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Abdu

Apr. 05, 2008

Under rating threshold (show) Not sure if I found a bug, but when I was battling the computer I had like 4 health and it had full health. He tried to intercept and failed, but continued to try while i took my time and killed him. Not sure if the AI sucked in that one match or if the bot just bugged out. I believe I was Rumiko against the guy who does pit trap 0_o. Sorry wish I knew more but , I only just started

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grinchy

Apr. 05, 2008

Under rating threshold (show) 1. WHAT do stars mean??? 2. Why is the scoreboard wrong all the time, even daily?

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grinchy

Apr. 05, 2008

Under rating threshold (show) 1. Allow the attack "animation" to be interupted by the user's next turn! Why else have such crappy animation. Just put the damage up first and keep it there, then we can all move faster! 2. Make ai better. No intercepting when user can't / won't switch. 3. make the game less random somehow, without slowing it down. Rocks/paper scissors gets boring after a while. One way: Make all characters higher hp, then make the game faster (see above). That eliminates most of the randomness. Also, instead of "chances to miss", lower damage instead.

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redenmity

Apr. 05, 2008

Under rating threshold (show) Changes were made to balance the effects of cards but, the artwork has not yet been changed to reflect the new effects. I dont remember the webadress, if someone could fill that in it'd be great, but on david sirlin's website is an up to date listing of card balance changes with some still pending.

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TPXBalrog

Apr. 05, 2008

Under rating threshold (show) i've just noticed something... if i click on profile, and (view all ** cards), it comes up with a list of my cards. my problem is that these cards actually say they do different things to what they say they do in the game. e.g. in the game "Quickening Powder" gives you "8% chance for double move" but in the list in my profile it says "Increases the speed of all your attacks by 2." i dont know if one of them is a typo, or if its ment to be like that? the only difference between the cards other than the description is an "R1" in the top right hand corner of the card in my profile. if someone could clear this up for me that would be great.

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Wynyagh

Apr. 05, 2008

Under rating threshold (show) Power Toss on Anex, Warrior Princess doesn't seem to pick up light blade's effects. Is this intentional?

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Gremlinski

Apr. 05, 2008

Under rating threshold (show) The game should be quicker in nature. It takes ages to go through one turn, and the effects aren't good enough to amaze during the wait.

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notfunnyz

Apr. 05, 2008

Under rating threshold (show) After playing a while i found that some characters are just too strong. For example Juju's touch of doom is over powered. i know he has no other "good skills" other than that, so this ability should be remained, but perhaps reduce Juju's HP to 60 may be?

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Zigma

Apr. 05, 2008

Under rating threshold (show) grr i got an annoyin bug it froze the card in middle of screen were would i send a screenshot 2?

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ApeKing

Apr. 04, 2008

Under rating threshold (show) @ThinkTank: I believe she did. That solves it lol.

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Mcmicker

Apr. 04, 2008

Under rating threshold (show) I just had a bug where, even though I had seen all three of my enemy's cards and had killed two, the screen showed one revealed card and none dead.

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Scud422

Apr. 04, 2008

Under rating threshold (show) If sacred candle is going to protect against bleeds and poisons, then it should say (immune to negative effects) not (immune to debuffs) for debuffs usually mean stat-lowering effects.

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leucaruth

Apr. 04, 2008

Under rating threshold (show) Voss killed two of my opponents cards with Radiance while wearing Gem of Souls and didn't take their innate abilities (they weren't in play when they died). Then my opponent, who also had a Vess with a Gem, killed one of my cards not in play and didn't get the innate either.

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Mcmicker

Apr. 04, 2008

Under rating threshold (show) I beat Emily Greer! For proof, I uploaded a screenshot: http://flickr.com/photos/25380732@N08/2385381687/

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minusdriver

Apr. 04, 2008

Under rating threshold (show) PS I love having 2 Reinforced Breastplate cards now... I like the sun glasses one the best :P

