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Fatal

Mar. 04, 2008

Under rating threshold (show) Game is way too long, i would never play for fun

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ItsaMeeeeeMario

Mar. 04, 2008

Under rating threshold (show) "X amount of games" should be "X amount of turns" I should proof-read.

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(0)

ItsaMeeeeeMario

Mar. 04, 2008

Under rating threshold (show) I just played a LONG match against someone who went AFK. There needs to be something that senses whether or not a player has clicked a button in the last X amount of games. When that amount is up, then the player having to wait through all that crap has a choice to declare victory.

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minusdriver

Mar. 04, 2008

Under rating threshold (show) Very good idea. I think lots of members will enjoy playing this. I'll give more feedback later. I did notice on the card builder - when I added 3 heros I went to add a 'powerup' to my hero. The last card does not show the 'add' button. So I was unable to use that card as a powerup. 5/5

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Tathar

Mar. 04, 2008

Under rating threshold (show) Should we be able to rate Kongai?

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emily_greer

Mar. 04, 2008

Under rating threshold (show) Hey guys -- FYI don't stress too much about stats in the Beta. We'll be wiping them when we launch the game for real. So the good news is that the bogus losses because of the undefined bug will be erased. The bad news is that you start back at 0 wins. But I'm sure you guys will make that up quickly playing n00bs!

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(0)

andrew

Mar. 04, 2008

Under rating threshold (show) sylicas - that's just the way pastie highlights, it probably thinks it's some programming language eggy - those have been nerfed already. on the percentages, i guarantee they are accurate, but maybe you were hit by a -hit rate spell? if not, sorry, you are unlucky :p

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Focus

Mar. 04, 2008

Under rating threshold (show) Thanks for adding me to testing :)

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(1)

Sylicas

Mar. 04, 2008

Under rating threshold (show) Andrew, what's with the blue highlighted names in the page?

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(1)

jimgreer

Mar. 03, 2008

Under rating threshold (show) Hey guys – I just spoke to our PR person (who gets us press coverage). She said we should not release more videos and screenshots until we’re ready to show it to the press – they like having exclusives. Sorry, we should have announced this earlier. I think what’s out there so far is no problem but please don’t post any more for a while.

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Perrako

Mar. 03, 2008

Under rating threshold (show) It looks like blood burn isn't landing.

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EggysGames

Mar. 03, 2008

Under rating threshold (show) Eye of the tiger and hex need to be nurfed. Sometimes I'm put in a match with no one in it then boots me back out. Once the character is like below the UI. The deck builder screen could be better, like being able to just show items or characters. Sometimes % chances seem ridiculous, like I miss a lot more than I should on a 95% chance, but this could just be my bad luck :S

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andrew

Mar. 03, 2008

Under rating threshold (show) here ye here ye, intercept now does 50 damage!

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andrew

Mar. 03, 2008

Under rating threshold (show) also, here's some more accurate stats for whoever's interested http://pastie.caboo.se/160709 as of 3/3 11:30am-ish

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andrew

Mar. 03, 2008

Under rating threshold (show) also from the weekend: tafari's ambush now close range only cornelius hypno state fixed, now procs 100%

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andrew

Mar. 03, 2008

Under rating threshold (show) Ashi, Bleeding Slice damage up from 20->40. Huge buff, but probably needed to offset her being a close-only character. Ashi, Axe Handle energy cost reduced from 50->40. Cornelius, Voidstream reduces dark magic resist by 2 instead of by 1. Ambrosia, Spiked Boots damage up from 10->12 Ambrosia, Spectral Choke no longer slows down enemy attacks. No hits fleeing opponents. Anex, Power Toss is now Far only. Anex, Chakkra Slash now 20 damage for 20 energy rather than 12 damage for 10 energy.

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andrew

Mar. 03, 2008

Under rating threshold (show) Juju's Hex now long range only. Damage chagned from 10x4 to 8x5. Rumiko. Eviscerate cost lowered from 80->70, but Ninja-port cost increased from 20->35. Yoshiro's rising dragon hits fleeing opponents. zina, Eye of the Tiger damage reduced from 65->40 Phoebe, chance to disable item up from 10% to 25%. Phoebe, Rapid Lashes up from 6x5 to 7x5 damage

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andrew

Mar. 03, 2008

Under rating threshold (show) following comments split up for formatting

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Kyriva

Mar. 03, 2008

Under rating threshold (show) General's Insignia appears as Stonheel Totem on the custom decks page (where you can create or edit a deck). The chocolate Gem of Souls comes up as the standard one (not such a problem). If possible, being able to flip over a card to check out the back of it after you've put it in your deck would be useful, right now you have to either flip it over before you add it, or take it out if you've forgotten. A couple of 'lucky' items work a little too well. Though it's only happened once, might be worth having a look. Phylactery once worked 3 times in a row, and quickening powder also once worked 3 times in four goes. These happened when random decks were chosen.

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Perrako

Mar. 02, 2008

Under rating threshold (show) Real quick; one more typo. Should be called "Necronomic Tome", instead of "Neocronomic tome"

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Perrako

Mar. 02, 2008

Under rating threshold (show) There's a typo in the lobby system; when it says "Opponenet has joined game" in the bottom left.

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Perrako

Mar. 02, 2008

Under rating threshold (show) In game, under the "enemy's attacks" tab, attacks like rain of arrows don't show how many times they hit. It's kinda tough to predict with that.

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EggysGames

Mar. 02, 2008

Under rating threshold (show) actually ignore my last comment, i think i saw it wrong ><

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TheJCS

Mar. 02, 2008

Under rating threshold (show) I agree with Perrako. The "Sort" stuff could be implemented on the lobby, because in a few days, we'll have alot of games waiting for players

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EggysGames

Mar. 02, 2008

Under rating threshold (show) Eye of the Tiger always does high damage but I never take the dmg, says it did 95dmg in the log, but I took nothing.

