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Personally, I liked the first Bird Pax better. It was simple, but that's what made it so addictive. The energy in this game adds an element of complexity that wasn't really needed. Needing the entire deck to win instead of a set number of "wingspan" makes the game feel imbalanced. Love the multiplayer, but I would preferred to see it with the first game's system.
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Zyzharo, there is also a blue booby... but thats only on teh Galapagos. Whoever named the bird must have been on a voyage without women for a LOONG time
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The entire 'trick' idea just crashes the game.
Energy gain is only enough if you pay and even then you have to pay either a fair bit in a single go or consistently to keep your energy at a level that'll allow you to use tricks as much as your opponent does.
What good does levels do anyway? That's kind of a pointless feature...
What is a 'better AI' when the only difference is that they tend to have 3-4 BringAlong cards on the hand at all times? That's not better, that's just cheating!
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I was going to play this game until I I realized that even the AI uses "energy" and that I couldn't turn it off. There is no strategy to using energy. At all. I'll come back to this game if you give us an option to play games with the "energy" abilities turned off.
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Pay to stay is so dead. Do you really think people are going to pay you lots of cash for stupid "energy"? Not even wasting my time with this, 1/5.
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Also I would like a REFUND of energy for d/c games rather than just 5 energy. Some of these games get pretty high stakes here and then the chump doesn't pay out.
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i tried refreshing nd it didn't work but i went over to play the first game for a while and i came back here now it's fixed
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It'd be nice if the tutorial/instructions explained the 'bring-along' aspect. After two games I still don't understand it, so I'm leaving. 1/5 for failed instructions.