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Rockbridge13

Mar. 26, 2008

Under rating threshold (show) I agree with Brucecorp we should be able to trade in starter cards for others if we want.

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Wolfspam

Mar. 26, 2008

Under rating threshold (show) if a person uses the "annoy the hell outa you" strategy, they win. Nobody can stand waiting max time for every move they make. I started no paying attention to what happened and finally I resigned.

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Bassium

Mar. 26, 2008

Under rating threshold (show) The AI has quite a few flaws but this game isn't meant to be played in single player it's meant to be a multiplayer game the actual game play is really fun, it's just the AI's move choices that could use some fixing up.

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Wolfspam

Mar. 26, 2008

Under rating threshold (show) how the hell do you tell people to hurry? I've been waiting ages for some punk to do something.

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unproductive

Mar. 26, 2008

Under rating threshold (show) holyglory: I think the best bet would be to not let that happen?

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Brucecorp

Mar. 26, 2008

Under rating threshold (show) This has probably been considered and will probably be fixed, but I'll mention it anyway. -------------------- "benstucky" said: "After playing the game for bit and understanding some of the strategy, I wish I could change the 3 starter cards I choose. it would be a nice feature to be able to re-choose those three starters." -------- The user "obzinator", many other users I talk to, and myself are in agreement with benstucky. At least, it'd be nice to have a message on the start-card selection screen saying "Choose carefully—you can't re-choose!". - Bruce

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holyglory

Mar. 26, 2008

Under rating threshold (show) What can I do if I just got MARQUIS LE MORTE at the end but the opponent is wearing the DEATH MASK?

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doomhascome

Mar. 26, 2008

Under rating threshold (show) Aside from the item restrictions, this is a very good game. I know why balancewise, but it was really annoying to not be able to use some of my cards under any condition

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minusdriver

Mar. 26, 2008

Under rating threshold (show) The heroes are so unbalanced. Some heroes have pointless abilities... I just don't care for the game much... maybe if everything was not so random. Shrug

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PyrocideSSJ

Mar. 26, 2008

Under rating threshold (show) (1) It would be helpful, for reference, to be able to see the color (type) of an attack for your active character even when you don't have enough energy to use it (e.g. a darker purple/cyan when the ability can't be used) (2) haven't read old comments yet, but there seems to be some issues with the health and energy bars at the top... it would be good if they updated immediately after an attack, not after the attack phase (health numbers, energy bar)

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ItsaMeeeeeMario

Mar. 26, 2008

Under rating threshold (show) This game is intentionally designed to have the ranges set at close at the start. It's not going to change. Many of the "far" attacks cost over 50 energy but are really strong. You are supposed to have to work a little to have a chance to get these attacks off. Starting out with 100 energy at a far range would cause a huge problem with the way the game's characters and attacks are designed. There are only a few close range attacks that cost over 50 energy (Eviscerate, Touch of Doom, Vamp Touch) but these are rare and each of the characters pertaining to these attacks have really low physical armor.

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spidey2091

Mar. 26, 2008

Under rating threshold (show) I have only played a couple of times now, and think that the game is beautifully done, but why is starting position never randomized? Especially if I use a random deck, this can automatically put my at a huge disadvantage. Maybe a coin toss or something to decide starting position?

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Jackypop21

Mar. 26, 2008

Under rating threshold (show) This is a really great game especially I would give it a 5/5 if i could

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Djai

Mar. 26, 2008

Under rating threshold (show) starting with a ranged person is stupid

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Zerragon

Mar. 26, 2008

Under rating threshold (show) Just played a few matches, but looking good. One suggestion, make the Starting range Random, its kind of unfair that its allways close if you want to start with a ranged person.

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Djai

Mar. 26, 2008

Under rating threshold (show) i think starting range should stay the same and people should just start with melee

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rpxx

Mar. 26, 2008

Under rating threshold (show) I was thinking about starting range too -- it seems to really disadvantage distance fighters. Perhaps a good way to handle it would be to have the game compare the two starting characters used, and let the player whose starting character is most sneaky or alert pick the starting range. If you had different settings, later, groups of characters could get bonuses for that: vampires can see in the dark, villagers know the jungle, amazon warriors are trained scouts for the plains, something like that. And of course some martial artists like the ninja would be naturally sneaky.

