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Comments for King's Guard

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misanthr0pe

Feb. 11, 2011

Under rating threshold (show) @pumpkindog In bejeweled if you run out of moves you lose, in this it helps you

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(0)

urak

Feb. 11, 2011

Under rating threshold (show) This is a really cool game. 5/5 I like how you incorporated all the different features. Sadly it's a lot of match up 3 games, which am just not the person who is good at it. But that aside this game is great in all aspects. Graphics, music, content, playability. Awesome job!

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(0)

PuruPanda

Feb. 11, 2011

Under rating threshold (show) Good concept, but not implemented as well as it could have been.

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(0)

Ketos

Feb. 11, 2011

Under rating threshold (show) Or better yet, I'd rather we switch to the more deliberate style of match-3; the type where you can move blocks around to set up combos. It's just too luck-based at the moment. You can't really plan ahead with only one or two possibilities, and the RPG/TD aspect requires timing to set off abilities properly. Right now there's far, far too more fake difficulty for me to /really/ get into the game, so 3/5. It's original, which is why it hasn't dropped to a 2.

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(0)

DrFr0st

Feb. 11, 2011

Under rating threshold (show)

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(-19)

Prosk8rcow

Feb. 11, 2011

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(-6)

Krafen

Feb. 11, 2011

Under rating threshold (show) I don't want to play your stupid facebook game. Stop Asking!

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(10)

rubbel

Feb. 11, 2011

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(-16)

Rowanthepreacher

Feb. 11, 2011

Under rating threshold (show) I have to agree with the other comments here. The mage is way more powerful than the warrior, plus she has more useful abilities. The horseman is far less useful than the warrior, and doesn't even have particularly good abilities to make up for it.

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(5)

tribble

Feb. 11, 2011

Under rating threshold (show)

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(-12)

Ketos

Feb. 11, 2011

Under rating threshold (show) There needs to be a way to refresh the tiles, otherwise with no moves except for badly placed abilities, we're stuffed.

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(-1)

Colossus95

Feb. 11, 2011

Under rating threshold (show) The main reason i think that horse guy sucked so much was because it seemed like there was an extreme lack of green tiles. other than that, great game

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(3)

Barrett666

Feb. 11, 2011

Under rating threshold (show) Those monsters with shockwave attacks, which can destroy the line behind the hero, are really nasty.

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(-1)

cipher_nemo

Feb. 11, 2011

Under rating threshold (show) Meh. I can appreciate that some people enjoy this game, more power to them. But for me, Bejeweled is leagues better. This game's pieces are annoyingly 3D-ish which makes it a little confusing to do fast when some pieces overlap others so much. And worse, when I'm focusing on matching the pieces, why would I ever care to look at the "heroes" or battles at all. While swapping pieces around I don't get to enjoy the enemy graphics because I'm not looking at them. Concept fail, but hey, glad some find it fun. :-)

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(-1)

ranthai

Feb. 11, 2011

Under rating threshold (show) Fun and boring at the same time :D. Awesomely suckish!

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(3)

Vaetrus

Feb. 11, 2011

Under rating threshold (show) Also agree with Shadow_Arrow: More often than not I have to use abilities because there were no more matches. Need bigger towns.

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(0)

RedMundus

Feb. 11, 2011

Under rating threshold (show) Holy crap, you people weren't kidding when you said the horseman was bad. I think I've seen Styrofoam with more resilience that that guy.

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(11)

DarkIcexx

Feb. 11, 2011

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(-3)

Vaetrus

Feb. 11, 2011

Under rating threshold (show) BoredMFer is right: I never build units for the Battlemage and she never dies. I reinforce the Horseman and he still dies.

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(2366)

davidxrawr

Feb. 11, 2011

Under rating threshold (show) unique? fun? 5/5 =]

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(-1)

Syleoth

Feb. 11, 2011

Under rating threshold (show) oh oh great... you might aswell put a 30 second Ad on my Iphone when i use the App store... damn ads are all over.

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(11)

Mirakei

Feb. 11, 2011

Under rating threshold (show) after 20-30 minutes of intense play i started to get nauseus from all the colours that and i lost the ability to spot easy swaps as i could in the beginning. Just a warning for you out there. Don't play for too long!

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(1)

primeoffense

Feb. 11, 2011

Under rating threshold (show) The horse guy in the middle is gaining ZERO when he levels. I just hit level 15 or something, and he actually went DOWN in HP (-3). This has GOT to be a bug of some sort. Hopefully the devs will see this comment and fix, otherwise, a terrific game.

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(4467)

deathtyrant

Feb. 11, 2011

Under rating threshold (show) Warrior: "This shield is incredibly useful for blocking attacks, I just pwn at surviving" Mage: "This bag of tricks helps heal me up for the next assault, and every time I get a new one it's 10x better than the last!" Horseman: "Gee, my cloak helps me lead, good thing I've got an army of clerics, macemen, and archers on my line, we'd be pretty much screwed otherwise!"

