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Comments for Heaven or Hell

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AyeKorombos

May. 20, 2010

Under rating threshold (show) Interface sux. Sluggish. Clunky.

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(0)

Toaren

May. 20, 2010

Under rating threshold (show) You have a turn based control scheme and action gameplay. Does not work well together.

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(1)

Nicobolado

May. 20, 2010

Under rating threshold (show) turnbased please!!!!

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(0)

DaOnlyFool

May. 20, 2010

Under rating threshold (show) i can't even beat easy without grinding

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(0)

fecc

May. 20, 2010

Under rating threshold (show) It could be a 4/5 for me, but now I can only give a 2/5. Auto-fire, turn based system or other changes needed!

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(1)

texassking

May. 20, 2010

Under rating threshold (show) This should absolutely be turned-based! It would be a perfect game if it was. I know a lot of reviewers are obnoxious and make stupid suggestions, but trust all of us here. This would be absolutely amazing if it was turned based.

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(1)

YCDonut

May. 20, 2010

Under rating threshold (show) the game got potentiel.. but I must agree with most of the comments.. it should be turnbased :) I like it..

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(-1)

Moonfrost

May. 20, 2010

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(-3)

Moonfrost

May. 20, 2010

Under rating threshold (show) Fine concept? but too primitive and monotone. Probably game should be turn based and with more units, some kind of buildings and upgrades. 4/5 for effort.

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(1)

z7master

May. 20, 2010

Under rating threshold (show) Good. Potential to be a lot better

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(0)

Savior42

May. 20, 2010

Under rating threshold (show) This sucks. Without hotkeys, how are you supposed to beat 30 seconds? Especially if you are using elder angels, which require you to select a target -- and then the mouse control is too stiff, and it doesn't register your choice. The control just ruins it.

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(1)

chichimom79

May. 20, 2010

Under rating threshold (show) i also think it needs to be turn based. The difficulty level seems amazingly high, and Im not going to continue to play a game that frustrates me from the very beginning. Good start though 3/5.

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(0)

Levirous

May. 20, 2010

Under rating threshold (show) Perhaps you can make an extra storage for your not used units, because sometimes I want some not into the battle (as for like to get the max health achievements) but I'd hate to delete them and rebuild them everytime

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(1)

Suuljin

May. 20, 2010

Under rating threshold (show) i like the tactical aspects of subobjectives and minimalistic party management, but after a certain point battles too often turn into a pure clickfest. i ended up finishing the angel campaign with a party of 3 chars only one of them really 'active'. a guard was placed in front of a mage at perma-guard, a buddon started by casting his all-hit and was basicly useless afterwards (because he didn't get a second turn due to constantly incoming retard effects), the mage picked off all enemies one by one. might as well only have used guard and mage.... -------- i know the atb-style battles are part of the core concept, but i really wished it would be a 'dynamic' _turn-based_ system (think grandia or ff X).

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(3)

Shrag

May. 20, 2010

Under rating threshold (show) lack of hotkeys and explaining that as "maintaining balance" is being lazy and downright retarded since the game requires endless grinding

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(3)

wattro

May. 20, 2010

Under rating threshold (show) 2/5 until you make some improvements. Agree with all the top-rated comments. Hotkeys, for god's sake! Clicking every where sucks. And the click-detection isn't very good - or hard to tell when you have clicked correctly. Don't balance thru removal of hotkeys.

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(3)

sc1zzen

May. 20, 2010

Under rating threshold (show) OH awesome if you go to move then click off and have not clicked where you want to move you get stuck forever. 1/5 this game is boring the sound is repetitive and the game play is lame.