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minusdriver

Apr. 04, 2008

Under rating threshold (show) Also, this is a big bug. My opponent used Vanessa Voss and used his Radiance Burst. This of course damages all enemies (or chance to) anyways. I had The Axe Battler and she only had like 5hp left. Well when my opponent used Radiance Burst I selected to switch him into play. Well the Radiance Burst actually killed him (or at least according the enemy log)… but when he switched into play. He had 100% hp instead of being dead.  I thought you might want to know. The other bug is an old one but it happen to me again. When I was flipping my card while the character was being changed the card moved to the middle of the screen. Looks like this screenshot… was to lazy to post my own. http://i268.photobucket.com/albums/jj2/Dexmente/kongaibug.jpg

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minusdriver

Apr. 04, 2008

Under rating threshold (show) Sirlin’s set up a forum for Kongai http://www.sirlin.net/forums/forumdisplay.php?f=16 Not sure what we can and can't post on the site but ask questions there and lists bugs you find etc. Obviously don't post images etc... maybe K staff can post their own thoughts.

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Einar

Apr. 04, 2008

Under rating threshold (show) Scud: it's subtle, but you can. The background is purple for dark magic attacks, light blue for light magic, and greyish for physical. It really should be pointed out more clearly, but there you go.

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B_Kelly

Apr. 04, 2008

Under rating threshold (show) Something that bothers me is in Deck Builder when you add someone to your deck the only way to see the back is to already have them flipped or unselect them, I don't really think this is a bug but it annoys me.

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imbored

Apr. 04, 2008

Under rating threshold (show) i am curious about the "earn cards" button. what will it do?

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Jugglinguy

Apr. 04, 2008

Under rating threshold (show) Single Player mode needs to have 3 card as well. Also multiple difficulties for the computer to play at would be nice

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Scud422

Apr. 04, 2008

Under rating threshold (show) you should be able to see what damage types your enemies attacks are

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imbored

Apr. 04, 2008

Under rating threshold (show) pretty good. single player should be good for somethign tho. be able to re-choose starters would be very helpful!! graphics are a bit...revealing

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lardman12

Apr. 04, 2008

Under rating threshold (show) Very well made, I can't wait for the full version for more players and cards!

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friedrice8791

Apr. 04, 2008

Under rating threshold (show) The weekly challenges need more character cards. i know characters are harder to make and more complicated than items, but we cant build any deck without at least some characters.

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CidLucK

Apr. 04, 2008

Under rating threshold (show) I dont know if anyone else is having the same problem but, higashy paralyse is not working, it worked before, and now he never paralize any one.... I might have realy bad luck, but i got 0/20 tries.

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ThinkTank

Apr. 04, 2008

Under rating threshold (show) did she have the sacred candle for 50% chance to block debuffs?

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bieo

Apr. 04, 2008

Under rating threshold (show) Need more cards.... Help me :) :)

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ApeKing

Apr. 04, 2008

Under rating threshold (show) Helene is immune to poison? I fought a CPU and it said she was immune. It's not her innate ability, and she had no item to block it. Is that right?

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trapperjoe

Apr. 04, 2008

Under rating threshold (show) When a % to miss attack is used on your caracter's heal(and self buff im assuming) is lowered in % to activate When anex is switched you with less than 30% hp and gains over 30% she looses the inate ability

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AngryCyc

Apr. 04, 2008

Under rating threshold (show) I havent seen any problems.... However... I do feel it neccessary to state that Grapnel needs badges! Everyone go play it and give it high ratings!!!

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Darksimal

Apr. 04, 2008

Under rating threshold (show) oh man alot of these cards are hot! i don't know which ones to choose for starters. (the girl cards have alot of cleavage.)

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dukenilnil

Apr. 04, 2008

Under rating threshold (show) Re: Phoebe's innate -- There should be a time limit on the duration of the item disable...maybe 5 or 10 turns

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Regnal

Apr. 04, 2008

Under rating threshold (show) I forgot to mention that singleplayer games should NOT be included in the personal score cheers

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Regnal

Apr. 04, 2008

Under rating threshold (show) other than the character sometimes misses the battlefield and fight from out of the window, I think problem is a somewhat unbalanced attacks like Juju's 99 damage in 4 turns, I mean you could kill him in that time, but your death is inevitable, and none of the characters has 99 energy, it would be suitable if you would be left on 90 percent of your hp or something, or even on 1hp, Ubuntu's spirit assistance is also a pain in the ass, maybe a 50% of hp instead of a 50 I don't know, maybe I didn't play the game so much to see if someone kicks ass whilst doomed by Juju, or it's just annoying me personally I would like to conclude it's a great game, I can't wait to see a ranking system and competitions and such

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KillSmiley

Apr. 04, 2008

Under rating threshold (show) @Red_Phoenix: You already can. Click the "Enemy's deck" tab. Unless you mean something else.

