fiddly. :) That’s just a theory though, and may not work in practice. :)

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(-2)

Developer response from khailcs

But the system already does that. The chosen direction won't register until you are about 25 pixels away from the center, yeah, that's more than half an arrow's length. And each region is a 60 degree slice of the circle. That's big enough I think. The fiddliness is caused I think by the fact that movement happens in discrete amounts - 1 cube length at a time and not continuous as in Interlocked. I accepted this limit in exchange for speed and the small size of the resulting swf.

TickRaw

Mar. 07, 2012

Under rating threshold (show) Well, obviously I am not part of the target group of this game. I gave up after 20 futile minutes of solving level 2. Not mentioning the 30 minutes I needed for level 1. In counterstrike, i get headshot evry time I spawn and in jump & runs I usually loose my three lives before the first level is over. Life's a bitch and then you die.

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(-2)

Shival

Mar. 06, 2012

Under rating threshold (show) Undo, Redo, Hairdo? 5/5

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(9)

Dragono1130

Mar. 06, 2012

Under rating threshold (show) Its a pretty good game. I like these kind of perspective puzzles. Its a bit on the easy side but that's not a bad thing. 5/5.

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(34)

Gameaholic

Mar. 06, 2012

Under rating threshold (show) I agree with kingme157 in that the mouse is kind of hard to use. Also, it would be more efficient if the rotate shortcuts were Z and X.

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(-1)

Developer response from khailcs

I think the difficulty with the mouse control when dragging a piece will be much lessened if you take note that movement is locked to the z axis when you drag up and down, and it is locked to the xy plane when you drag left, right, forward or backward. You can only transition between these two by clicking a piece again and dragging to a new direction. Piece rotation in challenge mode is now controllable by WASD or NUMPAD 8, 4, 5, 6

Beerduck

Mar. 05, 2012

Under rating threshold (show) It's nice to see some original ideas once in a while and this game really pulled it off. The difficulty curve was very good and the controls were well made. My only complaint is that it ended. I'm glad there are user made levels but please also give us a sequel.

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(45)

partsish

Mar. 04, 2012

Under rating threshold (show) I played through the 30 levels this morning and thought it was a great game. Not a lot of tricks to this but it offers a good challenge. I am a big fan of the controls from interlocked but when I just tried playing the gold medal challenges I am finding it near imossible to rotate with any precission at all. I can however see a tremedous amount of ways to further develope this concept into a next generation and really hope you work on furthering this game into a series.

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(5)

Developer response from khailcs

Thank you partsish! Piece rotation in challenge mode is now controllable by WASD or NUMPAD 8, 4, 5, 6.

DuckAndCower

Mar. 04, 2012

Under rating threshold (show) I've run into a pretty ugly bug: sometimes, when starting a new level, none of the pieces will be movable. After this happens, no pieces in any levels are movable. A refresh fixes it, but it's still pretty annoying.

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DuckAndCower

Mar. 04, 2012

Under rating threshold (show) Nice concept for a puzzle game. I wonder if some transparency of the pieces would make it more playable, though.

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(3)

sordid1975

Mar. 04, 2012

Under rating threshold (show) Probably a great game. Too bad I so totally suck at this depth perception on a flat screen stuff.

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(2)

Developer response from khailcs

You have to rely on the square markers on the walls and floor to ascertain actual locations.

cullenster4

Mar. 04, 2012

Under rating threshold (show) I feel like I only have one eye T_T Depth perception, why have you failed me?!

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(0)

MrGrey

Mar. 04, 2012

Under rating threshold (show) Excellent puzzle! One of three things that will make you fully utilize your space orientation brain circuits. The other two are game called BlockOut from 1989 and diving in submerged mining facility.

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(3)

wattro

Mar. 04, 2012

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(-5)

astrojacker

Mar. 04, 2012

Under rating threshold (show) It takes a while to get used to, but once you do, it's really fun. It's not extremely difficult but it's still fairly challenging. I like it

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(3)

19matt

Mar. 04, 2012

Under rating threshold (show) Fun game. When you get used to moving the pieces its not actually that difficult. Love how once i thought i had won, but when i rotated it, I was completely off, really makes you think.

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(3)

karateman619

Mar. 04, 2012

Under rating threshold (show) i like this game, i also liked his over game interlocked where, insted of building shapes, you take them apart

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(1)

kingme157

Mar. 04, 2012

Under rating threshold (show) awesome game, but arranging pieces with the mouse is very difficult. definelty needs keyboard controls. I have a lot of trouble arranging the pieces the way i need with the mouse. 4.5/5, (id give it a 5/5 but i think it really needs the keyboard controls. could be an option to choose keyboard vs mouse though)

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(3)

Tsalnor

Mar. 04, 2012

Under rating threshold (show) Haha, undo, redo, hairdo. This is a funny game right here. Has okay controls, but it can be confusing at first. The dots made it a lot easier to tell where the piece really is, but I didn't notice it at first. 4/5

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(4)

Mediko

Mar. 04, 2012

Under rating threshold (show) Nice puzzle game but the controls could be closer together. Like for example: Z (undo), X (redo), C (restart). Having them all over the keyboard is just clunky. It would had been nice for the rotation to also be placed with a key, possibly a"q" and "w" to prevent accidentally clicking on Z. Aside from that, it's a good game and reminds me a lot of old puzzles I used to do.

