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Comments for Torvi Cube

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Poliwird

Jul. 25, 2019

Under rating threshold (show) And this is just a little but very annoying thing nobody has thought of: 'Play' mode levels should NOT remain locked even after the exact same combination has already been solved in 'Challenge' mode. I have no interest in replaying easy mode levels one by one, however, for SOME combinations like the one on lv12 i'd like to first check the thingie a bit before trying puzzle mode, but nopes, too many previous levels are locked.

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(0)

Poliwird

Jul. 25, 2019

Under rating threshold (show) The controls system that could be intuitive: click to select/deselect shape — keybord shortcut for 'Move' makes a circle of 6 pictograms pop up, to click the desired one with the mouse — and the same with keyboard shortcut for 'Rotate' and circle of the 6 corresponding pictogram buttons. It would be right to also allow selecting any block of the shape as the center of rotation. Right now all i'm able to do is press successively 8, 5, 4 and 6 (then undo) and see which one (or none) does what i need it to.

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(0)

Poliwird

Jul. 25, 2019

Under rating threshold (show) Wait, so out of 6 possible rotate directions it allows 4 ? But… why?

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(0)

whatif2223

May. 01, 2018

Under rating threshold (show) Idk if the are still any updates being made to this game, but: the controls are OK, the lack of depth perception really screws you up. Some shading would help, maybe? I got to level 12 easily, but with level 12 I can't tell what the goal is supposed to look like.

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(2)

DubaiBunnies

Jun. 21, 2017

Under rating threshold (show) Perfect game

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(0)

Dothgar

Jun. 06, 2016

Under rating threshold (show) I have a huge problem with the fact that this is a 3D game..... yet we have no depth perception... The visuals are not realistic and this makes it hard for me to enjoy. It's honestly nothing other than annoying to have to reposition a block 3 times every time it LOOKS like I know where the piece actually is. The way they overlap is also weird. People breeze over this in the comments but I think it is a large aspect of quality. I can only rate the game 3/5 because there is not enough finesse to warrant the 4/5 and the bad 3D visual vuts another point.

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(-1)

Flo00

May. 31, 2016

Under rating threshold (show) Didn't save my progress :,(

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(1)

vorpalauroch

Jul. 16, 2015

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(-5)

n193548

May. 27, 2015

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(-3)

soopapoopa

Apr. 11, 2015

Under rating threshold (show) That awkward moment where everything looks perfect... then you rotate it.

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(4)

10crystalmask01

Oct. 29, 2014

Under rating threshold (show) First level, and I'm already in trouble. Not good...

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(3)

Antwan2

Aug. 06, 2014

Under rating threshold (show) Pretty cool 3D game. The shadows really help and there are few games that let you make custom levels on this site, so it's nice to have another. I know it's late, but it definitely deserves at least one badge. 4/5

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(1)

mochamonkey44

Apr. 08, 2014

Under rating threshold (show) A very good exercise in 2D/3D thinking. Controls can sometimes be a little difficult to maneuver correctly, but overall quite fun. 4/5

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(1)

sillybilly967

Mar. 01, 2014

Under rating threshold (show) Quite a nice, puzzling game. The only problem I can see is the perspective. If cubes that were closer to the "camera" appeared bigger, it would be easier to tell where the cubes are.

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(2)

NintendoMaster

Dec. 14, 2013

Under rating threshold (show) This is a really cool game. My only 2 things about it: 1:locking blocks together and moving them as one piece. 2:sometimes you get a level with multiple solutions, such as level 7, but it will only recognize 1 solution. It took me like 5 minutes to figure out why it wouldn't work.

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(1)

dvorty

Oct. 15, 2013

Under rating threshold (show) great brain games.... like it

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(1)

EpicRacoon

Sep. 14, 2013

Under rating threshold (show) Neat game, challenging but not to the point where I ragequit.

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(2)

Werrf

Jul. 07, 2013

Under rating threshold (show) Would be nice to have some way to lock blocks together when you think you've got part of the pattern so you can move them all around as a unit.