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(-2)

k43n

May. 20, 2010

Under rating threshold (show) at first it looked good but then it was a 2/5

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(3)

candlefrontin17

May. 20, 2010

Under rating threshold (show) so, like most of the comments here, at first I thought that this game is really cool, but it just needs a few hotkeys or the like. But, upon playing it more, I've realized there's not much to this game besides the graphics. It's short, extremely repetitive, the leveling up system requires only that you have money (no experience points or anything), the heaven/hell campaigns are basically the same, there's almost no information given on characters or their stats, there are only 3 commands for each character, a number of the fights are just grind fests, you can't sell back your characters or store them somewhere so you just have to delete the character and earn money to replace him, the abilities are neither dynamic nor original, the list goes on. So, I'm actually quite disappointed with this game. Though, again, the game does LOOK very very cool.

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(9)

Bashe

May. 20, 2010

Under rating threshold (show) I don't see hot keys as neccesary, i consider this like the time management games. The only reason i can't beat certain battles has nothing to do with hot keys, it took forever to beat the sea monster because it's waves hit multiple times draining all of all of my units action bars and when i get the occasional shot if i was unlucky, which is most of the time, it would be during it's attack and miss automatically. i had to beat it with just one healer and an angel, after everything else died trying to take out one tentacle. Buddan's sleep is useless, the enemy never sits on a full bar and for example with Gigant his bar is recharged by the time i can click on a different unit. Overall the action bars should probably be slowed down slightly and the enemies hits shouldn't stun the player. make the $70 angel hit a random target. If theres no sell there should be a reserve team to swap units and upgrade new units until they are good enough to fight.

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(2)

Felsetto

May. 20, 2010

Under rating threshold (show) I think my hand is numb from all the clicking...

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(5)

pierrebe4492

May. 20, 2010

Under rating threshold (show) it would be nice i we can delete one character from our army without lossing it ;). But i love this game, verry funny and i love the hell

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(1)

squint95

May. 20, 2010

Under rating threshold (show) haha King.com fukked it up again ;) I bet the game idea, wasnt even yours, its ways too good compared to the weak gameplay

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(0)

DexterNeptune

May. 20, 2010

Under rating threshold (show) It seems like a lot of work went into the asthetics of this game, but not very much into the gameplay itself. I really want to like it, but there is just way too much monotonous clicking involved. And for some units (e.g., the old angel), it's even more tedious - click once for attack, click again to specify the target...rinse, repeat. Please improve the controls - it would vastly improve this game. 5/5 for graphics/asthetics...4/5 for concept...2/5 for gameplay/controls.

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(5)

D00mM4r1n3

May. 20, 2010

Under rating threshold (show) There are no descriptions for what the different characters do, the tutorial is broken and cannot be completed with the old guy, it needs hotkeys or an auto attack option with each character, needs more level upgrades for the characters... 2/5

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(1)

melantha

May. 20, 2010

Under rating threshold (show) Looks promising but it's too much grinding right now (and also A LOT of clicking). Why not add more battles you can fight instead of having to repeat the same battle over and over again? How about some strategy when choosing where your next attack will be? Also your background music is broken, it just keeps repeating the first 5 seconds. (I know, some guys think this is already "music", but it's basically just annoying.) Oh, and the green ...er... slime balls stay on screen (and in the foreground) even when the battle is over.

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(3)

dirktheone

May. 20, 2010

Under rating threshold (show) WTF ADD SELL!! DELETE IS BULLSHIT

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(1)

providencev

May. 20, 2010

Under rating threshold (show) had a really hard time playing this game because of the mouse.....

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(5)

dirktheone

May. 20, 2010

Under rating threshold (show) When you click your unit to attack.. It would be better that it would pause the game until you picked your action.. this way you can hardly use more than 2 chars..

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(0)

Promaetheus

May. 20, 2010

Under rating threshold (show) Wow. Disappointing... played through it, beat the last level, got all 50 keys, and ... nothing. No ending, no new level, no new (super) unit. Not even a notification that I got the 50-keys achievement, just when I enter the achievement-screen. "Absence of Hot-Keys on purpose" is stupid. Even when clicking fast, probably only 4-5 units can be controlled at max, while the enemy (computer) does 6 at a time.

