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I wonder how they created a submarine that can float through walls to the surface, but still can't go through walls to go down?
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Great game, but it can be improved a little more: for example if you buy the last 3 speed upgrades either speed of rocket and magnet should be faster. But still a great game. 4/5
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Serious glitch: If you stay at -0.5 feet across the top of the water, when you reach the very edge AFTER you make contact with the wall, continue holding click and look down, you'll go into the wall and be able to dive safely to any of the bosses. Glitch can be done from the left but is more difficult, yet it yields a 6k to 7.5k foot dive if pulled off. (+ so dev can fix)
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Ok, ya gotta make the bosses more obvious. I've now defeated the second as well as the last boss, but I can't even find the 1st and 3rd. I literally searched for the first one and couldn't find it. They should be more or less impossible to miss, like the second one was. Hell, even the last one I almost went right by. Doesn't that kind of defeat the entire purpose of having bosses when you have to actively search for them in order to face them rather than having them in your way? Oh, and on that note, they shouldn't reappear after you beat them. You should just have to beat them once then they should be gone, at least imo.
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Teasing me the whole time with a maximum depth on the after mission screen and then there is no end game. You just go down until you run out of gas? 4/5 because I hate the "just play until you are bored" concept. Give me closure!
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fun but sadly the upgrades r not scaled correctly , the speed at max upgrade is actually a downgrade cause its too fast
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Love the game, but agree with some of the comments. Having to zoom back through the same bit of sea every time is quite tedious, so checkpoints would be nice.
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nice game. some ideas: more missiles and make than stronger, a map, some power-ups (heal, double power, fast speed boost), some kind of bomb, magnet more powerfull..
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Great game, 5/5, but after a certain point it all comes down to going back and forth quickly to shoot the monsters without bumping into them. Could use checkpoints
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Never mind, I found him. I figured since he was towards the end of the list he would be past the Kraken. Oh well, it was mostly fun while it lasted.
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Where is the last boss? The big angler? I run out of fuel ~4400 feet and never see him :(. There is no real incentive to even bother finding him since I already have everything maxed out though.
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So, you're telling me that these torpedos can kill a kraken and even a god-like creature, meaning that they would be as strong as a nuke or even more...And you're seeling it for 15.000? This sure sounds fishy...
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the game is fun but if you did something like Missions rescue a ship from a Krakon or Cthulu that would be fun to or recover a treasure chest and bring it to a ship or other mission type things would add intrest to the game dont get me wrong the game is great but the speed is way too fast and the magnet cant keep up
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i needed far too long to realise that you don't use fuel when you don't move. After that kicking the bosses asses was piece of cake.
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Copuld use some reference in sequel. How about checkpoints like: captain Nemo's Nautilus? Rapture (from Bioshock)? Kursk maybe? or Atlantis? You could use some of those sub-stations as checkpoints and different shops with different items :)
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Depth gauge would've been nice. Also, with a plain, blue background, there's no sense of motion. A bit of detail there would've been nice.
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I think there needs to be a lot more fuel available. Maybe refills from killing enemies, maybe more with upgrades. Below 1500 feet or so, even maxed weapons don't one-shot kill most fish. Given that there are a lot of them that come after you, and those energy balls they shoot, there needs to be a lot more fuel available for tactical movement like dodging. Even with maxed fuel I've not made it anywhere near 3000 feet yet, as I try to minimize damage and make money.
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Pretty good game, but could be really awesome with some of the previously mentioned tweaks. Once you get all the upgrades and achievements fuel should become unlimited for more replayability. I got to 4800 feet depth with max upgrades just trying to go as straight down as possible and of course avoiding fish since im way faster than my missles at that point.
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Theres a very easy exploitable bug, you can "jump" threw the edges of the map on top left or right (easiest being top left) and just dive all the way down past 6K feet with nothing to stop you.
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3/5, fun games, but too repeatitive
How to improve:
More upgrades and purchasable addons
(for example additional torpedo racks 2x the torpedoes, super powered harpoon gun, 1 shot gun that deals huge dmg and slows, etc.)
Consumables
(one round lasting speed boosters, Fuel tank additions, repair drones, High powered torpedos)
Deepsea Stations
(Checkpoints, can be built and set depths, maybe requires something like kraken skull and cthulhu's toes to build?)
Quests!
( Dr. Someone needs squid ink and shark theeth, Explore depths below 1000 etc. Rewrards as money and consumables )
More bosses and other things to kill
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definately needs more things you can do with money. simply increasing speed/power/money at a dull pace of 1->2->3 is pretty dull. for example, a buyable ramming part, life regen, or different types of missles etc would make the game much more interesting. oh, and by the way, I think it would be more satisfying if achievements had some sort of reward.
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After you get all upgrades you should be able to invest in checkpoints or some tunnel system with automatic going down so you don't lose fuel.The more money you invest the longer the tunnel or farther checkpoint :)