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(0)

diabwolf

Mar. 04, 2012

Under rating threshold (show) Really good game and must have took alot of time to develop but to describe in 1 word , Mindbottling 5/5 !

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(15)

Developer response from khailcs

I'm glad you noticed diabwolf. ^_^ And thank you for inventing a new word for Torvi. =D

metagamer

Mar. 04, 2012

Under rating threshold (show) Thanks for the heads-up on you new game. And it has user created levels as well. This is going to cost me lots of time. :)

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(2)

Developer response from khailcs

That's good to hear metagamer. ^_^

Evi1M4chine

Mar. 04, 2012

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(-4)

Developer response from khailcs

I actually have a class for keyboard controls but was scrapped in the released version because it was not obvious to first time players and resulted to a lot of early quitters (think of Qbert). The final mouse-based controls (taken from Interlocked) is not as responsive and precise but is a lot easier to understand. Though you don't have to exactly hit the arrows since their hit area is far wider than the visible graphics. That's the trade-off I made. Thank you for appreciating the markers, they were hard to do. ^_^ The minimalist graphics is intentional. As for motivation, I can offer nothing but the satisfaction of arriving at a solution. Suduko does the same, as well as Loops of Zen, even Hexiom. I do appreciate the thoughtful and comprehensive feedback, I will use it to move forward in this craft.

RedeemedWahrior

Mar. 04, 2012

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(-5)

Developer response from khailcs

I have tried 5 movement systems during development. The one adapted is the least evil I tell you. If you can point to me a better system please do. To my knowledge, rotation is awkward in all 3D applications not just Torvi Cube. I did the best I can. Best time requires physical dexterity on top of an economical sol'n. It is doable, but takes some practice. Thanks for the great feedback.

MotorHipHop

Mar. 04, 2012

Under rating threshold (show) there should be badges, anyways ill give it a 5/5 :D

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(1)

Developer response from khailcs

You're awesome MotorHipHop, thank you!

pkprince23

Mar. 03, 2012

Under rating threshold (show) Not bad. A unique game. Could be a little more colorful though and some music would be nice. 4/5

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(-1)

Developer response from khailcs

Good feedback pkprince23. But I was trying to focus attention on the pieces themselves. So I opted for a clean and muted color scheme. And no music because it's hard to please everyone and it adds too much weight. ^_^

tacomonkey10

Mar. 03, 2012

Under rating threshold (show) really good game good job khailcs 5/5 and favrited

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(2)

Developer response from khailcs

Thank you. =)

pyroboy99

Mar. 03, 2012

Under rating threshold (show) Sweet game, REALLY ADDICTING! oh, and thanks for joining my varolo village, i owe you one.

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(0)

Developer response from khailcs

Thank you, no problem.

paul1159

Mar. 03, 2012

Under rating threshold (show) 9th commit =p anyways this is a great game very complex and fun but the only problem is there are only 30 puzzles but I want to solve about 100 of these ;P

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(1)

Developer response from khailcs

That's why I implemented User Generated Structures. Hopefully soon, great torvi structures will be uploaded by players. I still have a few in my notebooks too.

funfun1019101

Mar. 03, 2012

Under rating threshold (show) really good puzzle game original and new gameplay would love a second

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(2)

Developer response from khailcs

I'm on it. ^_^

plokkey

Mar. 03, 2012

Under rating threshold (show) Really cool game. :D

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(1)

Developer response from khailcs

Thank you plokkey =)

KaisarDragon

Mar. 03, 2012

Under rating threshold (show) I got a random message to try this game. It is ok once you get used to the controls. I was sliding them around like a pro by level 7. 30 levels feels right. Not too many nor too few. The puzzle designs are well thought out. I spent a lot of time on some, but never felt frustrated. All in all a good little puzzle diversion. 4/5

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(22)

Developer response from khailcs

Thanks a lot KaisarDragon. I spent close to six months tweaking it. ^_^

Tigax

Mar. 03, 2012

Under rating threshold (show) CLICK! CLICK! CLICK! sheesh, nice spacial puzzler though

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(0)

Arcanmster

Mar. 03, 2012

Under rating threshold (show) Is there a reason to put two rotation axes and no lock instead of three?

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(1)

Developer response from khailcs

3 axes would mean dividing the plane into 6 regions instead of the current 4 and that caused a lot of misclicking during testing. No locking is needed because the regions are wide enough to make accurate clicking reasonable.

reonar

Mar. 03, 2012

Under rating threshold (show) Brain hurtzzzzzzzzzzzzz..... @.@ need....2....take....a......break....but....i....can't....do...it

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(3)

Developer response from khailcs

Try proceeding by elimination reonar. But if you get really stuck, take a break, it'll be easier when you come back. ^_^

Zappan

Mar. 03, 2012

Under rating threshold (show) Smart and entertaining game :)

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(2)

Developer response from khailcs

Thanks Zappan (",)

Xandrya

Mar. 03, 2012

Under rating threshold (show) Took me a while to get the hang of it... but I believe I got it now. Good game!

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(2)

Developer response from khailcs

Takes a level or two to get used to maybe because of the isometric perspective. I suggest trusting the "shadows" more than just the mere appearance of the pieces.

RasenGama

Mar. 03, 2012

Under rating threshold (show) Nice game ^^

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(3)

Developer response from khailcs

Thanks ^_^

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