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mastermandan

Mar. 26, 2008

Under rating threshold (show) Good overall game, I'd like to see a little more animation in the attacks and character movement. It doesn't need to be anything fancy but it will seperate it from all the other card games out there. Range should be a random thing. I haven't played this too much but I have only seen one background, if thats the case, you should make more, and you should make the background have an affect on the characters. Like a poison swamp that poisons everyone, or a dark cave that increases dark magic, you get the point. Great job!

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GQMania

Mar. 26, 2008

Under rating threshold (show) nice game , yeah and wathing a match between players will be nice

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holyglory

Mar. 25, 2008

Under rating threshold (show) Can I watch a match?

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mastergoblin

Mar. 25, 2008

Under rating threshold (show) Minor bug: After defeating several enemies with Rumiko at long distance, the enemies got pushed a little to the right every time a new enemy came in. It reset after the enemy were almost outside if the screen. 1-player mode btw.

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Kentho

Mar. 25, 2008

Under rating threshold (show) It would be nice to be able to flip cards in the deck builder both before and after you add them to the deck. Useful when adding items.

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luchoar81

Mar. 25, 2008

Under rating threshold (show) Boring?

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Djai

Mar. 25, 2008

Under rating threshold (show) you forgot to put bruce at the end of that one

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Brucecorp

Mar. 25, 2008

Under rating threshold (show) (Add this to the comment before this one.) PS. I guess you could make "select your range" a decision when you start a match, but it'd put one player at too much of a disadvantage, I think. Plus, you'd have no information to work with but what you know about your deck, unless you've played your opponent before and know what he uses, which is a lame skill to test, IMO. At least when you start at the same range you can make an informed decision relative to your deck and your opponent's card.

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Brucecorp

Mar. 25, 2008

Under rating threshold (show) “Its stupid that the range at the start of the battle is “close”. Doesnt encourage you to start with a ranged person. And it gives an obvious advantage to close-range people” I was thinking of that recently. I think the game is designed that way intentionally. In fighting games both characters start at the same range, even if some are better in close range. Kongai is a bit limited in that regard since it’s basically a fighting game broken down into turns and you can't have a "medium" range. I wonder how well Kongai would translate into real-time and how consistent it would be with Kongai. Would it be better, worse, or just “different”? - Bruce

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Brucecorp

Mar. 25, 2008

Under rating threshold (show) "It seems very confusing to me that I see -12 pop up, then the character flashes and dies, THEN the hit point meter at the top of the screen falls to 0. I REALLY think that the meter should fall to 0 BEFORE the character flashes and dies." David Sirlin also agrees on this point, and so do I. I'm sure Kong will fix it eventually, but if they're not considering it, I'd like to ask them to please consider it. It makes for a much more intuitive, user-friendly experience, IMO. - Bruce

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BreathInc

Mar. 25, 2008

Under rating threshold (show) Its stupid that the range at the start of the battle is "close". Doesnt encourage you to start with a ranged person. And it gives an obvious advantage to close-range people

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Rockbridge13

Mar. 25, 2008

Under rating threshold (show) I had one slight glitch when the computer switched out but it corrected itself when I clicked the top left corner button. Otherwise great game so far.

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rpxx

Mar. 25, 2008

Under rating threshold (show) I've played single player twice, to learn the game, and won both times; its AI isn't very good. Twice it brought in the archer, then made no attempt to back her away to far distance. Poison seems underpowered. The Deadly Poison card, for instance, seems to do one point over ten rounds for each hit. That's not very deadly; I wouldn't expect it to affect who wins very much.

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Kyouhen

Mar. 25, 2008

Under rating threshold (show) This game is surprisingly better than I had expected it to be. Easily my favorite part is that you're likely to have access to all the same cards as your opponent, making it come down to pure strategy. Though I do have an issue with some of the status effects, specifically poison. I had an enemy under the effect of 6 different poison effects. They died after the second one hit them, but the other 4 still showed their damage after the enemy had vanished. Kind of annoying having to wait for a dead enemy to finish taking all that extra damage.

