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Ok good base for a great game. Big problems that I see are the enemies can move off screen, the UI (user interface) is in the way 90% of the time. You have to re-buy old guns, and there is no way to rest the user data. Just one of these could be overlooked and still make a very good game, but all of them, 3 stars max. Fix it all and it would be a 5 star.
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I would have rated this higher, but I hate being shot at by enemies I can't see. Bad enough when they're off screen, but making the logo interfere with the gameplay is way worse.
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Could have been alot better: 1 - If the weapon I bought doesnt stay with me, at least let me sell it. I finished the sands area, went to the main menu, and had to restart the sand area. is that how its supposed to be?
Could have been much better and much more fun if not for those two things.
But nice graphics, music, gameplay. 3.5/5
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hm. finished the campain, didn't get the award. killed the first boss
(obviously) didn't get the award. Other wise it was a fun way to spend some time.
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(Part 2) Also, add some more enemy types that hamper how you play, such as disabling turrets momentarily to slowing down your gun or even freezing your gun for a short time. You can add a whole variety of enemies besides "move and shoot", such as shield enemies for the weaker ones, a type of leech enemy that can sap money off of you, and so many more that will make the game much more than a 3 hour version of the same levels over and over again. I think if you just take the time to add more content, this game (or its sequel) will skyrocket up the charts much more than your past games have.
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(Part 1) So many things to say, so little characters. First, you need people to beta test your games. This one has so many bugs it is practically unplayable sometimes. Also, you have a bad case of "too little items that cost too much". I would say, since there is no real reason to buy about 5 of the weapons, that you keep the 8 weapons you have, but add upgrade trees to them, so that the less used weapons feel a bit more powerful, because frankly the minigun is massively OP and can carry a player through the whole game. The same goes for the "turrets"; add upgrade trees so players can customize how they want to play. Also, add some turret upgrades besides health, damage, and income. The turret moves so god awfully slow that the 4th zone is just a pain to play through.
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When you pause the game and press the button to main menu the game break and the turret disappear. Please fix this bug too!!!
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On the last stage, the modules cost practically nothing, and they can take a fair bit of damage. They work as cheap ablative armour.
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There's no excuse for having to fight the UI more than enemies. Enemies that move off the screen are annoying, not challenging, and "retry" removing my weapons and turrets is insulting, not legitimate difficulty. If those were fixed this could've been a great game. At the very least sell weapons and bunkers that don't carry over automatically.
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Paused, tried to unpause by hitting the pause button again and broke the game. In other news, I don't understand people complaining about off-screen enemies shooting at them and stuff... The whole game is EMBARRASSINGLY easy, so whatever they're talking about I literally didn't even notice.
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Bug: Right after starting game and beating the first wave, go to the shop, then click main menu without buying anything. Entire turret disappears, can't fight anymore. Also can't take damage. Enjoy watching enemies mill around shooting at thin air, lul.
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can't begin a new game, can't retain previously purchased gear, can't move to a desired stage. great design and gameplay, with damning flaws. 2/5
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there are too many bugs in this that can be exploited for the better, or accidently triggered for the worse. the main one is resetting the stage, ANYTHING you bought since you last ended a level is lost if you reset the stage, but you keep your current amount of money, which can easily screw some people over, or make people exploit a certain advantage of selling stuff... the game was generally boring and repetitive, even without exploiting the bugs, and the bosses were way too easy. the only thing i would say this game has, is enjoyable graphics. i'm giving this 2/5, as the graphics being the only thing pulling it up, while gameplay, bugs, and the music is pulling it down.
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You should be able to carry your waepons/upgrades from story mode to survival if you beat the game. please fix this and I'm sure it will be better!
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yea not a great game in my opinion, its not exactly a new type of game and there are far to many bugs/problems to list, just about the only good thing i can say about this game it i liked the graphics.
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The game is fast paced, but we get nothing for that, the upgrades are only obtained after level grinding for money and it gets repetitive fast. The enemies off screen are annoying, rebuying old guns is absurd, at least let me sell them and the perspective should be zoomed out a little bit.