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(1)

deli_conker

May. 20, 2010

Under rating threshold (show) The good - Game shows promise. The bad - $70 angel can't complete training. Did I kill the practice dummy? I don't freaking know, there's no feedback to say so. SO I spend 5 minutes of carpal tunnel inducing mouse clicks in training to get 1 key. It's a good thing I have to do it again just to open up the next level.... Screw this.

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(0)

Jorducci

May. 20, 2010

Under rating threshold (show) clickfest /= balance. decent concept, poor excecution.

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(-1)

largenuz

May. 20, 2010

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(-4)

playMAO

May. 20, 2010

Under rating threshold (show) mouse click frenzy. show unit command menu permanently instead of pointless clicks.

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(0)

Tuqui

May. 20, 2010

Under rating threshold (show) Other thing needs a delete character confirmation or at least a retribution, i accidentaly fired my lvl 5 angel

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(2)

Deity

May. 20, 2010

Under rating threshold (show) You can't complete the tutorial with the $70 angel.

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(2)

Aobo

May. 20, 2010

Under rating threshold (show) 3/5 till you put hotkeys :D

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(0)

themightycaribou

May. 20, 2010

Under rating threshold (show) Well I bought a wizard guy thinking he would be strong and awesome. have been playing the tutorial for about 8 minutes just....clicking. Vast improvements would be the only thing that would make me want to play this more

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(0)

Tiresais

May. 20, 2010

Under rating threshold (show) Poor, seems like the designers didn't even play it before they released it

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(1)

Tuqui

May. 20, 2010

Under rating threshold (show) It really need hotkeys or to get fixed mouse recognition, lots of times instead of attacking it just selects other character, what makes the charater get hit and loose the posibility to attack again. In my opinion, u dont nerf the player to make the game balanced, u should make enemies hardr

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(0)

Aobo

May. 20, 2010

Under rating threshold (show) COOL! Can't finish the tutorial :D "Press the character to open menu of actions" I press the chara it opens up and nothing happens after that...

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(0)

nick199

May. 20, 2010

Under rating threshold (show) i think the girl angel is completly useless: cant attack, cant teleport, very long loading time

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(0)

vice123

May. 20, 2010

Under rating threshold (show) Needs a lot of gameplay improvement - maybe switch to turn-based, add hotkeys, add place to store unused troops if you gonna add challenges for specific units. Maybe add auto-attack for units? Otherwise pretty good, maybe add spells that are not unit-related but used directly.

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(226)

Fiordhraoi

May. 20, 2010

Under rating threshold (show) Control scheme was a poor choice. Far better to address issues of game balance by tweaking the opponent's behavior than crippling the player.

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(2)

DrMalvado

May. 20, 2010

Under rating threshold (show) Wow, its a very nice concept, kinda reminds me of Final Fantasy Tactics, even tho its not turn based. But It needs a lot of polishing. First of all, the controls are irresponsive, and the fact that taking damage reduces your action charge makes it even worse. Second, it needs a better control scheme, mouse only starts hurting your finger after a while playing, i know you did it for a reason, but i think you need to come up with something better for more enjoyment of the game.

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(-2)

TuomasMattson

May. 20, 2010

Under rating threshold (show) Hotkey and a reinforcement box for units you dont want to use this fight(for achievements) would be nice. otherwise a good game. not great, but good.

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(2)

AdmT

May. 20, 2010

Under rating threshold (show) Hotkeys or GTFO.

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(1)

vincentdesade

May. 20, 2010

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(-3)

kirbycario

May. 20, 2010

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(-3)

xSindyx

May. 20, 2010

Under rating threshold (show) Getting hit preventing you from attacking means I waste a LOT of time clicking a guy, then needing to wait to do anything. All while other people who COULD go sit there getting killed. It is simply frustrating gameplay.

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(-2)

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