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honestly, i found sorcerer/cleric the best for sorcerer to pick out the enemys while clerics slow em. guards for horsemen cause he sucks ass. and archers for swordsmen cause hes a great tank. thumbs up if you agree with me.
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When a Hero dies there is a number on their portrait. You have to clear that number of blocks of that Hero's color to revive them. It has nothing to do with getting a 4 or 5 combo only in that it adds to the counter.
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I love adding RPG elements to little puzzle games like this. Gives them some context and purpose other than "get a high score for lulz." This would also make a phenomenal iPhone game.
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could you have at least tried to make the game a little different than bejeweled? you could have been more creative on the puzzle part.
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It's really hard for me to differenciate the tiles, they have a very complex design for such a small size, and their colors are a little bit desaturated. In my opinion, they need a simplier design and more vivid colors.
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fun little game, but either make the block grid bigger or don't make the blocks overlap-- it's really easy to click on the wrong block and then spend a few seconds fumbling around like a fool switching random blocks
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could use some simplification of the match grid, was getting a headache after a few levels looking trying to find matches between all the buildings and such, since they are already color coded the buildings seem to be overkill, could use a few less things to match as well, maybe drop to a single type of guard one instead of 3 which would alleviate situations I ran into a lot where it was near impossible to get a 4+ match, also a block/color to heal all the heroes at once would be nice
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a bejweled-esque game that DOESNT let you match in multiple directions (like matching 3 in an L shape) is a no go imo. 2/5
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The only flaw in my opinion in my opinion is when the characters level up, can the little pop-up stay a little longer?
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Needs REAL volume control, rather than just on and off. Otherwise interesting concept and follow-through. For some reason though this was an mmo, oh well. 4/5
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Get something you dont really like or need from the store or a chest... hit refresh and try again! Rate Up so others can see.
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the items, upgrade system and special abilitys are nice but the balance kills the game. at lvl 1 the game was okay, the introduction was clear, I had fun. then I got some low items and equipped them, THEN.. I hardly had to do anything because the characters were overpowered as hell. REBALANCE
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strangely addicting. problems. The store jsut isnt useful in anyway. The attachments need to be more interesting. I find myself just playign the game on the right and not relaly watch ing the game on the left. 4/5
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This is my favorite puzzle game of all time. it does an amazing job of putting time pressure on you with the intensity of an action game. 5/5
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WOW i dnt see how this game could even be rated anything less then 5 its friggin awesome. it has just enough of every thing to make it a great game.
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A very well-made frustrating game. Strategy isn't involved, it's pure chance to see what blocks come up at any given time.
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Pretty good game. The music and sound effects can get a little annoying after a while, but thankfully that's what the mute button is for. It's a rather interesting mix of genres and I think it has been pulled off rather well. One problem I've been running into (and this is probably just because I can't multitask very well) is that it's hard to keep track of your heroes health bars while working the Switch Grid. I also think you should add health bars above allied and enemy units so we know how much damage we're actually doing. Numbers mean little if we don't have a 'progress bar' so to speak.
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This is an interesting take for a game. Good game play, nice music, and not to bad graphics makes this one a good time waster. Simple but effective use of rpg elements combine with a shop, and multiple maps.