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(821)

mrparpal2

Feb. 11, 2011

Under rating threshold (show) 4/5

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(0)

bijju

Feb. 11, 2011

Under rating threshold (show)

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(-5)

thesupremeruler

Feb. 11, 2011

Under rating threshold (show) fun to begin with but way too repetitive after a few levels, try switching it up...

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(0)

xboxdominat0r99

Feb. 11, 2011

Under rating threshold (show) Either by having too small of a board or the integration of too many possible colors, I often find myself desperately trying to find the few 3-combos that are thinly scattered around. The key to controlling the game was to get 4- and 5- combos, but in most circumstances this was hard; I was disapointed that I couldn't "set them up" to try and reap in the bonuses. solid 4/5 though.

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(22)

wafwafer

Feb. 11, 2011

Under rating threshold (show) sswordman; hey maceman, i see you are doing nothing, can you come help me cuz there are a lot of skeletons here. maceman: no, thats your line!

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(4)

FatalFox

Feb. 11, 2011

Under rating threshold (show) Terribly unbalanced.

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(-2)

TIKI500

Feb. 11, 2011

Under rating threshold (show) Whenever it says mission complete, I always think of Falco from super smash bros melee

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(1)

zaliphone

Feb. 11, 2011

Under rating threshold (show) i really like the game, it's addicting and has a twist to the whole switcher game. my one problem is the difficulty curve. once it hit level six, I think it went up a little too much. but it's still a 5/5 and favorited.

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(0)

tigergod

Feb. 11, 2011

Under rating threshold (show) This game is awesome! Once you get to the later levels it really is tricky balancing what armor and weapons to use. You'll realize it's all about what 4 and 5 tile bonus they give you, not about how much damage or health they have. Minions are key to getting the gold star on each level. The more minions you can stock up the better you'll be. What an awesome game. It mixes addictive puzzle gameplay, rpg elements, and tower defense stuff all in one fun package. Very original. I love it!

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(9)

AmazingCanadian

Feb. 11, 2011

Under rating threshold (show) Too many damn blocks within the game for the size of the board, and no rewards for getting 3 block combos make this game more annoying than fun. I'll stick to my puzzle quest when I want something good to play.

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(0)

Voyeth

Feb. 11, 2011

Under rating threshold (show) A terrifically executed game, in a unique genre! Great fun to play!

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(5)

josethehero

Feb. 11, 2011

Under rating threshold (show) oh no another fun flow

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(1)

phoyphoy

Feb. 11, 2011

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(-3)

drakan

Feb. 11, 2011

Under rating threshold (show) tip: in most match-3 games running out of moves is a game over, in this one, you get a "mobilization" wich erases the entire board and gives you new blocks

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(5)

KalaOfer

Feb. 11, 2011

Under rating threshold (show) Health bars!!

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(5)

AmazingCanadian

Feb. 11, 2011

Under rating threshold (show) For the tutorial, switch out "adjusted" with "adjacent", those are two entirely different words.

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(2)

AppleWapple

Feb. 11, 2011

Under rating threshold (show) This game is tooooooooo repetitive, I pictured something different in my head after reading the description. When i was in battle i didnt focus on my heroes i focused on those block stuff, It would of been awesome if you can get a larger area and be able to move your heroes but 2/5 =\

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(2)

Kreeda

Feb. 11, 2011

Under rating threshold (show)

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(-8)

Dudleydino

Feb. 11, 2011

Under rating threshold (show) What's a heroic rush/mobilization?

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(0)

Enigs

Feb. 11, 2011

Under rating threshold (show) @inanimateobjects your probably zoomed in slightly go to the top menu bar and use view then zoom then reset and it should fix it

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(0)

Shadow_Arrow

Feb. 11, 2011

Under rating threshold (show) cool game, but 4s and 5s are not occuring often enough with that many colors to make abilities planable.

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(3)

inanimateobjects

Feb. 11, 2011

Under rating threshold (show) It seems like the game doesn't fit properly to my screen? don't know why but the right hand side is cut off by the chat. Either the game window is too big for my screen? (seems unlikely) or something else is up.

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(0)

Timi2

Feb. 11, 2011

Under rating threshold (show) I like this game alot. Its not the most original idea but its the funnest imo. Btw heros come back by refilling their health to 100% NOT by getting a 4 or 5 match with their building.

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(4)

felixhelixer

Feb. 11, 2011

Under rating threshold (show) Health bars on the bosses are a must in any game.

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(2)

xgokuderaxx

Feb. 11, 2011

Under rating threshold (show) use less blocks. It takes out the fun, if your spending 99% of your time paying attention to finding the right blocks on sucha tiny grid.

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(-1)

appie366

Feb. 11, 2011

Under rating threshold (show)

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(-3)

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