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Sorry but the strategy part is very weak in this game. most people I encounter play the same cards. Definitely needs a lot more cards and features. Less guesses more strategy please
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When showing stats for a match and the # of cards a person has, why not show the number of unique cards someone has instead of the total number??
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Is there a way to view stats on all cards, even the ones that you don't have? I'd just like to know what to expect from certain opponent decks.
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I really think the lag is a major issue at the moment.. It's essentially making the game unplayable.
1 minute between moves, 1 minute between attacks... for a 3 card 'quick' match I'm finding it's going to take about an hour!
I don't really understand what's causing the insane amount of lag.. not alot of data is being transmitted surely? With the 2% chance to get a new card (per win) and each match taking an hour I'd need to play (and win every match) continuously for about a week to even expand my card-base.
A real shame as the game looks to be fun when it's working quickly :(
-FO
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I think playing against a higher level character would probably make you better than if you played a lower level character: you can see what they're doing right, and what you're doing wrong.
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You NEED to rewrite the probability engine. I'm sorry, but it does not work. If I could, I'd write a driver to prove it, but I don't have your code.
Perhaps find a new random number generation algorithm.
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sooo yeah... Rhine just basically wooped my A**... I agree with the level cap system. not really fair playing the 2nd seed beta player =\
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My first impressions are it's a good game both in terms of gameplay and visuals although the learning curve is steep.
I don't know enough about the game mechanics as of yet to comment upon them but I think that there needs to be more options for players 'hosting' a game such as a time limit per round, a max joining level etc.
Will post a more in-depth review when I've gotten the hang of the game a little more.
-FO
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good game would be nice if window wasint so big and mabey more tribes
and how i get more cards [half beast tribe would b nice]
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I'd like to be able to mark other players. Not publicly of course, just be able for myself to, say, star the names of people I like, want never to play again, etc.
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When hosting a game, lvl constraints would be nice, instead of having to kick every plyr that tries to match you that is a way higher lvl
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I wonder if there's a bug that kicks people when you try to select a deck... It goes Error selecting deck and my opponent leaves pretty frequently.
Also the two things I wanted most, being able to see the game log post-battle and full text on the enemy attacks tab, got in. Thank you very much .
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"Challenge A Friend" Doesn't work, unless of course it has not been implemented yet due to testing phase. =) Awesome game 5/5 I've won a bunch of matches haven't gotten a card yet =(
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jiaflu: Entirely possible, which is why I said "misleading at best." It's not that I think leafy definitely shouldn't trigger on those abilities, it's that IF it's going to trigger the abilities shouldn't be worded in such a way that makes it sound like it won't.
grinchy: Higashi is scheduled for a nerf, you can see the proposed changes at http://www.sirlin.net/kongai-beta
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...Holy crap. The quality of this is just so much better, lag-wise, the same-speed attack animations, bench-attack health change animation...
Computer AI remains pretty bad. Andromeda at far range and full energy just rested. o_O
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Much better now. Still Higashi is overwhelming close and far. He should be more balanced. Consider reducing his hp to 70.
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Zina is overpowered; hitting all characters with a chance of inflicting bleedings and more damage effectively negates switching out if you do, and otherwise wounds half your team before it can fight.
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ChadMiller>>
No, the wording is actually poor. Those attacks are Physical attacks that deal Light type damage hence, triggering Leafy.
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bob: I don't see your point; enchant makes both of her blade attacks light, so if the buff is up then shield bash should be the only attack that triggers leafy trap, according to the wording of the cards.