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(4)

Nebjr

Jul. 05, 2013

Under rating threshold (show) Could have been a bit clearer about the fact that you can merge diagonal blocks, otherwise great puzzle game and easy to control. 5/5

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(1)

AgentRoop

Jun. 23, 2013

Under rating threshold (show) Ack! The tangrams from gifted class have found me again!

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(1)

belac34

Jan. 30, 2013

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(-4)

inyourface45

Dec. 02, 2012

Under rating threshold (show) @skybomination challenge mode flips the pieces, and you gotta use WSAD to rotate them into the correct place before putting the shape together, normal mode just has you putting the shape together with all the pieces the right way

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(3)

Skybomination

Oct. 31, 2012

Under rating threshold (show) sorry for re-comment, but you should fix the green and black blocks in challenge mode, they are identical, not different

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(1)

Skybomination

Oct. 31, 2012

Under rating threshold (show) i see why it's called challenge mode -_- because the first one is impossible

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(2)

am1j

Oct. 16, 2012

Under rating threshold (show) cute, but controls are not that clear

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(0)

NathanC61

Jul. 01, 2012

Under rating threshold (show) The game was really good. Maybe you could have a sequel But some points of the game did make me mad that you could fix for the sequel if you however make one. 1: Please fix the dragging. It takes me an hour just to put one piece down. Honestly, I've seen worst dragging games, this is one of the better ones, but it's still really hard to drag. 2: fix the Patterns, I solved most of these patterns but, sometimes they looked exact, but counted wrong, so I had to rearrange. 3: Maybe after like 10-30-60 minutes or one map, you could either have the map now color coded/the hint a bit bigger/skip button that allows you to come back a lot later in the game. Sorry If this was a buster but I still give the game 4/5 for being a nice and fun game minus the down falls

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(-1)

itssnowing

Jun. 19, 2012

Under rating threshold (show) There's only 30 levels? :/

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(-1)

AlienKittyInc

Apr. 07, 2012

Under rating threshold (show) pretty awesome game. Reminds me of pattern blocks in kindergarden.

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(5)

nimue_the_dark

Apr. 01, 2012

Under rating threshold (show) It's nice to see more puzzle games on this site. I like to shoot things, sure enough, but I like to just chill out and not kill anyone for a while sometimes, too XD Great game!

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(4)

Kactus04

Mar. 24, 2012

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(-3)

Kactus04

Mar. 24, 2012

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Developer response from khailcs

You can rotate all the pieces together using the 2 buttons on the lower left of the screen. However, since this is an isometric game, all rotation is limited to 90 degrees at a time.

endplanets

Mar. 15, 2012

Under rating threshold (show) One of the best and most intuitive games I have ever seen. The puzzles are hard and yet they never feel like they are obtuse or contrived.

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(31)

tintan

Mar. 15, 2012

Under rating threshold (show) This is an awesome game. If you took a screenshot of it you would think it's one of the most boring and dull games of all time, however, after playing through the first level, I find myself deeply immersed in a challenging puzzle game. Kudos!

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(4)

13lackscaro2

Mar. 14, 2012

Under rating threshold (show) = - = reminds me of google sketchup minus all the other hards parts heh.

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(-1)

abortedlord

Mar. 11, 2012

Under rating threshold (show) I'll echo that the controls take a minute to get oriented with, but short after that it's a breeze. It's just a matter of how you think about the space you're working with, really. Other than that, it's a cool puzzler that'll actually get your brain going rather than sitting on your ass clicking the i-win button which a bunch of recent games seem to be about. 5/5

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(11)

Kingtiger522

Mar. 10, 2012

Under rating threshold (show) Anyone else think that the grey blocks were fixed points at first?

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(2)

sternrulez

Mar. 09, 2012

Under rating threshold (show) I received a PM to try this as well, and I'm glad I did. Yes, the controls are a bit odd getting used to, but I really enjoy the variety of puzzles available...keep up the good work! 5/5

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(17)

Pyrewraith

Mar. 08, 2012

Under rating threshold (show) Whoops never mind, not sure what happened but I didn't see the popup upon completing a level the first time round. Interesting.

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(0)

Pyrewraith

Mar. 08, 2012

Under rating threshold (show) It really needs a way to move forward in levels without having to back out to the level selection screen. Apart from that; well done.

