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one of the best developers ever: tons of updates, tons of fixes, improvements, actually listents to players and keeps improving the game even AFTER the badges have been added. awesome job and thumbs up for ya!
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Don't go into the hole in the wall. It should be a shop but is bugged out and they don't seem to be supporting it anymore. You just get a black screen and you lose your progess
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So, I managed to create a complete list of unlisted stat bonuses by weapon type.
Axe - +10 Chop
Hammer - +10 *Proc
Blade - +10 *Crit
Spear - Not sure. Randomised, I think.
Sword - +10 Cleave
Dagger - +10 *Defend
So, by equipping a certain weapon type, you get a certain bonus on a special stat! + so others can see!
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it would be nice to be warned about the ghost girl, after defeating the soul collector, so heads up to others: SHE INSTA-KILLS YOU AFTER THE SOUL COLLECTOR BATTLE, SO DONT TOUCH HER AGAIN. JUST WALK AROUND HER.
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also getting black screen instead of shop in the wall hole.. I dont think they are supporting this game anymore.... should prob get Bit dungeon 2 instead of waiting
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Suggestion for treasure boxes that seem to get in the way: make them open only after room is cleared. Adventurers don't have time to look at the loot during battle anyway.
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For those who don't know that spells mix.
Fire+Ice=Gem
Ice+Lightning=Poison
Fire+Lightning=Explode
Fire+Ice+Lightning=Chaos
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So far my only complaint is that when it gets a little frantic in combat, it's too easy to accidentaly switch your weapon/armor for subpar drops, which usually gets you killed quickly.
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Not having health potion heal to scale of total health really is a bad idea, on later levels it takes many many health potions to recover full health. All your players will go back to old rooms and hunt for potions before going on, this creates really annoying but unavoidable potion hunts that can bore a player. Either make potions drop 100% from old room "potion pot" monsters or make HP potion heal more
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Great game, though gets repetitive after time - personally I've quit after dungeon 10, since having two items with "life steal" and high attack ratio meant that character was pretty much undestructible as long as one was bumping into something hostile. I'd suggest making some sort of goal (i.e. winning screen after level 9/10, with option to continue bashing creatures), as well as a help page that briefly describes how stats works (and what affects spells being cast while attacking enemies).
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the hard badge wasn't that hard for me. Just use magic on the bosses, and go back to the spirits and fiends if you are low on health.
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Brodude, this last update I went from receiving 15 hp of damage to 96. My level 23 guy was all buffed out with green armors. He just got worked by like 3 skell archers. I think you may have gone a little overboard.
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for getting the badges, here is what works best: allways clear every one of the 9 rooms before moving through the red door. Ignore the crit stat completely, never upgrade it and avoid the +crit chance items like the plague. instead upgrade attack about 75-80% of the time the rest in health.
go for armour boots rather than runspeed, the low amount of speed on the boots has a negligible effect.
magic: use defensive magic as much as possible (poison,frost,chaos,gems) do not bother standing still for the offensive ones if being shot at (fire lightning explosion). btw magic proc is your friend on gear, only lifesteal can compare.
make sure you enter new rooms with near full health, go back to old rooms to kill the scavengers/ghosts for potions until fully healed. when entering the red door also have magic near max.
btw due to high damage and magic proc chance I prefer hammers as weapon.
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You start the game, and once the door closes, the game freezes. Happens on all browsers on this computer, on my laptop it only worked on firefox. Very wierd. Didnt used to happen.
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As far is I can see, character control lacks of a little bit fine tuning. good concept, addictive gameplay, but, as Suuljin already said, full control on only one button is a little bit chaotic. maybe charge up on "space" and block on "ctrl" oder some other customization of the controls would be nice.
4/5 , keep up the good work!
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Thank you for being so attentive to the feedback of the playerbase! You must be working really hard to keep up with all the changes you've been pushing. Just a few things noticed. Proc is now working as you intended, I see you can re-equip a bought item in the shop. However you still end up repurchasing the item if you try to swap it back. If you buy it once, why get charged a second time? Also, what determines the damage of your spells? I've also noticed gear can affect your max hp and armor, but it isn't listed on the weapon description. How does the damage reduction % of armor work? If I have 187 armor, what does that translate to, 1.87% reduction? Thank you again for everything you've made and done.
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major bug in chrome. locks up after game load at first door. updated chrome and flash still no work. so i play in ie which sucks.
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So.. After beating the spirit boss thingy and getting a `Legend` boots as a reward, I died because I talked to a woman? Really?
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screw me. i was on level 9 and my mouse spazzed out and flew up to the top right of the screen and hit the x to close browser. when it says game saved, why does it only give you the option to start a new game when you go to the game again?
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First time i played the game, i fought the Soul collector and he was as strong as any other boss. but the last few days, i haven't even been able to get him down to 50% (even with 3 legendary items). Anyone else had this problem or a tip how to defeat him?
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If my math is correct, it takes about 40% critical rate before investing in critical matches damage. It's possible if you focus on optimizing your equips for it but you'd be giving up focusing on other stats like proc, and it's still gonna be a rough start. Also, I think every 4 points in Damage contribute one point to HP whereas Critical, as far as I can tell, gives nothing at all. Is there then any incentive to pick that over any other set up? Unless I missed something, it seems like it would just make you have lower HP for a marginally higher damage rate if you can even get high enough crit whereas you can do MUCH more damage and HP by focusing on proc. Also, not pumping crit at all makes critical hits do less damage so it seems crit only serves to weaken you whether you boost it or not. Is this intentional? I suggest changing the damage formula for crit and/or adding a secondary stat boost to make it actually useful.
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In some levels, there is an opening in the wall after clear the room and when i went through one (in the 3nd level) the game screen goes black and nothing happens. I needed to roload the screen and lost the progress in the 2nd level.
Is thiw a bug or that openning supposed to leads somewhere?
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It would be great, since the increased damage of all enemies, if some of them actually dropped potions; healing in mid-combat could save your life, if you got unlucky.
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I agree with Yajin. Crit severely reduces damage output for builds invested heavily in damage. Calculations for Crit Damage should be reworked.
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I would like to be more specific in addition to my last post, again I love the game. A definition of stats (all of them, or condense a few i.e. "damage and extra damage") Also I got a set bonus from basic "brown" gear early on and it was cool, I do find the gear is abundant in the game however only 1 slot and no "bag" to keep gear would be attractive. I have had several different greens and reds just not all at the same time.
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What does the Soul +1 do? i used it on floor 5 and when i went through the rooms they weren't discovered on the map and nothing but spirits spawned. Also when i went to the boss room i seemed to do no damage to him but he still did damage to me. What exactly is the point of the soul +1 item?
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I love the game, 4 stars... easily 5 star if save. Game is a very good version of the original Legend of Zelda... minus being able to save your progress. What's the point of a save rune, if you don't 'actually' save?