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the beginning is ridiculously easy, but even just after two levels, it gets ridiculously hard in you don't replay levels hundreds of times
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So, one hero die at the end of the phase, and the other two are doing NOTHING!? What type of hero are they that doesn´t help a fallen fellow?
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Thanks for continually offering to let me play some great switching game on facebook. you probably didn't realize I was already playing a game -- you might have heard of it ... called "King's Guard?" It was pretty good, till I started to get annoyed that I had to "skip" past repeated ads about some other game.
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Game gets a bit repetitive by the time u hit lvl 7. I hope u add more stuff after that level. Otherwise, this is a great game thats lacking badges 4/5
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Odd glitch: Clicking a button sometimes does nothing. I mean, the "Accept" button when choosing a profile, or the "OK" button at the end of a mission. Flashes when clicked, and then nothing happens. Makes the game unplayable; literally, I can't get past the first mission.
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I want to like this game; I really do! The concept is really neat and I enjoy castle defense games, but the 'jewel' spawns are far too random. There doesn't seem to be any sort of code to encourage group spawns, and the number of 'jewels' based on the grid combinations (left and right only) are probably not mathematically sound. There have been numerous times when I was left without any combinations, not even a 3 tile money one =x. I would recommend removing the guardsmen and making them an expensive purchasable item from in town that you have to pay to revive (assuming they die). 4 Jewels should make it a little more likely to get combinations. Though I think I would prefer to have money simply awarded at the end based on how many towers you protected or whatnot. This way it would be much more in the control of the player =when= to use those tile combinations, and not simply frantically trying to line them up so something good spawns.
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I wanna see a sequel where you have more then 3 hero types to choose from each with there own unique spells and abilities and you get to decide your team before you play.
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I have only two minor criticisms of this otherwise excellent game. First, the grabbing action for the tiles is sometimes not very responsive. (This might be due to any number of factors out of the developer's control.) The other is the mouse-over brightness on the tile. It's simply TOO bright. I'd like to see the tiles simplified, muted just a bit, and have the shapes be more distinctive from each other. I played for an hour and got some eyestrain from the longer levels.
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glitch. my green hero (lets call him lancelot) glitched he died during his special ability allowing him to charge, but he died and then i resurrected him but he charged the moment he revived, and then he disapeered.
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Great game, however, if the catapults destroy the cleric section in later levels, and you get a cleric to place, and no other moves are valid... you end up just watching. Otherwise, very smooth!
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These heroes need some serious teamwork. Neither them nor their guards are willing to attack monsters in other heroes' lanes.
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Can't really appreciate the heroes vs enemies battle since most of the time your eyes are locked to the grid. Like playing Tetris DS with the little Nes games on the top screen.
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UGH the thought of starting a new round is almost nausiating.....the rounds are now taking like 10 - 15 mins to complete.....a bit much boredom don't you think?
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Horseman has some powerful moves if you keep him with the lance and add a shield later. Give the mage her starting style and hand the warrior some armor. You'll have full rows in no time.
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Yeah guys, this Knight on the Horse is MOST DEFINITELY getting NEGATIVE numbers added to his HP, Attack and Leadership when he levels. He's getting WEAKER from leveling. This most CERTAINLY MUST BE A BUG. Dude just got + (-2) attack, and +(-6) HP for leveling up to 16.
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The game should execute the command when we "RELEASE" the mouse. We should have a chance to change our mind, like other games of this kind.
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Don't try to get 6+ block combos. I did a 6 once, and it gave me the same reward as a 4.
The setup for a 6 block combo is a T with the piece that forms the intersection of the | and - missing.
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Simply grind first level for best items that are not in shop... afterwhich game is too easy with nothing more that puzzling to get more items, overall 2/5 as the concept has weak merit for entertainment