Idle Breakout

Idle Breakout

by Kodiqi
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Idle Breakout

Rating:
4.2
Released: March 11, 2019
Last updated: March 11, 2019
Developer: Kodiqi

Tags for Idle Breakout

Description

An idle version of classic Breakout. Use multiple balls of different strength, speed and special abilities to smash a million bricks!

u/Kodiqi

How to Play

You can click the bricks to break them. Buy and upgrade balls to reach higher levels and unlock power-ups to boost your progress!

Comments

0/1000
Andy8583 avatar

Andy8583

Jan. 28, 2019

555
21

Add a level compressor upgrade, so we can pass x levels in one go, but the bricks also get x times as much health. As it is now a lot of players get TONS of damage and max ball speed up get slowed down by the fact that levels pass by too slowly... when you need hundreds of gold, it just becomes a waiting game since the upgrades stop speeding up progress at all....

Maybe also increase gold output at higher levels so that its worth actually pushing damage. ATM there's no difference between farming to 1000 5 times, vs pushing hard to 5000 once. It just makes all upgrades past level 1500 kinda worthless.

Shmanel avatar

Shmanel

Jan. 24, 2019

668
31

Dear other balls, Be Sniper Ball. Thanks.

Foximetria avatar

Foximetria

Jan. 24, 2019

353
19

Another things/ideas:
1. Add option to disable "Level Bonus" window, because when you can clear level in less than 1 second, that LB window is on all the time :)
2. In statistic window where you can see Power and Speed of ball, change displayed formula from, example: "5 x 5", to "25 (5 x 5)" so that the final sum of the upgrades is right at the beginning.

BTW, awesome game :)

Ave6683 avatar

Ave6683

Jan. 25, 2019

193
11

Sniper balls sometimes get stuck on wall, just sliding around like they cannot bounce off to nearest block. It happens once its speed is high enough. Not game breaking bug but still a bug.

Tattanooga avatar

Tattanooga

Feb. 07, 2019

129
7

Fire rate and movement speed upgrades for VAUS lasers would be a nice addition, and make them more useful late-game.

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