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So, I'm really, really late to this. Like, stupidly late. But, in case this is to be seen, I'd like to say that it would be an amazing game if it had the continuity of some. I just gave up quite quickly because I realised it was just a try, and if you die, then too bad, restart. A good thing to look at for an example of how to improve this would be The Enchanted Cave 2, also on Kongregate. It has "artifacts" in it, which are items you keep over the runs while others are removed at the end of a run, and you keep your levels and such from all your past runs. It's a continuity that's best summed up as "Well, you failed that time, but you get to keep this little bit of your stuff. And with this little bit, you'll get a bit further next time and get a bit more stuff to keep, and you'll do this until you succeed," instead of just "You don't keep anything. At all. Except for maybe a mental map of the area. Other than that, no."
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I loved this, the difficulty, the art, i really suffer too much in some levels but is awesome this game, Congrats Kinto
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When i first play that game, im was 6-7 yeard , and and I really liked it , but getted dissaspointed when game ended on nothing. If you reading this, thanks you for making that great game, i hoped what its get sequel, but looks like not. I think it would be a good idea to port it to phone.
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i thought i would get a game over when the guard shot me lol. nice game, easy to play and easy to get into. an interesting story line. if this were a book i wouldn't want to put it down
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wait, am I supposed to get caught by those guards? cause I can't find anything else to do to stop that from happening. and if so, that was a pretty short game. I'd agree with dragoulv, I think you should've finished the game before publishing it.