Also, if there were enemies localized to the area instead of the same old tanks and ships it would be a lot better. I am playing on the sea floor and I have the same old tanks and ships coming at me.
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I remember another bug. When I was on wave 1-2 I tried to go to main menu but it didn't work , instead my cannon disappeared and when I went back to the game the enemies were coming out but I had no cannon. I then reset the level and paused-main menu again. Got to the main menu and then went back into the game. It started me on level 1-3 and not 1-2.
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I like it but I have a crazy problem. I 1st got the double gun and then saved 4000 for the localizer (I was able to do the levels easy enough with the double gun). Then came the boss and he is impossible with my un-upgraded double gun. I cannot undo my upgrades, I get no money for trying the boss level and I cannot find a reset progress button so I cannot play any more. :( Please sort it. Also, there is a bug - sometimes pressing the main menu button doesn't take you to the main menu. I have seen this in the shop and in-game.
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Things the game doesn't tell you but you should know: 1)The battle area is substantially larger than what you see. Enemies spawn a ways out, and you can hit them long before you can see them. Thus setting off cluster bombs and nuclear bombs near the edge can help a lot. 2) Duration of freeze and rapid fire are based on when the item drops, not when you pick it up, so pick them up as soon as you can. 3) Supply depots DO NOT follow you to the next zone. They have to be upgraded from scratch every time. Still worth it IMO. 4) You can upgrade your outbuildings. 5) The game's difficulty does not progress in a linear manner, so just because you pwned the last 5 waves doesn't mean you are strong enough for the next--but do save up and skip upgrade levels on the main gun.
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Could be a very good game except for all the problems already mentioned. 1. HUD gets in the way. 2. Enemies attack from and go off screen. 3 Re-buying weapons. 4. Hard to see power-ups. 5. to much debris. Some improvements could be weapon damage and enemy stats. Why make us hold down the mouse button for auto fire? Just assign a key to auto fire on/off.
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Wow yeah, no save = are you kidding me? Had a brown-out and oh sorry all your progress is gone, want to start over? No. Also, needs some kind of swing-around speed upgrade by the 4th area. Last, but hardly least a major endorsement for the "WTF is with the UI and the logo getting in the way of the battlefield???" comments. That's never, EVER a thing you should do, like game 101 right there ;p
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OK, this is one of those games that greatly contributes to carpal tunnel syndrome. It could have easily been solved with autofire. Sorry, I can't give more than 3 stars to games that physically hurt you after 10 minutes of playing.
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Number 2... Some achievements didn't work, the first boss one and the save the world one. Also, I press start survive and suddenly my gun explodes out of the blue right at the beginning and skips every pop up box...
Is this a chrome only problem?
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Fun game and could be a jackpot if it weren't for all the things happening of screen... The game would really benefit from changing the perspective; instead of shooting from a corner make the window a rectangle with one side longer and plcae the gun at the shorter side.
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A small bug: I opened the turret box to replace a lost turret when another turret killed the last baddie on the screen. Now it's stuck and doesn't know the level is done.
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heehee...clicking the main menu button destroys the main gun and makes you invulnerable, but won't return you to the main menu
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I hoped it was good, and it is.. but first.. that logo thing apeared, enemys stoped coming at end of wave and i just got stuck in there. Second. it didn't saved.. I allow cookies and etc etc... Mehhh.. next...
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I like the concept but there are some flaws in this game. The turent is turning to slow when shot at from 4 sides. There's not much unlocking-feel in this game. It's to easy.
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For higher rating: Put the scoreboard out of the battlefield and put the damn restart button behind your gun. I hate to click that button accidentally. 3/5
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Thank you so much for your comments. We found the bug that causes the logo to remain on the gameplay in some browsers (that wasn't our purpose, obviously the gameplay should remain clear of any logos). A new version will be uploaded ASAP.
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Nice game 5/5!but it will be better if there is autoshoot option(I bet everyone will keep holding the LMB even when there are no enemies on the map). And also, the upper left corner bar often block incoming enemies from the map, which is kinda annoying.