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Shadowbladed

Mar. 02, 2008

Under rating threshold (show) the eneregy bar on switched characters is not giving the correct numbers

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Perrako

Mar. 02, 2008

Under rating threshold (show) The deck builder is competent, but I think it could be much better. Let us sort it in various ways, like "Ninja Set" or "Ninja Characters" or "General Items", or "All Characters". Right now it's kinda a pain to scroll through them all.

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TheJCS

Mar. 02, 2008

Under rating threshold (show) a "Random" match option would be nice

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Sylicas

Mar. 02, 2008

Under rating threshold (show) Another comment - The wins on the score only appear to be for 1 day only, and not total.

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Sylicas

Mar. 02, 2008

Under rating threshold (show) ...I just realised, can you guys mask comments for Kongai? We're basically giving a lot of information for people who're not even playing it at all.

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Dexmente

Mar. 01, 2008

Under rating threshold (show) i've been thinkin that would be nice if we can deal our cards, so i don't know if it is sure, you know, hackers and all of that

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Dexmente

Mar. 01, 2008

Under rating threshold (show) what does it measn, i can't see the card nor the yellow arrow, well, just a bit of it, i mean, the not-used cards could be seen??? http://i268.photobucket.com/albums/jj2/Dexmente/kongaibug2.jpg

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Dexmente

Mar. 01, 2008

Under rating threshold (show) i got this bug when i was flipping a card while the character was being changed and the card staid in this way http://i268.photobucket.com/albums/jj2/Dexmente/kongaibug.jpg

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Malachi

Mar. 01, 2008

Under rating threshold (show) I don't know if you already know, but when viewing the opponent's deck, it does not show "times whatever" in the damage info of an attack.

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Ketchupyoshi

Mar. 01, 2008

Under rating threshold (show) Okay, I found something wrong with the Ring of Curses. http://i190.photobucket.com/albums/z151/Ketchupyoshi/kongaibug.jpg

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cpasley

Mar. 01, 2008

Under rating threshold (show) There is a forfeit option under the green "options" button.

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chitown15

Mar. 01, 2008

Under rating threshold (show) A few more things 1) Add a forfeit option. It would be nice if you know you’re going to lose if you could just end it 2) Add an intermission option, even though you can just let your time run out and ask your opponent to not call the game, it would be nice if both players want to take a break if they could. Maybe have it where you can set the amount of time it goes for also. 3) Maybe have a continue game later option, where again if both players agreed you can continue the game later, maybe add a paused/continued game tab in the lobby for this. (again will post more later)

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Shadowbladed

Mar. 01, 2008

Under rating threshold (show)

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Shadowbladed

Mar. 01, 2008

Under rating threshold (show) Deck Builder - when you add a character to your deck you can't see it's abilities, you have to remove it from your deck, look abilities on the upper bar and then add it again. Also, as Sylicas said, the graphics are lower on the deck bar.

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MATCHBOX

Mar. 01, 2008

Under rating threshold (show) The game is awesome! Congratulations, everybody! Once in a while the battle starts with a dead character... Zina’s eye of the tiger never works. =(

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Sylicas

Mar. 01, 2008

Under rating threshold (show) Say, one thing about spreading out information about this "Kongai" thing. How far can we go before we call it "Revealing a lot to the audience"? And if Cocak decides to somehow make do a "Card / Deck Reviewing 2 months until release date" thing in the future, would it be allowed?

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Kannushi_Link

Mar. 01, 2008

Under rating threshold (show) The “Enemy Attack” window shows “null” for the attacks that deal 0 damages instead of blank or [insert some proper words here]. Proof : http://img516.imageshack.us/img516/7414/20080301180613df8.png

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Sylicas

Feb. 29, 2008

Under rating threshold (show) I've gotten another idea. Let us have spectators!

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emily_greer

Feb. 29, 2008

Under rating threshold (show) Good suggestions, guys. BenV just finished match chat today, so that'll be in the next release, probably along with single-player. It's another tab in chat, though -- we decided to keep it there for consistency and because there's so much crammed into the interface already. I'd love to see more stats, too. I think average # of switches and intercepts would be particularly interesting. (Catch those switchwhores out ;-) )

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chitown15

Feb. 29, 2008

Under rating threshold (show) A few things so far. Add some more scoring E.G. Total games played, total damage dealt, total damage received, total cards used, total damage recovered, total successful intercepts, total energy recovered. And I would go ahead and add "total times Eggys whooped your ass" :P. It would also be nice to have an in-game chat box. (will post more later)

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(2)

Sylicas

Feb. 29, 2008

Under rating threshold (show) Deck Placement - When placing the cards into your deck, Graphics tend to go lower in there.

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ElementalM

Feb. 29, 2008

Under rating threshold (show) Awesome game but i cant win

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(5)

WillianGallis

Feb. 29, 2008

Under rating threshold (show) The game does not load for me. :(

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TheJCS

Feb. 29, 2008

Under rating threshold (show) A bug at the deck builder: "Add" a card and select an item. Click on the arrows to move the character card, the item orb won't move.

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emily_greer

Feb. 29, 2008

Under rating threshold (show) Hey all. So you know there are a few features still in development that will be released over the next few weeks: sound effects and music, single-player, match chat with an opponent profile, star rankings based on wins (they are just random now), ranked matches, challenge a friend, and various animation enhancements/refinements. We'll also be fixing bugs (like the health & energy bars not updating on deck cards) and balancing characters.

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(8)

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