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For those of you who can't take a hint :) The name and some graphics in this game was replaced since Kongregate don't accept games with copyrighted material, and so it was necessary.
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this game is the same as pacman platformer. Why did they bother making it, for those who don't like pacman???
Zmartie :D
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i played this game 2 years ago when is was surfing the web 4 games and today i found it on kong . WOOT!!!!!.i love this game
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I honestly flagged your game as possibly reverse engineered because of the oddly replaced pacman graphic. (then, of course I read your explanation) Why on earth couldn't you just have left the pacman sprite instead of the red ball, and "coincidentally" had him look like pacman too?!
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the training level was funny. its only usefull for those who do not even know the meaning of a platformer. 5/5 wonderful game, perfect in every way.
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OMG what was Pac-man unavailable that weekend? omg how repetitive and simple... try make something different and new!
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Weird game that definately has nothing to do with Pac-Man. XD It's a little boring and repetative, yet starngely addicting... =P Sorta entertaining, but gets old sorta quickly.
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wow. this is bad. did you use some free online program to make this? oh well. i got bored, and i think this is another one of those games kongregate could do without.
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This is a good game. Just a differenr category of games. Very under rated. Well done. The Site needs more casual games like this. Congrats.
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@Ehtirno: I would like to give credit, and that's kinda what I'm trying to do with the sarcasm in my comments. The thing is that I'm not sure how much I can say due to the strict copyright policy here on Kong.
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Just a hint... When you've obviously taken ideas from other games - don't play around. Give credit, and credit will be given to you. The controls are good and the challenge is decent, but there's not much else that pushes it upwards...
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@atomic1fire: Thank you for your comments! The Zelda-like minigame was made by a friend of mine, I invited him into the project but when the main game was finished he wasn't so I had to take what I had done thus far. The other minigame was just something I did while I was sick of working on the main thing, glad you liked it though :)
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I haven't commented on the other minigame yet so here it goes
you managed to make it competitive while easy for most people which is quiet impressive as anyone could probably play it whether small children or adult
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it wasnt that bad
considering it was kind of puzzle like in the sense that some parts required going back and figureing out what you did wrong
and the minigame was not all to great as it was mostly a mini-zelda without weapons
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@mastabruce: What Pacman stealing?^^ Oh, you must talk about my other game.. ;D Well, the original Pacman platform was the first game I made, and I didn't use pacman due to bad creativity, I just thought it was a fun idea. Later on I felt like making a sequel to it, and that resulted in Pacman Platform 2 which has absolutely nothing too do with this game, as I already stated ^_^
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Ya, it was an ok made game, little cheap physics, The pacman stealing really turns me down because it shows a lack of imagination and creativity.
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ok... no real physics rules, which kinda takes away from the game after a while... there's also no real action and the graphics leave a bit to be desired.
However, this game does have some potential. I recommend making some revisions and reintroducing the game.
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@Phatcat.. again^^ The bonus level isn't supposed to be as hard as people seems to find it. I realize that it's because I'm the author of the game, but I easily finish it with 10+ seconds left.
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Yeah, removing it doesn't sound like the worst idea ever, especially if you have other stuff on here you'd like to emphasize more.
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@Phatcat: Thank you for pointing these things out, I made this game a long time ago though so I will probably not make any changes to it. I tried fixing the sound of the Maxgames animation and the menu items cutting off but I just couldn't figure out the issues.. The invincible pill is supposed to be used directly, I agree though that the text can be misleading. And for the hovering thing, since the ball is round and the corners of the platforms are rounded there can be a big gap between them since the regular hittest in flash only checks for collisions between the 'boxes' around them.. Hard to explain, but if you've made flash yourself you'll know what I mean.
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Hmm... this game is ok, but it did get a little repetitive. Maybe making each level have something completely new could help.
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This game has definite potential but it needs to be fined tuned and there need sot be more variety in the enemies and not the same stuff every level. I.e the same kinds of obstacles you have to overcome.
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The first bonus level...whne you get hit you are stunned for too long and thena fter you are stunned yu have to wait another 2 seconds for your bullets to reload making getting hit during the challenge a way to never be able to finish it. Was it your attention to make getting hit during the challenge so detrimental to the goal?