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@KillSmiley
I've been thinking about that issue, myself. While we need to be understanding towards those with poor systems or rickety networks, it does seem like an area that's ripe for abuse. I think one way of dealing with it would be to give each player a time pool - say, 5, 10, 15 minutes or more depending on the format - that they could burn through in individual chunks while on the timer. Once that pool was used up then they'd forfeit, somehow.
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I've been thinking about the issue of players dragging their feet to force the opponent to forfeit. I don't know it's technically feasible, but here's a thought: If it looks like a player is dragging out the game (say, that player has taken more than 45 seconds to act for several consecutive turns), then that player's timer is shortened. Hopefully, this would stop the people who drag their feet while still accommodating players who are a bit indecisive.
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forfeiting the game causes 2 losses instead of one, so it's not a good idea to do so. this seems to be a bug and not intentional, however.
btw, Kongregate is already aware of this.
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um. I just had someone leave right as I was about to beat them.
This should really be taken into account when the game goes live, if you leave a game in progress you should forfeit the game.
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i believe there should be a storyline in single player, i mean not like all that stuff like in the movie of super smash bros. brawl, but like your top character person is the main character and the enemy (leader of the other deck) talks to you to challenge you or something.
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Another couple of things:
- I was playing with cornelius and my enemy (with 20) had death mask on. Even though death mask protects the enemy from being killed by dark magic attacks, I used voidstream (a dark magic attack) and killed him!
- The scoresboard is glitched. I won 4/5 times already and it says I've only won twice. It only records TODAY's wins from what I can see (even when I hit the friends tab).
There was something else but I can't remember what it was...
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There's one thing I don't get... sometimes, when the enemy is the first to attack and kills us, we get to attack him too even after being dead. Other times, we get killed and don't even get a chance to attack. So... how's it supposed to be?
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Another possible change is scenery:
Make a ton more different places to battle, possibly give certain cards bonuses in certain fields, but the best thing would be attacks that changed the field or perhaps the field getting damaged during the battle.
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Marquis Le Morte hes abit of a well to use an old ccq term, a coaster, hes got the best dark magic defense yes, but his attacks are slow weak and expensive, with no long range, he gets hosed by the close in fighters.
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2 ways to make this card game decent:
1.Battle animations, it will help seperate this game from none computer card games.
2.Multiply card production rate several fold: I played 3 games and im sure I've seen more than half the cards.
For now these cards seem to me allot funner to collect than to use.
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actually seems to be a problem on my side: whoever i play against, they make their move, but say that it still takes until the timer runs out before the actions take place. i dunno what's going on, any other info i can give you about this?
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I've just played a game and it appears that even though the range selection was made by each player, we still had to wait until the minute timer, had timed out.... very frustrating.
perhaps if after say 3 rounds it would boot the other player due to inactivity or something.
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also, the hit point increase for drains is retarded. first they cast it, but don't gain, while you lose, hit them fatally, then, surprise! they still have hit points.
INSTANT GAIN IS A GOOD THING.
also, the jade figurine does not work. it still damaged my character, and the enemy didn't lose anything.
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having proper animation would be good and each characters intercept would be cooler if they were more unique. also i think there needs to be more variety of equip items.
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the one thing this needs an option button to turn on or off some animation fights. yea you need to make some animations for attacks and the computer bots need to be near instant
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Found a bug with Zina. I was doing "eye of the tiger" attack a lot, and somehow it hit my opponent on the screen, then he became invincible AND invisible when he was supposed to die and i couldnt hit him anymore with anything
I am sorry i didnt took a screen shot but the easier would be to be able to copy / paste the in game log, we cant and that is a bad point
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looks like at least one user has a bot playing: waiting until time is almost out before playing a move. the opponent gets so tired of waiting a full moment between each phase/turn, they leave. don't know how to prevent this, except lowering the time limit.
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Would be great if we had the possibility of doing different deck-strategy... like instead of 3 heros with 3 items, 1 hero with 5 item on himself etc. or things like that
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very good game, good work everyone who worked on it.
things i think:
-multi attacks crit and hit rate should be aplicated for each hit instead of one for all the strikes.
-also the possibility of changing the cards from the starters deck may help everyone if they feel unconfortable with their first choice and also help to test if any character is unbalanced (if this is posible im sorry)
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I say that if anyone uses the april fools card then the background music should rickroll us XD.
and i agree with all the things not funnyz said
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I agree with notfunnyz. The ability to watch a match between to people would be awesome. Of course some wouldn't want to be watched which is understandable. So maybe those who host a game can have that as an option.
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Did anyone mentioned that it will be pretty nice that if spectator is possible? i don't know if it is good or not, may be up to the creator.
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1. Shorter time per turn(20-30s)
2. 4 cards battle(if possible)
3. AI is too weak
4. The balancing is already not bad, i think i'm wrong to think that juju is too powerful after some plays.
5. I won't comment on sound and animation as there is none. But i'm looking foward to it. I feel that it will be a great game if it's done
To Hi1715, it's not nobody rate, in fact we can't rate it before it is finished.
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also in single player mode, waiting for the opponent can take minutes.
i'm really excited about the game, but i don't know if i can devote half an hour to a single "match" that should take a few minutes.
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a lot of "kongregate's servers can not be reached..." messages.. like, more screen time devoted to them than to actually playing the game (single player mode).
I'm playing from china, maybe that has to do with it.
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Also, if you're going to do movement animations, can you please upgrade the health and energy meters? I know it just involves easy math, calculating how much of these would be left if I get hit or use this move, but a more real-time movement of these meters would help give a better visualization. Thanks.
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Great game. The wait's worth it. I want to know, is there a medium range, if there's close and far? Are you coming up with more character types?
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OK Zina's innate special involves her tiger, and my Vanessa Voss with the gem of souls absorbed her innate ability. Seems kinda useless since Voss doesn't get the tiger, although I did pick up the 'pet has tasted blood' buffs and such.
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@various testers: A lot of new players tend to think that Juju is overpowered because of Touch of Doom. Here's why that's not the case: First, it costs 80 energy. That means that he can only use it if he starts at close range and the opponent doesn't change range. It's therefore only practical against tank-type characters, which brings me to point 2: Juju has no physical defense and ToD is pretty slow. The tanks can and will rip him to shreds. When I use Juju, I very rarely use ToD for just those reasons.
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A couple of things:
- This game would be perfect with attack animations (the characters REALLY move) and better effects.
- The UI could be better: if the enemy can't switch, we shouldn't be able to intercept.
- It needs to record the number of draws for better statistics.
- There should be a "statistics menu" or something like that.
- 60 second timer is WAY TOO MUCH for a game like this. I get boring of waiting for my opponent to make a turn...
- Joining games should be limited. A pro gamer shouldn't be able to play against a noob gamer.
- BTW what's the meaning of the stars?
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yeah, Abdu that's probably just the crappy AI. and im not quite sure what grinchy is getting at but, i'd like to see a lower timer count. 30 seconds instead of 60 would pwn. Or is it 30 already and im just impatient?