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(-2)

KittehLover

Mar. 08, 2012

Under rating threshold (show) Amazing puzzle game. 5/5 This game is badge-worthy.

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(2)

KUSTOM1

Mar. 08, 2012

Under rating threshold (show) Nice, but extremely frustrating... 5/5

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(2)

NyghtShaden

Mar. 07, 2012

Under rating threshold (show) The complaints for the controls bother me... I got them down pat in 3 seconds lol... Figured it out and BAM /lvl 30 over in 45 mins lol My only complaint was the location sometimes being difficult to figure out but HEY I fixed that by putting them straight in the corner :D

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(17)

partsish

Mar. 07, 2012

Under rating threshold (show) Awesome improvement on the controls, I can't wait until I have time to play through the rest of the game now!

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(32)

Evi1M4chine

Mar. 07, 2012

Under rating threshold (show) Hmm, I just thought: Right now, when using the mouse/arrows, it feels like having to hit a area about 2-3 pixels wide, because of course when moving the mouse away from the middle of the arrows, it first isn’t 100% clear which one the player chooses, and so the thing flickers between two or three arrows. That’s the reason I requested keyboard controls: It feels very fiddly with the mouse. But this is very subjective, as of course it suffices to move the mouse in the general direction until it’s clear to the UI which one it is. So my suggestion would be, to cut away the center/tail half of of the arrows and also not have it highlight an arrow until one has moved half the way to the tip of the arrow. That means it will never choose the wrong arrow, making it subjectively not as fiddly. :) That’s just a theory though, and may not work in practice. :)

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(-2)

Developer response from khailcs

But the system already does that. The chosen direction won't register until you are about 25 pixels away from the center, yeah, that's more than half an arrow's length. And each region is a 60 degree slice of the circle. That's big enough I think. The fiddliness is caused I think by the fact that movement happens in discrete amounts - 1 cube length at a time and not continuous as in Interlocked. I accepted this limit in exchange for speed and the small size of the resulting swf.

TickRaw

Mar. 07, 2012

Under rating threshold (show) Well, obviously I am not part of the target group of this game. I gave up after 20 futile minutes of solving level 2. Not mentioning the 30 minutes I needed for level 1. In counterstrike, i get headshot evry time I spawn and in jump & runs I usually loose my three lives before the first level is over. Life's a bitch and then you die.

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(-2)

Shival

Mar. 06, 2012

Under rating threshold (show) Undo, Redo, Hairdo? 5/5

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(9)

Dragono1130

Mar. 06, 2012

Under rating threshold (show) Its a pretty good game. I like these kind of perspective puzzles. Its a bit on the easy side but that's not a bad thing. 5/5.

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(34)

Gameaholic

Mar. 06, 2012

Under rating threshold (show) I agree with kingme157 in that the mouse is kind of hard to use. Also, it would be more efficient if the rotate shortcuts were Z and X.

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(-1)

Developer response from khailcs

I think the difficulty with the mouse control when dragging a piece will be much lessened if you take note that movement is locked to the z axis when you drag up and down, and it is locked to the xy plane when you drag left, right, forward or backward. You can only transition between these two by clicking a piece again and dragging to a new direction. Piece rotation in challenge mode is now controllable by WASD or NUMPAD 8, 4, 5, 6

Beerduck

Mar. 05, 2012

Under rating threshold (show) It's nice to see some original ideas once in a while and this game really pulled it off. The difficulty curve was very good and the controls were well made. My only complaint is that it ended. I'm glad there are user made levels but please also give us a sequel.

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(45)

partsish

Mar. 04, 2012

Under rating threshold (show) I played through the 30 levels this morning and thought it was a great game. Not a lot of tricks to this but it offers a good challenge. I am a big fan of the controls from interlocked but when I just tried playing the gold medal challenges I am finding it near imossible to rotate with any precission at all. I can however see a tremedous amount of ways to further develope this concept into a next generation and really hope you work on furthering this game into a series.

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(5)

Developer response from khailcs

Thank you partsish! Piece rotation in challenge mode is now controllable by WASD or NUMPAD 8, 4, 5, 6.

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