Under rating threshold (hideshow)
get rid of the energy there's no reason for it anyways, seriously whatever purpose you think it has in the game you're sadly mistaken. Don't follow the "facebook-energy-trend-lulz-I'm-a-slut" mindset get rid of it and everyone will like your game better.
Under rating threshold (hideshow)
@sheesh16 They aren't even Kong MMO's, or MMO's in general, they are facebook's multiplayer community games that Kong decided they wanted. Most energy systems are fine for them as a matter of fact because they only take about 10 energy to do and generally give you free refills when you level up. It wouldn't be bad on here except the costs are ludicrously high and there isn't a quick way to level up.
Under rating threshold (hideshow)
I don't know, I have mixed feelings about this. On one hand, it's pretty fun. On the other hand it badly needs a new layer of strategy. The energy system I dislike, but it's not game breaking.
Under rating threshold (hideshow)
I´m pretty sure people who whine about the battery are new to this site. A Yu-Gi-Oh title attracts lots of new people, who are not used to Kongregate´s MMOs. Or maybe they don´t like MMOs, just love Yu-Gi-Oh and decided to take a look at this game.
Anyway, I think there is nothing wrong with the energy system, that´s how most Kongregate´s MMOs are. And I am very used to it.
Under rating threshold (hideshow)
Not sure why everyone is whining about energy.I'm used to it.Maybe because i usually play on facebook.(Feel free to - this comment anyway.)
Under rating threshold (hideshow)
game is pretty fine just the energy system is really annoying. I dont get it why everyone puts the energy system into games
Under rating threshold (hideshow)
if the energy system was removed you could still make money, people are impatient enough to buy booster packs, heck,make some packs that you can only buy , like new release packs that are exclusive, just remove the god dam energy system, fun game, aside from that stupid energy system/pay2win concept. After the campain you could battle other players or battle ai with increasing difficulty for coins or wtv. Tha packs that people would buy with money would have more chances of getting the good cards.
Under rating threshold (hideshow)
Wait a minute. Did you just summon a bunch of monsters in one turn?
Yeah so?
That's against the rules isn't it?
Screw the rules I have money!
(you're lying if you are saying you didn't think that)
Under rating threshold (hideshow)
Game keeps on randomly freezing during the loading screen after a friend battle. WHEN are you goin to fix this, gets annoying having to reload the game every time this happens.
Under rating threshold (hideshow)
There needs to be a better way to level instead of just objectives. Maybe an experience system. Exp for a dueling. And maybe a way to pay for exp boosts or just more exp that way you also as the devs get money. :)
Under rating threshold (hideshow)
I hate having to refresh all the time to get gifts and for my friends to update. Maybe after a duel or something it refreshes itself.
Under rating threshold (hideshow)
The Arena has gone to shit since the game's out of beta mode. This is not only pay2win, it's also "friend random people to get a shitload of ressource out of this to be an OP arsehat".
Under rating threshold (hideshow)
mabye there could be a mode where you can play without using energy, it dosn't even need to give anything. just being able to play for fun.
Under rating threshold (hideshow)
Decent game. There should be badges, i.e. "My First Duel" [easy, 5 pts] for Completing Chapter 1, "Experienced Duelist" [medium, 15 pts] for reaching Level 5, "Hardcore Duelist" [hard, 30 pts] for reaching 10,000-20,000 points in the weekly arena, "Legendary Duelist" [impossible, 60 pts, due to the inane amount of time required; it's the highest-level badge, right?] for completing the Series 1 campaign, etc. This game takes weeks to play finished, not because of the difficulty but because of the outdated energy system, an update of which would make the game many times better. [I.e. upgrades to size and replenishment rate of energy meter as level goes up, perhaps costing very little energy for a victorious duel, etc; it's been discussed enough by everyone else.]
Under rating threshold (hideshow)
The energy system is complete and utter crap. To only be able to play 10 levels the very first time you load the game is just ridiculous, and the fact that you have to actually spend energy to collect rewards is flat out stupid. Needs a massive rework of the energy system if you want to keep players.
Under rating threshold (hideshow)
this game is very good, though it could use some new stuff, such as; more fairy-type monsters (has anyone counted how many of them are there?) and include immortal-type monsters from Yu-Gi-Oh!: Duelists of the Roses.
Under rating threshold (hideshow)
Hey....i got a suggestion....since u guys wanna make it a Energy game why not make the energy used to battle enemy lower. What i mean is that when i wanna fight a boss or a player in campaign mode it cost 22 energy or more? is there really a need to make the energy so high? atleast make it like 6 energy per enemy and 10-12 enemy per boss.
Under rating threshold (hideshow)
in chapter 6 it's great that you can skip duels with your freinds. I was wondering how i would beat my level 10 freind, (his weakest monster is stronger than my strongest one.
Under rating threshold (hideshow)
i think it's a little sick that i need more energy to open a treasure then to battle an enemy. Btw why taking treasures drains so much energy? A treasure should be a reward and not a punishment!