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I noticed the same thing as everyone else, especially with sniper balls getting stuck to walls. Still an awesome game tho
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Very well done. I don't usually enjoy idle style games, but this one is quite unique compared to most of the others that I have played. It has kept me very entertained. Thanks
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passed level 5000, all the achievements are done, so the only thing left to do is see how small the numbers get in the blocks. havent got to 7-digit blocks yet
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I had to rate this 4 stars. after ~1000 or so scatter balls on screen at any given time, my PC performance starts to degrade
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I'm surprised this isn't a top comment yet. The black bricks can be hit by other balls once all of the colored ones are gone. so once all bricks are black, all balls can hit them all the time.
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im pretty sure the black blocks are only damageable by the snipers because the snipers would try to target other blocks through them, and get trapped against a wall bouncing off it
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Really nice game. I do wish the ascension system was more like clicker heroes. IE make it harder to progress levels but further levels give chances at more gold. Would make it more interesting of when to do resets.
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It looks like laser damage is damage-per-tick. I've left the game running overnight, and now my 100-damage lasers are dealing 16,000 damage to blocks (which isn't enough to destroy them anymore).
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If the speed caps out on 40 then you should *not* be able to upgrade the speed further even though the ball is at 40.
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Could we get an Export function, please? Hesitant to continue new Idles even if I like them due to the concern of data being wiped beyond the player's control. Also a manual save button for when we need to reload, or at least an idea of when it auto-saves so we know when it's safe to refresh :)
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Fairly fun game, but I feel a few things need tweaking, the sniper balls definitely are OP for their cost, they feel more like they belong in a higher cost tier, where as the poison ball feels kind of lost in the mix.
Maybe swap the two as far us cost, and introduce some bricks later on in the game (like white bricks) that cannot be broken unless they are poisoned (have them spawn randomly or something like midbosses or something)
Another thing this needs is the ability to turn on and off the info windows that appear, at later points the green window depicting the level and bonus gain, never leaves the screen, and the fact window is pretty much the same by that point. Maybe put an option in the settings to deactivate them.
There are a few other things that I think could be tweaked, but they are less important all things considered, the the ones mentioned could definitely be looked at to improve the overall length, and playfeel of the game.
Good job so far though!
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When balls get to fast they tend to bug out and start following predictable stable pathes. Either Posion balls gettting stuck to the side, or Skull balls stacking on top of each other and following each other perfectly in an X formation
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It's a bit strange for gold bricks to be worth so much less money per second than normal levels, but oh well. Also, why is it sniper balls that get the bonus on black bricks? They're already the best at taking them out in the end, so why not give that bonus to normal balls or something? Also also, scatter and poison balls are pretty underwhelming
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Ok , Reached lvl 3,000 . my anylysis of the game : at first use only click power for a while , then after u cannot 1 shot with upgrades , u start investing in balls, at first the plasma purple balls do more damage , once u hit the black bocks phase the sniper white balls do the most consistent damage , and the cannonball skull balls are the best completely only late game , and investing gold you want to hit fast levels , once it slows down u prestige for next upgrade and its much faster , the game starts slow , but speeds up and is quite fun after a couple of prestige. the other 3 balls : yellow first , red split , and double damage balls could all use buffs , as of now the double damage is barely usefull but really isnt in terms of percentage of damage , buff or remove them , anyways enjoy short game !
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A dark background would be better: when I have to click the powerup, I can't find the cursor on the screen because of all the balls.
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Black bricks have no meaning except for the side effects of sniper balls and poison balls (lasers are not applied as well).
The laser is also an unnecessary element besides achieving achievement because the attack does not reach the block at the screen edge.
This game is useless as you buy it because it is cass performance other than sniper balls at this stage.
Prestige should only keep cash bonus up when level completes.
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This is a brilliant idea, and I can tell Kongregate users will be keeping this dev so busy with ideas and things to add and fix. I hope Kodiqi enjoys the Kongregate Idle/Incremental Dev lifestyle :D