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ok innovative: yes and no, sure the bring along gives this war based game an new twist, i like it, i just wish that you could make your own deck or have your decks carry over between levels.
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So you compensate for terrible AI by giving them an increasingly unfair advantage as you get to higher levels? Rubberband AI, anyone? 1/5
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One thing that's the AI doesn't know... if you have multiple birds in the same family, and play one, the AI will only try to beat it by a little, allowing you to play your other family member. You can easily win because the AI doesn't usually have backup cards in the same family. The AI needs to consider "it's a trap."
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Please don't redirect to the submit score screen every time. Bothersome on the later levels when you frequently lose on the first hand.
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I dunno, "war with a hand" was a game I thought everyone came up with/played when they out-grew normal war (which is, what? 8?) -- well implemented, nice pictures. Gameplay just doesn't do it for me.
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First post ever. Really love this game, took my afternoon to play it through. Like the idea enough to try to adapt an incarnation from birds to plants for Android in the future for a food-garden website. The last level is nasty, took me about 40 tries to get through.
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The AI is suicidal, it keeps paxing if they don't have a powerful card, genereally keeps paxing until he has no cards left, and then lose.
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A simple, relaxing game. The upper levels get very frustrating, however, as you die on your first few turns very frequently due to card circumstances that are completely outside of your control. It could use more replayability mechanics and fewer artificial difficulty mechanics once you get past the easy stages.
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Decent game, rather interesting with it's War esque playstyle. Get's boring pretty quickly though. As others have said should add a way to gain new cards, new birds. Could even introduce another element to the game in terms of gameplay like creatures that control land or water rather than the sky. Just a thought to give the game more replay value.
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I was luring the enemy into a mulitpax strategy and destroying them then after I almost beat the Level 3 enemy I suddenly couldn't get a card above 90 worth, and the enemy didn't show me one below 230 this isn't an exaggeration
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Not bad. Adds strategy to War. But card games without a deck builder can never have very much strategy. Need to be able to customize the deck.
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Dammit! Nice game but this I didn´t like very much: "Congratulations! You´ve completed all levels and scored: 0" aaargh! 3/5 anyway!
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Added to favs, I like the upbeat tune and colorful graphics. Gameplay is pretty neat, too. Only thing that bothers me is how easy it is to lure the AI in a multy-pax situation and then collect all with a few cards of the same family.