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KillSmiley

Apr. 04, 2008

Under rating threshold (show) @Lytris: If you hit an opponent with a faster attack that kills him/her, that character doesn't get a chance to attack. What you probably saw was two characters using attacks with identical speed. Those resolve simultaneously, but one of them still needs to be displayed first.

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OmniscentChaos

Apr. 04, 2008

Under rating threshold (show) lytris, that's the way it works. you may be confused because the speed of the attack that u killed someone with may have been the same speed, u may have been nerfed by an enemy spell to get lower speed, your opponent had an item that increased speed, your opponent had an item that left him alive with 1 hp, or your opponent had 1 hp left. if not, then there's something wrong with your games. if someone dies and you kill them with a faster move, they shouldn't be able to attack back with a slower move.

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dukenilnil

Apr. 04, 2008

Under rating threshold (show) Lytris: re switching... The way I understand it, part of the mind games is deciding whether your opponent is going to switch out when you are charged up (have enough energy) for your "power attack." Intercept and they stay, you may have lost your chance to use the power attack....attack and they switch, you waste your energy...attack and they risk you will guess intercept, and you likely kill them or weaken them beyond effective recovery...any other switching method would not set up this "chess game"

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Lytris

Apr. 04, 2008

Under rating threshold (show) Okay, so new comment.. Enemies get to attack even after they're dead, since hp doesn't update till end of turn, which actually just lost me a game. Couldn't there be an actual 'turn' decided by the faster attack speed, and when it switches to the slower attacker, if it has no hp, have it not attack, but just die? Like i said before, good mechanics, they just need some tweaking.

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Red_Phoenix

Apr. 04, 2008

Under rating threshold (show) Sorry for the triple post, I'll think about this one before I submit it. >.< Lytris, there is the intercept button. All done! Ciao~

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Red_Phoenix

Apr. 04, 2008

Under rating threshold (show) Oh, Also, Lytis, there are cards that force damage on opponents. Caltrops, Yellow gem of the Coward. (8 damage per switch, 5 damage per switch respectively.)

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Red_Phoenix

Apr. 04, 2008

Under rating threshold (show) A way to see how many cards the opponent has left would be nice.

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Lytris

Apr. 04, 2008

Under rating threshold (show) Just an add-on, I'd like to say it's a great game, i'm just disappointed with the whole switching thing.

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Lytris

Apr. 04, 2008

Under rating threshold (show) Switching out becomes a big problem when that's really all your opponent does. To fix this could it be possible to do damage with an attack to whatever they switch to? Or waste no energy on the attack if it misses because of switching? It just seems a bit unfair to have attacks that cost most of a card's energy to be complete fizzles.

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Hi1715

Apr. 04, 2008

Under rating threshold (show) i really like this game. Its fun, and the fact that the game is different every time makes it fun to play again and again. I agree with everyone that said that you should be able to re-pick starters. I also agree with fuzue that there should be some sort of animation, if you can put that in. Sometimes the enemy doesn't show up in the screen in the first turn, and the attacks seem to be coming from the bottom of the screen.

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DukeDoom

Apr. 04, 2008

Under rating threshold (show) How about a "surrender match" button?

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fuzue19

Apr. 04, 2008

Under rating threshold (show) Good game, excellent idea, but u should put some animation in the monsters, its a bit boring to see them freezed all the time

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Sausaletus

Apr. 04, 2008

Under rating threshold (show) @KillSmiley Or, you know, a post at some forum... Speaking of which: http://www.sirlin.net/forums/forumdisplay.php?f=16

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KillSmiley

Apr. 04, 2008

Under rating threshold (show) A thought occurred to me: A lot of testers (particularly incoming players) make the same suggestions. This isn't a dig at those testers, but merely a consequence of having hundreds of comments. It might be a good idea to list some of the more common suggestions in some easy-to-find area (such as the game description) so that everyone knows what's been brought up already.

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