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OmniscentChaos

Mar. 25, 2008

Under rating threshold (show) elfie, tutorial link is in the game instructions

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LivDragon

Mar. 25, 2008

Under rating threshold (show) When I first started playing I was surprised. It's better than I thought it would be. I need to get more cards though =/.

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Elfie

Mar. 25, 2008

Under rating threshold (show) it'd be really nice to have an easy way to play this full screen

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The_Dodo

Mar. 25, 2008

Under rating threshold (show) I want to know if it would be possible to watch other people play, just for the fun of watching one friend beat another.

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The_Dodo

Mar. 25, 2008

Under rating threshold (show) Pyrodragon is right, the game is too big to fit my screen, I have to close some of the control bars in IE.

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Elfie

Mar. 25, 2008

Under rating threshold (show) It seems very confusing to me that I see -12 pop up, then the character flashes and dies, THEN the hit point meter at the top of the screen falls to 0. I REALLY think that the meter should fall to 0 BEFORE the character flashes and dies.

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Cooper3

Mar. 25, 2008

Under rating threshold (show) i agree with rpxx

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Elfie

Mar. 25, 2008

Under rating threshold (show) This has probably been pointed out, but the tutorial is blocked by pop-up blockers, which LOTS of people have. As silly as it seems, I'd probably recommend putting the popup link in the html just below the flash so that clicking on it doesn't flag the popup blockers.

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Cooper3

Mar. 25, 2008

Under rating threshold (show) i dont get it

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rpxx

Mar. 25, 2008

Under rating threshold (show) OK, I realize that the majority of people here are probably teenage boys -- at least, that's what I'd assume from the descriptions of the female characters when choosing starter cards. But still. Can these descriptions be made a little less wince-worthy? It's fine for a guy named "the Suave" to have a description of how suave he is, but for the descriptions of amazon warriors to focus on how sexy they look is just wrong.

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lalausbn

Mar. 25, 2008

Under rating threshold (show) First time playing and i think this work u have done is wonderfull but u could try put more than 5 cards.. or make more dificult to get a card just an ideia

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Mellora

Mar. 25, 2008

Under rating threshold (show) i will ad some characters i have created myself in the forum later , if the people like them , i will send them to fedback

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Mellora

Mar. 25, 2008

Under rating threshold (show) Marquis is too expensive to play , his cheapest damage/drain is 50 energy. Vanessa is a versatile character , VERY vesatile , wich almost no weknesses , that is strong at everything but great at nothing ( Radiance Burst - 70 energy , only 45 damage. Double slash - good damage and speed , but 2 hits and could had more damage , but she is good at both ranges ) Cornelius is also a balanced non-weakness character , he is pretty strong , bt fast attacks are his weakness , his attacks are very slow

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Mellora

Mar. 25, 2008

Under rating threshold (show) but Jacen, HOD would still cost 80 energy! how long would he take to launch it twice? it is like Ubuntu's Spirit Assistance , it would take 1 turn to take effect , and if he missed , or u switched out?when 80 energy is in use , there are many possibilities , and Vanessa got for 40 eenrgy 12 damage to all! We would only double the energy and damage , but make it need one full turn to tale effect , so , thats not imbalanced for me

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holy_one

Mar. 25, 2008

Under rating threshold (show) ok unless they don't have any vulnerabilities.... wich i doubt add the vulnerabilities to: - cornelios constantine - marquis le morte - vanessa vos

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holy_one

Mar. 25, 2008

Under rating threshold (show) Ubunto card: Vulnerabilities text is missing

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holy_one

Mar. 25, 2008

Under rating threshold (show) i'm just starting and i saw this.... some cards say short-range others say close-range. shouldn't it be all the same ? you coul'd implement some standards in naming, its what i do when programming

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pedrorox

Mar. 25, 2008

Under rating threshold (show) great game!

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froob

Mar. 25, 2008

Under rating threshold (show) Wewt. nice game.

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